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-rw-r--r--PcsxSrc/Docs/ChangeLog.txt255
-rw-r--r--PcsxSrc/Docs/CodingStyle.txt29
-rw-r--r--PcsxSrc/Docs/License.txt342
-rw-r--r--PcsxSrc/Docs/Readme.txt189
-rw-r--r--PcsxSrc/Docs/ToDo.txt8
5 files changed, 823 insertions, 0 deletions
diff --git a/PcsxSrc/Docs/ChangeLog.txt b/PcsxSrc/Docs/ChangeLog.txt
new file mode 100644
index 0000000..4bd94cd
--- /dev/null
+++ b/PcsxSrc/Docs/ChangeLog.txt
@@ -0,0 +1,255 @@
+ChageLog:
+ v1.3:
+ * Fixed icon colors for 15/16bits, thanks to jang2k (linuzappz)
+
+ * Fix silly bug on PsxCounters.c for SPUasync (linuzappz)
+
+ * Refixed the mdecs, more correct. PsxHw.c, Mdec.c, and small fixes on
+ WndMain.c/Plugin.c, thanks to jang2k (linuzappz)
+
+ * Fix for some mdecs on MdecWrite1, Mdec.c, thanks to psychojak (linuzappz)
+
+ * CVGS Mcds now are detected by file size, also fixes to SaveMcd,
+ and added support for .gme mcds, Sio.c, thanks to jang2k (linuzappz)
+
+ * Fixed Pcsx title for some win32, small fix in Gte.c, and added
+ icons for win32 mcd dlg (still unanimated), WndMain.c,
+ thanks to jang2k (linuzappz)
+
+ * Added rename syscall, PsxBios.c (linuzappz)
+
+ * Fixed bug in MTC2 in linux define, Gte.c (linuzappz)
+
+ * Minor fixes to GtkGui.c (linuzappz)
+
+ * More to PsxBios.c (linuzappz)
+
+ * Fixed bug when S_addr == 0 in Misc.c (linuzappz)
+
+ * Now won't close the plugins if the user press escape more than once,
+ WinMain.c, plugin.c (linuzappz)
+
+ * Added SPUasync support, thanks to Andy and Iori (linuzappz)
+
+ * Removed the BREAK code, since the bios rom doens't handles it,
+ thanks to psychojak (linuzappz)
+
+ * Some bugfixes to Gte.c, thanks to jang2k (linuzappz)
+
+ * "hokuto no ken" / "Crash Bandicot 2" ... fix, thanks to Taka (linuzappz)
+
+ * Renamed/rewrote some stuff for pcsx2 compat ;) (linuzappz)
+
+ * Small speedups for Mdec.c (linuzappz)
+
+ * Rewrote DisR3000A.c (linuzappz)
+
+ * Improved and rewrote partially HLE stuff (linuzappz)
+
+ * Rewrote the way we call syscalls (linuzappz)
+
+ * Added in Gte.c SUM_FLAG to opcodes that didn't have it, thanks to Taka (linuzappz)
+
+ * CdlPause Acknowledge irq timing changed to 0x40000, thanks to Taka (linuzappz)
+
+ * Fixed bug in recBLTZAL and recBGEZAL, thanks to Taka (linuzappz)
+
+ * Fixed bug in Sio.c, thanks to gunshinn (linuzappz)
+
+ * Fixed bug in Hw.c, thanks to bilgerat (linuzappz)
+
+ * Fixes to Gte.c, thanks to roor (shadow)
+
+ v1.2:
+ * Added Reg2 to cdrStruct, for Reg2 == 0x18 (non-interrupted cmds) (linuzappz)
+
+ * Fixed one bug in Counters, count < 0 (linuzappz)
+
+ * Now the cursor will be hidden in Win32 after OpenPlugins. (linuzappz)
+
+ * Refixed Getlocl (linuzappz)
+
+ * Fixed recJALR, 31 for _Rd_ (linuzappz)
+
+ * Fixes to Gte.c (linuzappz)
+
+ * Optimized iR3000A.c for speed (linuzappz)
+
+ * Rewritten branch opcodes on iR3000A.c and removed cache stuff (linuzappz)
+
+ * PRevID changed to 0x2, thanks to shadow (linuzappz)
+
+ * Added PADstartPoll and PADpoll support, thanks to gunshinn (linuzappz)
+
+ * Speed improvements to iR3000A.c (linuzappz)
+
