From b2f3f5217a0e9833479367bc3ebbb7926819b71b Mon Sep 17 00:00:00 2001 From: "Nicolas \"Pixel\" Noble" Date: Wed, 18 Dec 2013 22:07:51 -0800 Subject: Adding zlib for Visual Studio. --- win32/zlib/nintendods/Makefile | 126 +++++++++++++++++++++++++++++++++++++++++ win32/zlib/nintendods/README | 5 ++ 2 files changed, 131 insertions(+) create mode 100644 win32/zlib/nintendods/Makefile create mode 100644 win32/zlib/nintendods/README (limited to 'win32/zlib/nintendods') diff --git a/win32/zlib/nintendods/Makefile b/win32/zlib/nintendods/Makefile new file mode 100644 index 0000000..21337d0 --- /dev/null +++ b/win32/zlib/nintendods/Makefile @@ -0,0 +1,126 @@ +#--------------------------------------------------------------------------------- +.SUFFIXES: +#--------------------------------------------------------------------------------- + +ifeq ($(strip $(DEVKITARM)),) +$(error "Please set DEVKITARM in your environment. export DEVKITARM=devkitARM") +endif + +include $(DEVKITARM)/ds_rules + +#--------------------------------------------------------------------------------- +# TARGET is the name of the output +# BUILD is the directory where object files & intermediate files will be placed +# SOURCES is a list of directories containing source code +# DATA is a list of directories containing data files +# INCLUDES is a list of directories containing header files +#--------------------------------------------------------------------------------- +TARGET := $(shell basename $(CURDIR)) +BUILD := build +SOURCES := ../../ +DATA := data +INCLUDES := include + +#--------------------------------------------------------------------------------- +# options for code generation +#--------------------------------------------------------------------------------- +ARCH := -mthumb -mthumb-interwork + +CFLAGS := -Wall -O2\ + -march=armv5te -mtune=arm946e-s \ + -fomit-frame-pointer -ffast-math \ + $(ARCH) + +CFLAGS += $(INCLUDE) -DARM9 +CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions + +ASFLAGS := $(ARCH) -march=armv5te -mtune=arm946e-s +LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) + +#--------------------------------------------------------------------------------- +# list of directories containing libraries, this must be the top level containing +# include and lib +#--------------------------------------------------------------------------------- +LIBDIRS := $(LIBNDS) + +#--------------------------------------------------------------------------------- +# no real need to edit anything past this point unless you need to add additional +# rules for different file extensions +#--------------------------------------------------------------------------------- +ifneq ($(BUILD),$(notdir $(CURDIR))) +#--------------------------------------------------------------------------------- + +export OUTPUT := $(CURDIR)/lib/libz.a + +export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ + $(foreach dir,$(DATA),$(CURDIR)/$(dir)) + +export DEPSDIR := $(CURDIR)/$(BUILD) + +CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) +CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) +SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) +BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) + +#--------------------------------------------------------------------------------- +# use CXX for linking C++ projects, CC for standard C +#--------------------------------------------------------------------------------- +ifeq ($(strip $(CPPFILES)),) +#--------------------------------------------------------------------------------- + export LD := $(CC) +#--------------------------------------------------------------------------------- +else +#--------------------------------------------------------------------------------- + export LD := $(CXX) +#--------------------------------------------------------------------------------- +endif +#--------------------------------------------------------------------------------- + +export OFILES := $(addsuffix .o,$(BINFILES)) \ + $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) + +export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ + $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ + -I$(CURDIR)/$(BUILD) + +.PHONY: $(BUILD) clean all + +#--------------------------------------------------------------------------------- +all: $(BUILD) + @[ -d $@ ] || mkdir -p include + @cp ../../*.h include + +lib: + @[ -d $@ ] || mkdir -p $@ + +$(BUILD): lib + @[ -d $@ ] || mkdir -p $@ + @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile + +#--------------------------------------------------------------------------------- +clean: + @echo clean ... + @rm -fr $(BUILD) lib + +#--------------------------------------------------------------------------------- +else + +DEPENDS := $(OFILES:.o=.d) + +#--------------------------------------------------------------------------------- +# main targets +#--------------------------------------------------------------------------------- +$(OUTPUT) : $(OFILES) + +#--------------------------------------------------------------------------------- +%.bin.o : %.bin +#--------------------------------------------------------------------------------- + @echo $(notdir $<) + @$(bin2o) + + +-include $(DEPENDS) + +#--------------------------------------------------------------------------------------- +endif +#--------------------------------------------------------------------------------------- diff --git a/win32/zlib/nintendods/README b/win32/zlib/nintendods/README new file mode 100644 index 0000000..ba7a37d --- /dev/null +++ b/win32/zlib/nintendods/README @@ -0,0 +1,5 @@ +This Makefile requires devkitARM (http://www.devkitpro.org/category/devkitarm/) and works inside "contrib/nds". It is based on a devkitARM template. + +Eduardo Costa +January 3, 2009 + -- cgit v1.2.3