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path: root/includes/HttpServer.h
AgeCommit message (Collapse)Author
2013-12-21Preliminary WebSocket protocol support.Nicolas "Pixel" Noble
2013-12-18Removing Atomic.h and all volatiles.Nicolas Noble
2013-01-22Removing some more cruft.Pixel
2012-08-30Adding a few virtual destructors.Nicolas "Pixel" Noble
2012-02-28Having a slightly better approach for writing Http responses.Nicolas "Pixel" Noble
2011-12-05Adding read-write locks, and applying them immediately to the http server.Pixel
2011-12-04Adding at least one TAssert into test-Threads, and fixing a typo.Pixel
2011-12-04Reworked some things in the architecture, mainly exceptions and asserts.Pixel
-) Removed Assert() -) Added AAssert(), IAssert(), RAssert(), TAssert() and Failure() -) Reworked all asserts in the code, and added meaningful messages to them. -) Changed the way the startup code is generated; BALAU_STARTUP is no longer necessary.
2011-11-29Getting rid of the std::pair; they are ugly as hell.Pixel
2011-11-25Consts are good.Pixel
2011-11-21GeneralException() will now trace the callstack and store this, for ↵Pixel
debugging purposes.
2011-11-18Starting to re-organize the HTTP code a bit. Sharing code between the server ↵Pixel
and a potential client makes sense. Also packing requests and responses into structures / classes is probably a good idea.
2011-11-18Got this one wrong; one need to get the refcount to 0 to delete itself.Pixel
2011-11-17HTTP server's first real test, alongside multiple taskmanager threads.Pixel
I'm not really sure I fully like the way I'm designing this, but I guess it could be solved with an HTTP/HTML helper class around the Action class. However, the HTTP server awfully need reference counting, so it doesn't go away before all of the workers disappear, which means a bit of a redesign of the Listener template.
2011-11-14Some more basic work on the HTTP server. Some of the main ideas are not ↵Pixel
fleshed up, and writing the actual server should now be sort of straightforward.
2011-11-13Adding the skeleton of an HTTP server; still work in progress though: it ↵Pixel
still needs coding, and won't work as it. And it needs a unit test.