+ * Rewrote the cycles tests stuff, removed the workaround that reseted to 0x80000000
+ (linuzappz)
+
+ * CDRgetBufferSub and fixes to CDREAD stuff, CdRom.c, plugins.c/h (linuzappz
+
+ * Correct Mouse, AnalogJoystick and AnalogPad emulation, contributed by
+ gunshinn (linuzappz)
+
+ * MOVZX and MOVSX to ix86.h and iR3000A.h (linuzappz)
+
+ * Improved Memcard Dialog on Linux (linuzappz)
+
+ * Counters again use BIAS (linuzappz)
+
+ * Autodetect psx type should be fine now, Misc.c (linuzappz)
+
+ * Removed nasm stuff (linuzappz)
+
+ * Fixed VK_F10 in Plugin.c, WndMain.c (linuzappz)
+
+ * LWC2/SWC2 now in Gte.c/h, Interpreter.c, iR3000A.c (linuzappz)
+
+ * Fixed gte_Cxx in MVMVA, Gte.c (linuzappz)
+
+ * Fixed a bug within PIC stuff, Plugin.c (win32 and linux) (linuzappz)
+
+ * Rewrote bios_printf, Bios.c (linuzappz)
+
+ * gtk_widget_hide changed for gtk_widget_destroy, thanks to lu_zero (linuzappz)
+
+ * Fix for cpuIrq.cycle, now it won't freeze when reaching 0xffffffff, since
+ we now reset when reaches 0x80000000, Counters.c (linuzappz)
+
+ * Counters 1 and 2 (in mode 0x100) should be a little more accurate now (linuzappz)
+
+ * Made workaround for Gran Turismo, WndMain.c, ConfigurePlugins.c, LnxMain.c,
+ Config.c, GtkGui.c (linuzappz)
+
+ * cp2NCLIP added in iGte.asm (linuzappz)
+
+ * Fixed some bugs on Memory.c (memset to memLUT) and ConfigurePlugins.c
+ (strlen("HLE") + 1), thanks to Taka (linuzappz)
+
+ * Refixed XA quality, now should be perfect always, Decode_XA.c, and a bug on
+ the spu dma is now fixed, Dma.c, thanks to Iori for this (linuzappz)
+
+ * Fixed a bug in cp2MTC2 in iGte.asm, movsx now used (linuzappz)
+
+ * cdReadTime is now divided by 75, thanks to calb, and the CDREAD_INT is set
+ on a irq reset, CdRom.c/h (linuzappz)
+
+ v1.1:
+ * Fixed a bug in R3000A.c, hwReset() after the cpuIrq reset (linuzappz)
+
+ * Refixed RootCounters, still need to clean, Counters.c (linuzappz)
+
+ * Fixed XA quality, still in some games quality is not perfect (maybe cdrom bug)
+ Decode_XA.c (linuzappz)
+
+ * Reset var is now unused in CdRom.c, instead cdr.Ctrl is now used (linuzappz)
+
+ * Small speedup for Hw.c, Sio.c/h (linuzappz)
+
+ * Added cdrRead2 handling and fixed cddma, thanks to shunt, CdRom.c (linuzappz)
+
+ * Cleaned a bit Memory.c, R3000A.c and Hw.c (linuzappz)
+
+ * Support for VGS Memory Card Format (*.mem), Sio.c (linuzappz)
+
+ * Rewrote cdirq handling, CdRom.c/h, R3000A.c (linuzappz)
+
+ * Speed up on iR3000A.c code for cop2 (linuzappz)
+
+ * Improved cdrom decoder and cdirq handling, CdRom.c/h (linuzappz)
+
+ * Cleaned error checking on plugins.c/h (linuzappz)
+
+ * Improved SysPrintf as SysMessage, System.h, LnxMain.c, WndMain.c (linuzappz)
+
+ * Added sioInterrupt call, for cleaner code, Sio.c/h, R3000A.c (linuzappz)
+
+ * Cleaned a little initial regs, R3000A.c (linuzappz)
+
+ * Fixes to Dma stuff (HW_DMA_PCR is now used), hwDma3 set now only to
+ (chcr) 0x11000000 and 0x11400100, Hw.c, CdRom.c (linuzappz)
+
+ * Added status seek flag to SeekL and SeekP, CdRom.c (linuzappz)
+
+ * Icon animated support for McdDlg, GtkGui.c, Sio.c/h (linuzappz)
