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| -rw-r--r-- | AUTHOR | 5 | ||||
| -rw-r--r-- | FAQ.lz77 | 42 | 
2 files changed, 40 insertions, 7 deletions
@@ -1,4 +1,3 @@  The PSX-Tools Bundle Pack is principaly written by me, Nicolas "Pixel" -Noble. But those tools were derivated from code by Yazoo, who took code -from cdrdao. - +Noble. But some tools were derivated from code by Yazoo, who took some +code from cdrdao. @@ -119,7 +119,8 @@ A: It's quite easy. The computation formula is the following:  Q: What are the others parameters?  A: You have: -     1iscomp   overlap   negative   16bits   opposite +     1iscomp   overlap   negative   16bits   ptrb +     filling   inverse   onejump    window     This will change the behaviour of the compression/decompression algorithm. @@ -135,9 +136,24 @@ A: You have:     using 16 bits words instead of 8 bits words. And thus, the compression     algorithm is more difficult. As for now, it's broken. -   The opposite behavior is to compute the jump offset in a different way. -   Instead of taking it as the backward jump value, it will be an offset -   from the maximum backward jump possible. +   The ptrb means "pointer behavior". It can take the value 0, 1 or 2. The +   behavior '0' is the common one: the jump is the number of bytes to +   count back to find the start of the needle to copy. The '1' is to tell +   the jump is an offset from the maximum backward jump possible (ie +   from the start point of the window). The '2' is a very dumb behavior: +   it tells that the jump is the absolute offset. The window *won't* slide. +    +   The filling option activates the RLE behavior. +    +   The inverse is a boolean to tell to reverse the order of the bits in the +   bitmaps +    +   The onejump tells to add one to the final jump value. Some streams are +   shifted by one because by default, a jump of 0 means nothing. So it +   is dumb to miss one possible backward jump. +    +   The window offset tells the absolute window start for the 2th pointer +   behavior. Yeah, this is necessary. Coders of Metal Max are pretty crazy. @@ -205,3 +221,21 @@ A: Well, for the decompressor, it's not really necessary, because it won't     algorithm used by the game *maybe* is able to handle them. + +Q: What is the filling thing? +A: It's an RLE like behavior. In Valkyrie Profile, when the length hit the +   maximum value, then it means it's a RLE block, and not a restart block. +   That's why you've got the eight options: + + +      fmask1  fshft1  fmask2  fshft2  vmask1  vshft1  vmask2  vshft2 +    +   Basically, they are the same as the {j,l}{mask,shft}{1,2} options, but +   this time you tell where to find the 'value' which has to be copied, +   and the 'filling', ie the number of times this value will be copied. + + +Q: What is the 2th filling behaviour? +A: Get out of here. It's a ugly ugly ugly hack. Forget it. Now! + +  | 
