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Diffstat (limited to 'lib/lua/src/LuaLib/loadlib.c')
-rw-r--r--lib/lua/src/LuaLib/loadlib.c765
1 files changed, 612 insertions, 153 deletions
diff --git a/lib/lua/src/LuaLib/loadlib.c b/lib/lua/src/LuaLib/loadlib.c
index 8756205..5c6019f 100644
--- a/lib/lua/src/LuaLib/loadlib.c
+++ b/lib/lua/src/LuaLib/loadlib.c
@@ -1,205 +1,664 @@
/*
-** $Id: loadlib.c,v 1.4 2004-11-27 21:46:10 pixel Exp $
+** $Id: loadlib.c,v 1.5 2007-07-27 10:05:55 pixel Exp $
** Dynamic library loader for Lua
** See Copyright Notice in lua.h
-*
-* This Lua library exports a single function, called loadlib, which is
-* called from Lua as loadlib(lib,init), where lib is the full name of the
-* library to be loaded (including the complete path) and init is the name
-* of a function to be called after the library is loaded. Typically, this
-* function will register other functions, thus making the complete library
-* available to Lua. The init function is *not* automatically called by
-* loadlib. Instead, loadlib returns the init function as a Lua function
-* that the client can call when it thinks is appropriate. In the case of
-* errors, loadlib returns nil and two strings describing the error.
-* The first string is supplied by the operating system; it should be
-* informative and useful for error messages. The second string is "open",
-* "init", or "absent" to identify the error and is meant to be used for
-* making decisions without having to look into the first string (whose
-* format is system-dependent).
-*
-* This module contains an implementation of loadlib for Unix systems that
-* have dlfcn, an implementation for Windows, and a stub for other systems.
-* See the list at the end of this file for some links to available
-* implementations of dlfcn and interfaces to other native dynamic loaders
-* on top of which loadlib could be implemented.
-*
+**
+** This module contains an implementation of loadlib for Unix systems
+** that have dlfcn, an implementation for Darwin (Mac OS X), an
+** implementation for Windows, and a stub for other systems.
*/
+
+#include <stdlib.h>
+#include <string.h>
+
+
+#define loadlib_c
+#define LUA_LIB
+
#include "lua.h"
+
#include "lauxlib.h"
#include "lualib.h"
-#undef LOADLIB
+/* prefix for open functions in C libraries */
+#define LUA_POF "luaopen_"
+
+/* separator for open functions in C libraries */
+#define LUA_OFSEP "_"
+
+
+#define LIBPREFIX "LOADLIB: "
+
+#define POF LUA_POF
+#define LIB_FAIL "open"
+
+
+/* error codes for ll_loadfunc */
+#define ERRLIB 1
+#define ERRFUNC 2
+#define setprogdir(L) ((void)0)
-#ifdef USE_DLOPEN
-#define LOADLIB
+
+static void ll_unloadlib (void *lib);
+static void *ll_load (lua_State *L, const char *path);
+static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym);
+
+
+
+#if defined(LUA_DL_DLOPEN)
/*
-* This is an implementation of loadlib based on the dlfcn interface.
-* The dlfcn interface is available in Linux, SunOS, Solaris, IRIX, FreeBSD,
-* NetBSD, AIX 4.2, HPUX 11, and probably most other Unix flavors, at least
-* as an emulation layer on top of native functions.
+** {========================================================================
+** This is an implementation of loadlib based on the dlfcn interface.
+** The dlfcn interface is available in Linux, SunOS, Solaris, IRIX, FreeBSD,
+** NetBSD, AIX 4.2, HPUX 11, and probably most other Unix flavors, at least
+** as an emulation layer on top of native functions.
