diff options
| author | pixel <pixel> | 2002-11-15 23:58:57 +0000 | 
|---|---|---|
| committer | pixel <pixel> | 2002-11-15 23:58:57 +0000 | 
| commit | d99f7dd959709b7a9e8cba23b88a216a6970209c (patch) | |
| tree | 9e74abdec626b44ceb845239f8ed93f239946445 /gltest.cpp | |
| parent | 028c7dcfa9f1920d5fa2e573790bef40c4076275 (diff) | |
Bleh
Diffstat (limited to 'gltest.cpp')
| -rw-r--r-- | gltest.cpp | 65 | 
1 files changed, 64 insertions, 1 deletions
@@ -2,12 +2,75 @@  #include "generic.h"  #include "Main.h"  #include "glbase.h" +#include "gltexture.h"  CODE_BEGINS  virtual int startup() throw (GeneralException) { +    Uint8 * texture;      verbosity = M_INFO;      mogltk::glbase::setup(); -    sleep(5); +     +    mogltk::texture * mytex = new mogltk::texture(256, 256); +     +    texture = (Uint8 *) mytex->GetSurface()->pixels; +     +    for (int y = 0; y < 256; y++) { +	for (int x = 0; x < 256; x++) { +	    int r = random() % 256; +	    texture[(x + y * 256) * 4 + 0] = r; +	    texture[(x + y * 256) * 4 + 1] = r; +	    texture[(x + y * 256) * 4 + 2] = r; +	    texture[(x + y * 256) * 4 + 3] = 255; +	} +    } +     +    SDL_Surface * s = SDL_LoadBMP("pattern6.bmp"); +    SDL_BlitSurface(s, NULL, mytex->GetSurface(), NULL); +/*     +    for (int y = 0; y < 256; y += 2) { +	for (int x = 0; x < 256; x += 2) { +	    texture[(x + y * 256) * 4 + 0] = 255; +	    texture[(x + y * 256) * 4 + 1] = 255; +	    texture[(x + y * 256) * 4 + 2] = 255; +	    texture[(x + y * 256) * 4 + 3] = 255; +	} +    } +*/     +    mytex->Generate(); +     +    mogltk::glbase::Enter2DMode(); +     +    mytex->Bind(); +    glBegin(GL_TRIANGLE_STRIP); +    glTexCoord2i(0, 0); +    glVertex2f(50, 50); +    glTexCoord2i(511, 0); +    glVertex2f(561, 50); +    glTexCoord2i(0, 511); +    glVertex2f(50, 561); +    glTexCoord2i(511, 511); +    glVertex2f(561, 561); +    glEnd(); +     +    glBegin(GL_TRIANGLE_STRIP); +    glTexCoord2i(0, 0); +    glVertex2i(400, 100); +    glTexCoord2i(256, 0); +    glVertex2i(450, 100); +    glTexCoord2i(0, 256); +    glVertex2i(400, 150); +    glTexCoord2i(256, 256); +    glVertex2i(450, 150); +    glEnd(); +    mogltk::glbase::Leave2DMode(); +     +    mogltk::glbase::Flip(); +     +//    sleep(15); +    getchar(); +     +    delete mytex; +          return 0;  }  CODE_ENDS  | 
