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2013-08-12Normalizing the neg syntax, and adding the import / export calls.Nicolas "Pixel" Noble
2013-08-11Forgot isPrime implementation.Nicolas "Pixel" Noble
2013-08-11Forgot the decimal versions of the comparators.Nicolas "Pixel" Noble
2013-08-11Finishing up the BigInt class.Nicolas "Pixel" Noble
2013-08-11Adding BigInts, based off libtomcrypto / libtommath.Nicolas "Pixel" Noble
2013-08-09Removing rsa.lua. This is just too buggy.Nicolas Noble
2013-08-09Making our print function a bit smarter.Nicolas "Pixel" Noble
2013-08-08Adding the rsa.lua code to lcrypt.Nicolas "Pixel" Noble
2013-08-08Adding libtommath, libtomcrypt and lcrypt, mainly for the bignum support.Nicolas "Pixel" Noble
2013-08-07Binding all the helpers - save it for the 64 bits ones.Nicolas Noble
2013-08-07Adding the rest of the helpers, and simplifying their implementations.Nicolas Noble
2013-08-07Adding readU16, readU32 and readU64. The Lua version of readU64 will need GMP...Nicolas Noble
2013-08-07Intriguing this one didn't crash earlier. We were writing that byte somewhere...Nicolas Noble
2013-08-07Deferring object collection in Lua because yielding from the garbage collecto...Nicolas Noble
2013-08-07Adding readU8()Nicolas "Pixel" Noble
2013-08-07Cleaning up types a bit.Nicolas "Pixel" Noble
2013-08-07The close operation is actually async too. Meaning that the destroy operation...Nicolas "Pixel" Noble
2013-08-07Adding skeleton LuaHandle.Nicolas "Pixel" Noble
2013-08-06Using shared_ptr instead of rolling our own system, making it more pretty.Nicolas "Pixel" Noble
2013-08-05Greatly simplifying the LuaYield mechanism so to avoid double-recursive calls...Nicolas Noble
2013-08-05Adding a helper to LuaExecCell to find the LuaMainTask, and making the exec()...Nicolas "Pixel" Noble
2013-08-05Don't crash a LuaTask on EAgain; let it thru. Also don't yield if you crashed.Nicolas "Pixel" Noble
2013-08-05Improving the output of GeneralExceptions in Lua; also you can't call lua_err...Nicolas "Pixel" Noble
2013-08-05Adding a helper to actually find the LuaMainTask from any Lua context.Nicolas "Pixel" Noble
2013-08-05The lua_load operation is a bit complicated, and can't throw EAgain.Nicolas "Pixel" Noble
2013-08-05Let's be a bit more explicit about the effects of not catching EAgain.Nicolas "Pixel" Noble
2013-08-05Impressive all of this worked so far. The Async event needs to be reset other...Nicolas "Pixel" Noble
2013-08-05Relaxing the simple context rules a bit.Nicolas "Pixel" Noble
2013-08-02Lua's dumpvars is now properly yielding if needed.Nicolas Noble
2013-08-02Heavily revamped the C-to-Lua yielding mechanism. Now more generic.Nicolas Noble
2013-08-02Forgot to pass on the timeout event here.Nicolas Noble
2013-08-02Refining a bit more the Future class.Nicolas Noble
2013-08-02Switching Handle's readU8() to be a Future, and using it in SimpleMustache.Nicolas "Pixel" Noble
2013-08-02Using SimpleContext in SimpleMustache's setTemplate, as it reads from a Handl...Nicolas "Pixel" Noble
2013-08-02Adding AtStartAsTask and AtExitAsTask concepts.Nicolas "Pixel" Noble
2013-08-01When creating a new Task, steal the TLS values from its creator.Nicolas Noble
2013-08-01Slightly more useful debugging messages in operationYield.Nicolas Noble
2013-08-01Specifying a bit more the logs around ev_run.Nicolas Noble
2013-08-01I'm surprised this worked so far. The yield / EAgain mechanism was pretty muc...Nicolas Noble
2013-08-01Minor optimisation in operationYield.Nicolas Noble
2013-07-31Changing objname to type in the embedded data of an object.Nicolas Noble
2013-07-31Even further changes in the Lua class binding system. Simplifying the callbac...Nicolas Noble
2013-07-31Added a few forgotten references.Nicolas "Pixel" Noble
2013-07-30Changing things a bit in the Lua binding system. Now pushing a class template...Nicolas Noble
2013-07-30Saving some memory by having the LuaTasks being stackless when possible.Nicolas Noble
2013-07-30Actually opening the LuaJIT's FFI library.Nicolas Noble
2013-07-25Lua now properly yields when an operation throws EAgain.Nicolas "Pixel" Noble
2013-07-25*cough* small issue in the Lua code (plus LuaJIT sometime can be buggersome).Nicolas "Pixel" Noble
2013-07-25Cleaning up the Lua code a bit.Nicolas "Pixel" Noble
2013-07-24Yes, getting 0 bytes from a file is fine; it means it's EOF...Nicolas Noble