+** =========================================================================
*/
#include <dlfcn.h>
-static int loadlib(lua_State *L)
-{
- const char *path=luaL_checkstring(L,1);
- const char *init=luaL_checkstring(L,2);
- void *lib=dlopen(path,RTLD_NOW);
- if (lib!=NULL)
- {
- lua_CFunction f=(lua_CFunction) dlsym(lib,init);
- if (f!=NULL)
- {
- lua_pushlightuserdata(L,lib);
- lua_pushcclosure(L,f,1);
- return 1;
- }
- }
- /* else return appropriate error messages */
- lua_pushnil(L);
- lua_pushstring(L,dlerror());
- lua_pushstring(L,(lib!=NULL) ? "init" : "open");
- if (lib!=NULL) dlclose(lib);
- return 3;
+static void ll_unloadlib (void *lib) {
+ dlclose(lib);
}
-#endif
+
+static void *ll_load (lua_State *L, const char *path) {
+ void *lib = dlopen(path, RTLD_NOW);
+ if (lib == NULL) lua_pushstring(L, dlerror());
+ return lib;
+}
+
+
+static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym) {
+ lua_CFunction f = (lua_CFunction)dlsym(lib, sym);
+ if (f == NULL) lua_pushstring(L, dlerror());
+ return f;
+}
+
+/* }====================================================== */
+
+
+
+#elif defined(LUA_DL_DLL)
+/*
+** {======================================================================
+** This is an implementation of loadlib for Windows using native functions.
+** =======================================================================
+*/
+
+#include <windows.h>
+
+
+#undef setprogdir
+
+static void setprogdir (lua_State *L) {
+ char buff[MAX_PATH + 1];
+ char *lb;
+ DWORD nsize = sizeof(buff)/sizeof(char);
+ DWORD n = GetModuleFileNameA(NULL, buff, nsize);
+ if (n == 0 || n == nsize || (lb = strrchr(buff, '\\')) == NULL)
+ luaL_error(L, "unable to get ModuleFileName");
+ else {
+ *lb = '\0';
+ luaL_gsub(L, lua_tostring(L, -1), LUA_EXECDIR, buff);
+ lua_remove(L, -2); /* remove original string */
+ }
+}
+
+
+static void pusherror (lua_State *L) {
+ int error = GetLastError();
+ char buffer[128];
+ if (FormatMessageA(FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_FROM_SYSTEM,
+ NULL, error, 0, buffer, sizeof(buffer), NULL))
+ lua_pushstring(L, buffer);
+ else
+ lua_pushfstring(L, "system error %d\n", error);
+}
+
+static void ll_unloadlib (void *lib) {
+ FreeLibrary((HINSTANCE)lib);
+}
+
+
+static void *ll_load (lua_State *L, const char *path) {
+ HINSTANCE lib = LoadLibraryA(path);
+ if (lib == NULL) pusherror(L);
+ return lib;
+}
+
+
+static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym) {
+ lua_CFunction f = (lua_CFunction)GetProcAddress((HINSTANCE)lib, sym);
+ if (f == NULL) pusherror(L);
+ return f;
+}
+
+/* }====================================================== */
+#elif defined(LUA_DL_DYLD)
/*
-** In Windows, default is to use dll; otherwise, default is not to use dll
+** {======================================================================
+** Native Mac OS X / Darwin Implementation
+** =======================================================================
*/
-#ifndef USE_DLL
-#ifdef _WIN32
-#define USE_DLL 1
+
+#include <mach-o/dyld.h>
+
+
+/* Mac appends a `_' before C function names */
+#undef POF
+#define POF "_" LUA_POF
+
+
+static void pusherror (lua_State *L) {
+ const char *err_str;
+ const char *err_file;
+ NSLinkEditErrors err;
+ int err_num;
+ NSLinkEditError(&err, &err_num, &err_file, &err_str);
+ lua_pushstring(L, err_str);
+}
+
+
+static const char *errorfromcode (NSObjectFileImageReturnCode ret) {
+ switch (ret) {
+ case NSObjectFileImageInappropriateFile:
+ return "file is not a bundle";
+ case NSObjectFileImageArch:
+ return "library is for wrong CPU type";
+ case NSObjectFileImageFormat:
+ return "bad format";
+ case NSObjectFileImageAccess:
+ return "cannot access file";
+ case NSObjectFileImageFailure:
+ default:
+ return "unable to load library";
+ }
+}
+
+
+static void ll_unloadlib (void *lib) {
+ NSUnLinkModule((NSModule)lib, NSUNLINKMODULE_OPTION_RESET_LAZY_REFERENCES);
+}
+
+
+static void *ll_load (lua_State *L, const char *path) {
+ NSObjectFileImage img;
+ NSObjectFileImageReturnCode ret;
+ /* this would be a rare case, but prevents crashing if it happens */
+ if(!_dyld_present()) {
+ lua_pushliteral(L, "dyld not present");
+ return NULL;
+ }
+ ret = NSCreateObjectFileImageFromFile(path, &img);
