From 06c4d6a7bca960a163cf45d37cc5f42684d6840d Mon Sep 17 00:00:00 2001 From: Nicolas Noble Date: Wed, 7 Aug 2013 15:07:19 -0700 Subject: Deferring object collection in Lua because yielding from the garbage collector is a very bad idea. --- includes/BLua.h | 21 +++++++++++++++++++-- 1 file changed, 19 insertions(+), 2 deletions(-) (limited to 'includes/BLua.h') diff --git a/includes/BLua.h b/includes/BLua.h index ccf7bee..354fb25 100644 --- a/includes/BLua.h +++ b/includes/BLua.h @@ -10,6 +10,7 @@ extern "C" { #include #include #include +#include namespace Balau { @@ -17,20 +18,36 @@ class Lua; class LuaObjectBase { public: - virtual void destroy() { } + virtual void destroy() = 0; void detach() { m_detached = true; } + virtual Task * spawnCollector() = 0; protected: bool isDetached() { return m_detached; } private: bool m_detached = false; }; +template +class DeferredCollector : public StacklessTask { + public: + DeferredCollector(T * obj) : m_obj(obj) { } + virtual const char * getName() const override { return "DeferredCollector"; } + virtual void Do() override { + StacklessBegin(); + StacklessOperation(delete m_obj); + StacklessEnd(); + } + private: + T * m_obj; +}; + template class LuaObject : public LuaObjectBase { public: LuaObject(T * obj) : m_obj(obj) { } - virtual void destroy() { if (!isDetached() && m_obj) delete m_obj; detach(); } + virtual void destroy() override { if (!isDetached() && m_obj) delete m_obj; detach(); } T * getObj() { return m_obj; } + virtual Task * spawnCollector() override { return isDetached() ? NULL : new DeferredCollector(m_obj); } private: T * m_obj; }; -- cgit v1.2.3