/* * Baltisot * Copyright (C) 1999-2008 Nicolas "Pixel" Noble * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* $Id: RandISAAC.cc,v 1.3 2008-07-22 14:34:15 pixel Exp $ */ /* Based on ISAAC. See original (C) mention below. */ /* ------------------------------------------------------------------------------ rand.c: By Bob Jenkins. My random number generator, ISAAC. Public Domain MODIFIED: 960327: Creation (addition of randinit, really) 970719: use context, not global variables, for internal state 980324: make a portable version 010626: Note this is public domain ------------------------------------------------------------------------------ */ #include #include #include #define ind(mm,x) ((mm)[(x>>2)&(RANDSIZ-1)]) #define rngstep(mix,a,b,mm,m,m2,r,x) \ { \ x = *m; \ a = ((a^(mix)) + *(m2++)) & 0xffffffff; \ *(m++) = y = (ind(mm,x) + a + b) & 0xffffffff; \ *(r++) = b = (ind(mm,y>>RANDSIZL) + x) & 0xffffffff; \ } void Random::isaac() { Uint32 a, b, x, y, *m, *mm, *m2, *r, *mend; mm = randmem; r = randrsl; a = randa; b = (randb + (++randc)) & 0xffffffff; for (m = mm, mend = m2 = m + (RANDSIZ / 2); m < mend;) { rngstep(a << 13, a, b, mm, m, m2, r, x); rngstep(a >> 6, a, b, mm, m, m2, r, x); rngstep(a << 2, a, b, mm, m, m2, r, x); rngstep(a >> 16, a, b, mm, m, m2, r, x); } for (m2 = mm; m2 < mend;) { rngstep(a << 13, a, b, mm, m, m2, r, x); rngstep(a >> 6, a, b, mm, m, m2, r, x); rngstep(a << 2, a, b, mm, m, m2, r, x); rngstep(a >> 16, a, b, mm, m, m2, r, x); } randb = b; randa = a; } #define mix(a,b,c,d,e,f,g,h) \ { \ a^=b<<11; d+=a; b+=c; \ b^=c>>2; e+=b; c+=d; \ c^=d<<8; f+=c; d+=e; \ d^=e>>16; g+=d; e+=f; \ e^=f<<10; h+=e; f+=g; \ f^=g>>4; a+=f; g+=h; \ g^=h<<8; b+=g; h+=a; \ h^=a>>9; c+=h; a+=b; \ } /* * if (flag==TRUE), then use the contents of randrsl[] to initialize mm[]. */ void Random::randinit(int flag) { int i; Uint32 a, b, c, d, e, f, g, h; Uint32 *m, *r; randa = randb = randc = 0; m = randmem; r = randrsl; a = b = c = d = e = f = g = h = 0x9e3779b9; /* the golden ratio */ for (i = 0; i < 4; ++i) { /* scramble it */ mix(a, b, c, d, e, f, g, h); } if (flag) { /* * initialize using the contents of r[] as the seed */ for (i = 0; i < RANDSIZ; i += 8) { a += r[i]; b += r[i + 1]; c += r[i + 2]; d += r[i + 3]; e += r[i + 4]; f += r[i + 5]; g += r[i + 6]; h += r[i + 7]; mix(a, b, c, d, e, f, g, h); m[i] = a; m[i + 1] = b; m[i + 2] = c; m[i + 3] = d; m[i + 4] = e; m[i + 5] = f; m[i + 6] = g; m[i + 7] = h; } /* * do a second pass to make all of the seed affect all of m */ for (i = 0; i < RANDSIZ; i += 8) { a += m[i]; b += m[i + 1]; c += m[i + 2]; d += m[i + 3]; e += m[i + 4]; f += m[i + 5]; g += m[i + 6]; h += m[i + 7]; mix(a, b, c, d, e, f, g, h); m[i] = a; m[i + 1] = b; m[i + 2] = c; m[i + 3] = d; m[i + 4] = e; m[i + 5] = f; m[i + 6] = g; m[i + 7] = h; } } else { for (i = 0; i < RANDSIZ; i += 8) { /* * fill in mm[] with messy stuff */ mix(a, b, c, d, e, f, g, h); m[i] = a; m[i + 1] = b; m[i + 2] = c; m[i + 3] = d; m[i + 4] = e; m[i + 5] = f; m[i + 6] = g; m[i + 7] = h; } } isaac(); /* fill in the first set of results */ randcnt = RANDSIZ; /* prepare to use the first set of results */ } Random::Random() { int i; srand(time(NULL)); for (i = 0; i < RANDSIZ; i++) { randrsl[i] = rand(); } randinit(1); } Random::~Random() { } Uint32 Random::get() { if (!randcnt--) { isaac(); randcnt = RANDSIZ - 1; } return randrsl[randcnt]; }