+ if (ret == NSObjectFileImageSuccess) {
+ NSModule mod = NSLinkModule(img, path, NSLINKMODULE_OPTION_PRIVATE |
+ NSLINKMODULE_OPTION_RETURN_ON_ERROR);
+ NSDestroyObjectFileImage(img);
+ if (mod == NULL) pusherror(L);
+ return mod;
+ }
+ lua_pushstring(L, errorfromcode(ret));
+ return NULL;
+}
+
+
+static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym) {
+ NSSymbol nss = NSLookupSymbolInModule((NSModule)lib, sym);
+ if (nss == NULL) {
+ lua_pushfstring(L, "symbol " LUA_QS " not found", sym);
+ return NULL;
+ }
+ return (lua_CFunction)NSAddressOfSymbol(nss);
+}
+
+/* }====================================================== */
+
+
+
#else
-#define USE_DLL 0
-#endif
+/*
+** {======================================================
+** Fallback for other systems
+** =======================================================
+*/
+
+#undef LIB_FAIL
+#define LIB_FAIL "absent"
+
+
+#define DLMSG "dynamic libraries not enabled; check your Lua installation"
+
+
+static void ll_unloadlib (void *lib) {
+ (void)lib; /* to avoid warnings */
+}
+
+
+static void *ll_load (lua_State *L, const char *path) {
+ (void)path; /* to avoid warnings */
+ lua_pushliteral(L, DLMSG);
+ return NULL;
+}
+
+
+static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym) {
+ (void)lib; (void)sym; /* to avoid warnings */
+ lua_pushliteral(L, DLMSG);
+ return NULL;
+}
+
+/* }====================================================== */
#endif
-#if USE_DLL
-#define LOADLIB
+
+static void **ll_register (lua_State *L, const char *path) {
+ void **plib;
+ lua_pushfstring(L, "%s%s", LIBPREFIX, path);
+ lua_gettable(L, LUA_REGISTRYINDEX); /* check library in registry? */
+ if (!lua_isnil(L, -1)) /* is there an entry? */
+ plib = (void **)lua_touserdata(L, -1);
+ else { /* no entry yet; create one */
+ lua_pop(L, 1);
+ plib = (void **)lua_newuserdata(L, sizeof(const void *));
+ *plib = NULL;
+ luaL_getmetatable(L, "_LOADLIB");
+ lua_setmetatable(L, -2);
+ lua_pushfstring(L, "%s%s", LIBPREFIX, path);
+ lua_pushvalue(L, -2);
+ lua_settable(L, LUA_REGISTRYINDEX);
+ }
+ return plib;
+}
+
+
/*
-* This is an implementation of loadlib for Windows using native functions.
+** __gc tag method: calls library's `ll_unloadlib' function with the lib
+** handle
*/
+static int gctm (lua_State *L) {
+ void **lib = (void **)luaL_checkudata(L, 1, "_LOADLIB");
+ if (*lib) ll_unloadlib(*lib);
+ *lib = NULL; /* mark library as closed */
+ return 0;
+}
-#include <windows.h>
-static void pusherror(lua_State *L)
-{
- int error=GetLastError();
- char buffer[128];
- if (FormatMessage(FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_FROM_SYSTEM,
- 0, error, 0, buffer, sizeof(buffer), 0))
- lua_pushstring(L,buffer);
- else
- lua_pushfstring(L,"system error %d\n",error);
-}
-
-static int loadlib(lua_State *L)
-{
- const char *path=luaL_checkstring(L,1);
- const char *init=luaL_checkstring(L,2);
- HINSTANCE lib=LoadLibrary(path);
- if (lib!=NULL)
- {
- lua_CFunction f=(lua_CFunction) GetProcAddress(lib,init);
- if (f!=NULL)
- {
- lua_pushlightuserdata(L,lib);
- lua_pushcclosure(L,f,1);
- return 1;
- }
- }
- lua_pushnil(L);
- pusherror(L);
- lua_pushstring(L,(lib!=NULL) ? "init" : "open");
- if (lib!=NULL) FreeLibrary(lib);
- return 3;
+static int ll_loadfunc (lua_State *L, const char *path, const char *sym) {
+ void **reg = ll_register(L, path);
+ if (*reg == NULL) *reg = ll_load(L, path);
+ if (*reg == NULL)
+ return ERRLIB; /* unable to load library */
+ else {
+ lua_CFunction f = ll_sym(L, *reg, sym);
+ if (f == NULL)
+ return ERRFUNC; /* unable to find function */
+ lua_pushcfunction(L, f);
+ return 0; /* return function */
+ }
}
-#endif
+static int ll_loadlib (lua_State *L) {
+ const char *path = luaL_checkstring(L, 1);
+ const char *init = luaL_checkstring(L, 2);
+ int stat = ll_loadfunc(L, path, init);
+ if (stat == 0) /* no errors? */
+ return 1; /* return the loaded function */
+ else { /* error; error message is on stack top */
+ lua_pushnil(L);
+ lua_insert(L, -2);
+ lua_pushstring(L, (stat == ERRLIB) ? LIB_FAIL : "init");
+ return 3; /* return nil, error message, and where */
+ }
+}
-#ifndef LOADLIB
-/* Fallback for other systems */
/*
-** Those systems support dlopen, so they should have defined USE_DLOPEN.
-** The default (no)implementation gives them a special error message.
+** {======================================================
+** 'require' function
+** =======================================================
*/
-#ifdef linux
-#define LOADLIB
-#endif
-#ifdef sun
-#define LOADLIB
-#endif
-#ifdef sgi
-#define LOADLIB
-#endif
+static int readable (const char *filename) {
+ FILE *f = fopen(filename, "r"); /* try to open file */
+ if (f == NULL) return 0; /* open failed */
+ fclose(f);
+ return 1;
+}
-#ifdef BSD
-#define LOADLIB
-#endif
-#ifdef _WIN32
-#define LOADLIB
-#endif
+static const char *pushnexttemplate (lua_State *L, const char *path) {
+ const char *l;
+ while (*path == *LUA_PATHSEP) path++; /* skip separators */
+ if (*path == '\0') return NULL; /* no more templates */
+ l = strchr(path, *LUA_PATHSEP); /* find next separator */
+ if (l == NULL) l = path + strlen(path);
+ lua_pushlstring(L, path, l - path); /* template */
+ return l;
+}
-#ifdef LOADLIB
-#undef LOADLIB
-#define LOADLIB "`loadlib' not installed (check your Lua configuration)"
-#else
-#define LOADLIB "`loadlib' not supported"
-#endif
-static int loadlib(lua_State *L)
-{
- lua_pushnil(L);
- lua_pushliteral(L,LOADLIB);
- lua_pushliteral(L,"absent");
- return 3;
+static const char *findfile (lua_State *L, const char *name,
+ const char *pname) {
+ const char *path;
+ name = luaL_gsub(L, name, ".", LUA_DIRSEP);
+ lua_getfield(L, LUA_ENVIRONINDEX, pname);
+ path = lua_tostring(L, -1);
+ if (path == NULL)
+ luaL_error(L, LUA_QL("package.%s") " must be a string", pname);
+ lua_pushliteral(L, ""); /* error accumulator */
+ while ((path = pushnexttemplate(L, path)) != NULL) {
+ const char *filename;
+ filename = luaL_gsub(L, lua_tostring(L, -1), LUA_PATH_MARK, name);
+ lua_remove(L, -2); /* remove path template */
+ if (readable(filename)) /* does file exist and is readable? */
+ return filename; /* return that file name */
+ lua_pushfstring(L, "\n\tno file " LUA_QS, filename);
+ lua_remove(L, -2); /* remove file name */
+ lua_concat(L, 2); /* add entry to possible error message */
+ }
+ return NULL; /* not found */
}
-#endif
-LUALIB_API int luaopen_loadlib (lua_State *L)
-{
- lua_register(L,"loadlib",loadlib);
- return 0;
+
+static void loaderror (lua_State *L, const char *filename) {
+ luaL_error(L, "error loading module " LUA_QS " from file " LUA_QS ":\n\t%s",
+ lua_tostring(L, 1), filename, lua_tostring(L, -1));
+}
+
+
+static int loader_Lua (lua_State *L) {
+ const char *filename;
+ const char *name = luaL_checkstring(L, 1);
+ filename = findfile(L, name, "path");
+ if (filename == NULL) return 1; /* library not found in this path */
+ if (luaL_loadfile(L, filename) != 0)
+ loaderror(L, filename);
+ return 1; /* library loaded successfully */
+}
+
+
+static const char *mkfuncname (lua_State *L, const char *modname) {
+ const char *funcname;
+ const char *mark = strchr(modname, *LUA_IGMARK);
+ if (mark) modname = mark + 1;
+ funcname = luaL_gsub(L, modname, ".", LUA_OFSEP);
+ funcname = lua_pushfstring(L, POF"%s", funcname);
+ lua_remove(L, -2); /* remove 'gsub' result */
+ return funcname;
+}
+
+
+static int loader_C (lua_State *L) {
+ const char *funcname;
+ const char *name = luaL_checkstring(L, 1);
+ const char *filename = findfile(L, name, "cpath");
+ if (filename == NULL) return 1; /* library not found in this path */
+ funcname = mkfuncname(L, name);
+ if (ll_loadfunc(L, filename, funcname) != 0)
+ loaderror(L, filename);
+ return 1; /* library loaded successfully */
+}
+
+
+static int loader_Croot (lua_State *L) {
+ const char *funcname;
+ const char *filename;
+ const char *name = luaL_checkstring(L, 1);
+ const char *p = strchr(name, '.');
+ int stat;
+ if (p == NULL) return 0; /* is root */
+ lua_pushlstring(L, name, p - name);
+ filename = findfile(L, lua_tostring(L, -1), "cpath");
+ if (filename == NULL) return 1; /* root not found */
+ funcname = mkfuncname(L, name);
+ if ((stat = ll_loadfunc(L, filename, funcname)) != 0) {
+ if (stat != ERRFUNC) loaderror(L, filename); /* real error */
+ lua_pushfstring(L, "\n\tno module " LUA_QS " in file " LUA_QS,
+ name, filename);
+ return 1; /* function not found */
+ }
+ return 1;
+}
+
+
+static int loader_preload (lua_State *L) {
+ const char *name = luaL_checkstring(L, 1);
+ lua_getfield(L, LUA_ENVIRONINDEX, "preload");
+ if (!lua_istable(L, -1))
+ luaL_error(L, LUA_QL("package.preload") " must be a table");
+ lua_getfield(L, -1, name);
+ if (lua_isnil(L, -1)) /* not found? */
+ lua_pushfstring(L, "\n\tno field package.preload['%s']", name);
+ return 1;
+}
+
+
+static const int sentinel_ = 0;
+#define sentinel ((void *)&sentinel_)
+
+
+static int ll_require (lua_State *L) {
+ const char *name = luaL_checkstring(L, 1);
+ int i;
+ lua_settop(L, 1); /* _LOADED table will be at index 2 */
+ lua_getfield(L, LUA_REGISTRYINDEX, "_LOADED");
+ lua_getfield(L, 2, name);
+ if (lua_toboolean(L, -1)) { /* is it there? */
+ if (lua_touserdata(L, -1) == sentinel) /* check loops */
+ luaL_error(L, "loop or previous error loading module " LUA_QS, name);
+ return 1; /* package is already loaded */
+ }
+ /* else must load it; iterate over available loaders */
+ lua_getfield(L, LUA_ENVIRONINDEX, "loaders");
+ if (!lua_istable(L, -1))
+ luaL_error(L, LUA_QL("package.loaders") " must be a table");
+ lua_pushliteral(L, ""); /* error message accumulator */
+ for (i=1; ; i++) {
+ lua_rawgeti(L, -2, i); /* get a loader */
+ if (lua_isnil(L, -1))
+ luaL_error(L, "module " LUA_QS " not found:%s",
+ name, lua_tostring(L, -2));
+ lua_pushstring(L, name);
+ lua_call(L, 1, 1); /* call it */
+ if (lua_isfunction(L, -1)) /* did it find module? */
+ break; /* module loaded successfully */
+ else if (lua_isstring(L, -1)) /* loader returned error message? */
+ lua_concat(L, 2); /* accumulate it */
+ else
+ lua_pop(L, 1);
+ }
+ lua_pushlightuserdata(L, sentinel);
+ lua_setfield(L, 2, name); /* _LOADED[name] = sentinel */
+ lua_pushstring(L, name); /* pass name as argument to module */
+ lua_call(L, 1, 1); /* run loaded module */
+ if (!lua_isnil(L, -1)) /* non-nil return? */
+ lua_setfield(L, 2, name); /* _LOADED[name] = returned value */
+ lua_getfield(L, 2, name);
+ if (lua_touserdata(L, -1) == sentinel) { /* module did not set a value? */
+ lua_pushboolean(L, 1); /* use true as result */
+ lua_pushvalue(L, -1); /* extra copy to be returned */
+ lua_setfield(L, 2, name); /* _LOADED[name] = true */
+ }
+ return 1;
}
+/* }====================================================== */
+
+
+
/*
-* Here are some links to available implementations of dlfcn and
-* interfaces to other native dynamic loaders on top of which loadlib
-* could be implemented. Please send contributions and corrections to us.
-*
-* AIX
-* Starting with AIX 4.2, dlfcn is included in the base OS.
-* There is also an emulation package available.
-* http://www.faqs.org/faqs/aix-faq/part4/section-21.html
-*
-* HPUX
-* HPUX 11 has dlfcn. For HPUX 10 use shl_*.
-* http://www.geda.seul.org/mailinglist/geda-dev37/msg00094.html
-* http://www.stat.umn.edu/~luke/xls/projects/dlbasics/dlbasics.html
-*
-* Macintosh, Windows
-* http://www.stat.umn.edu/~luke/xls/projects/dlbasics/dlbasics.html
-*
-* Mac OS X/Darwin
-* http://www.opendarwin.org/projects/dlcompat/
-*
-* GLIB has wrapper code for BeOS, OS2, Unix and Windows
-* http://cvs.gnome.org/lxr/source/glib/gmodule/
-*
+** {======================================================
+** 'module' function
+** =======================================================
*/
+
+
+static void setfenv (lua_State *L) {
+ lua_Debug ar;
+ lua_getstack(L, 1, &ar);
+ lua_getinfo(L, "f", &ar);
+ lua_pushvalue(L, -2);
+ lua_setfenv(L, -2);
+ lua_pop(L, 1);
+}
+
+
+static void dooptions (lua_State *L, int n) {
+ int i;
+ for (i = 2; i <= n; i++) {
+ lua_pushvalue(L, i); /* get option (a function) */
+ lua_pushvalue(L, -2); /* module */
+ lua_call(L, 1, 0);
+ }
+}
+
+
+static void modinit (lua_State *L, const char *modname) {
+ const char *dot;
+ lua_pushvalue(L, -1);
+ lua_setfield(L, -2, "_M"); /* module._M = module */
+ lua_pushstring(L, modname);
+ lua_setfield(L, -2, "_NAME");
+ dot = strrchr(modname, '.'); /* look for last dot in module name */
+ if (dot == NULL) dot = modname;
+ else dot++;
+ /* set _PACKAGE as package name (full module name minus last part) */
+ lua_pushlstring(L, modname, dot - modname);
+ lua_setfield(L, -2, "_PACKAGE");
+}
+
+
+static int ll_module (lua_State *L) {
+ const char *modname = luaL_checkstring(L, 1);
+ int loaded = lua_gettop(L) + 1; /* index of _LOADED table */
+ lua_getfield(L, LUA_REGISTRYINDEX, "_LOADED");
+ lua_getfield(L, loaded, modname); /* get _LOADED[modname] */
+ if (!lua_istable(L, -1)) { /* not found? */
+ lua_pop(L, 1); /* remove previous result */
+ /* try global variable (and create one if it does not exist) */
+ if (luaL_findtable(L, LUA_GLOBALSINDEX, modname, 1) != NULL)
+ return luaL_error(L, "name conflict for module " LUA_QS, modname);
+ lua_pushvalue(L, -1);
+ lua_setfield(L, loaded, modname); /* _LOADED[modname] = new table */
+ }
+ /* check whether table already has a _NAME field */
+ lua_getfield(L, -1, "_NAME");
+ if (!lua_isnil(L, -1)) /* is table an initialized module? */
+ lua_pop(L, 1);
+ else { /* no; initialize it */
+ lua_pop(L, 1);
+ modinit(L, modname);
+ }
+ lua_pushvalue(L, -1);
+ setfenv(L);
+ dooptions(L, loaded - 1);
+ return 0;
+}
+
+
+static int ll_seeall (lua_State *L) {
+ luaL_checktype(L, 1, LUA_TTABLE);
+ if (!lua_getmetatable(L, 1)) {
+ lua_createtable(L, 0, 1); /* create new metatable */
+ lua_pushvalue(L, -1);
+ lua_setmetatable(L, 1);
+ }
+ lua_pushvalue(L, LUA_GLOBALSINDEX);
+ lua_setfield(L, -2, "__index"); /* mt.__index = _G */
+ return 0;
+}
+
+
+/* }====================================================== */
+
+
+
+/* auxiliary mark (for internal use) */
+#define AUXMARK "\1"
+
+static void setpath (lua_State *L, const char *fieldname, const char *envname,
+ const char *def) {
+ const char *path = getenv(envname);
+ if (path == NULL) /* no environment variable? */
+ lua_pushstring(L, def); /* use default */
+ else {
+ /* replace ";;" by ";AUXMARK;" and then AUXMARK by default path */
+ path = luaL_gsub(L, path, LUA_PATHSEP LUA_PATHSEP,
+ LUA_PATHSEP AUXMARK LUA_PATHSEP);
+ luaL_gsub(L, path, AUXMARK, def);
+ lua_remove(L, -2);
+ }
+ setprogdir(L);
+ lua_setfield(L, -2, fieldname);
+}
+
+
+static const luaL_Reg pk_funcs[] = {
+ {"loadlib", ll_loadlib},
+ {"seeall", ll_seeall},
+ {NULL, NULL}
+};
+
+
+static const luaL_Reg ll_funcs[] = {
+ {"module", ll_module},
+ {"require", ll_require},
+ {NULL, NULL}
+};
+
+
+static const lua_CFunction loaders[] =
+ {loader_preload, loader_Lua, loader_C, loader_Croot, NULL};
+
+
+LUALIB_API int luaopen_package (lua_State *L) {
+ int i;
+ /* create new type _LOADLIB */
+ luaL_newmetatable(L, "_LOADLIB");
+ lua_pushcfunction(L, gctm);
+ lua_setfield(L, -2, "__gc");
+ /* create `package' table */
+ luaL_register(L, LUA_LOADLIBNAME, pk_funcs);
+#if defined(LUA_COMPAT_LOADLIB)
+ lua_getfield(L, -1, "loadlib");
+ lua_setfield(L, LUA_GLOBALSINDEX, "loadlib");
+#endif
+ lua_pushvalue(L, -1);
+ lua_replace(L, LUA_ENVIRONINDEX);
+ /* create `loaders' table */
+ lua_createtable(L, 0, sizeof(loaders)/sizeof(loaders[0]) - 1);
+ /* fill it with pre-defined loaders */
+ for (i=0; loaders[i] != NULL; i++) {
+ lua_pushcfunction(L, loaders[i]);
+ lua_rawseti(L, -2, i+1);
+ }
+ lua_setfield(L, -2, "loaders"); /* put it in field `loaders' */
+ setpath(L, "path", LUA_PATH, LUA_PATH_DEFAULT); /* set field `path' */
+ setpath(L, "cpath", LUA_CPATH, LUA_CPATH_DEFAULT); /* set field `cpath' */
+ /* store config information */
+ lua_pushliteral(L, LUA_DIRSEP "\n" LUA_PATHSEP "\n" LUA_PATH_MARK "\n"
+ LUA_EXECDIR "\n" LUA_IGMARK);
+ lua_setfield(L, -2, "config");
+ /* set field `loaded' */
+ luaL_findtable(L, LUA_REGISTRYINDEX, "_LOADED", 2);
+ lua_setfield(L, -2, "loaded");
+ /* set field `preload' */
+ lua_newtable(L);
+ lua_setfield(L, -2, "preload");
+ lua_pushvalue(L, LUA_GLOBALSINDEX);
+ luaL_register(L, NULL, ll_funcs); /* open lib into global table */
+ lua_pop(L, 1);
+ return 1; /* return 'package' table */
+}
+