+
+ * Gettd now returns frame too, CdRom.c (linuzappz)
+
+ * Fixed bug in CdlPlay, CdRom.c (linuzappz)
+
+ * SPUupdate interface support Counters.c/h, plugins.c/h (linuzappz)
+
+ * Added CDRCMD_DEBUG flag in Debug.h, for CdRom.c cmd debug only (linuzappz)
+
+ * AUTOPAUSE stuff improved on Cdrom.c (linuzappz)
+
+ * Icon stuff and more on McdDlg, WndMain.c/GtkGui.c, Sio.c/h (linuzappz)
+
+ * Fixed PsxAuto buf in Misc.c (linuzappz)
+
+ * Memory Card Manager improved to handle blocks, still need
+ lotta work, WndMain.c/GtkGui.c, Sio.c/h (linuzappz)
+
+ * Fixed in LoadCdrom the System.cnf a bit more (linuzappz)
+
+ * Added Unused data to freeze functions and fixed LoadState to fail only for
+ STvX (linuzappz)
+
+ * More fixes to Gte.c, added another gte debug in Debug.h/WndMain.c
+
+ * Fixed a bug in RemoveCmdQueue, CdRom.c (linuzappz)
+
+ * Fixed Registry compatibility between versions in Win32, ConfigurePlugins.c
+ (linuzappz)
+
+ * Gte.c: total rewrite. Rage racer,Ridge racer,Bloady roar,Ridge racer 4
+ now WORKS!!! (some small problems still althought ;p)
+ Bios.c: some more comment opcodes to biosInit.(i think that all exists now)
+ (shadow)
+
+ * Bios.c: fixed ResetEntryInt & HookEntryInt (hex was opposite)
+ add some names to BiosInit (commented)
+ A0:3b, A0:3c, A0:4a, A0:4c, added (shadow)
+
+ * Added LoadCdrom(), for HLE cdrom support, Misc.c, LnxMain.c, GtkGui.c,
+ WndMain.c (linuzappz)
+
+ * More to Bios.c: longjmp, mem2vram (thought that might fix some demos
+ but not. Maybe need a recheck..), InitPAD + biosInterrupt (some changes..
+ Not seems to work okay.. but dunno..), bios_GPU_dw (probably buggy need a
+ recheck), bios_atoi, bios_atol, bios_index, bios_rindex, bios_strchr,
+ bios_strrchr, bios_strpbrk, bios_strspn, bios_strcspn, bios_strtok,
+ bios_strstr.
+ And add some names of bios opcodes to the table.(commentted) (shadow)
+
+ * Bios.c, added: SendGPU, StartPAD, GPU_SendPackets, GPU_GetGPUStatus,
+ toupper, tolower, bcopy, bzero, bcmp (shadow)
+
+ * Now you can change Bios and Plugins Path, in both Win32/Linux,
+ ConfigurePlugins.c, Config.c, plugins.c, Wnd/LnxMain.c, Memory.c, (linuzappz)
+
+ * StatesC in Linux same as Win32, Plugin.c (linuzappz)
+
+ * Fixed rcntRcount, removed one BIAS, Counters.c (linuzappz)
+
+ * Added CheckCdrom() after you change a cdrom, Cdrom.c (linuzappz)
+
+ * Fixed iMdec.asm, still need to fix colours, they aren't 100% right (linuzappz)
+
+ * F8 now set to make a snapshot (linuzappz)
+
+ * Added bios syscalls names in Bios.c/R3000A.c (linuzappz)
+
+ * GetTD and GetTN cmds are now non-blocking and added error code,
+ CdRom.c (linuzappz)
+
+ * Simplified queuing code and now reads are done like cmds (instead of
+ using the synk stuff), CdRom.c/R3000A.c (linuzappz)
+
+ * Made a workaround for iso cdrom plugins, when they changed the dir,
+ Plugin.c/WndMain.c (linuzappz)
+
+ * Fixed bug in CdRom.c (gcc3 support) (linuzappz)
+
+ v1.0:
+ * First source code public release. \ No newline at end of file
diff --git a/PcsxSrc/Docs/CodingStyle.txt b/PcsxSrc/Docs/CodingStyle.txt
new file mode 100644
index 0000000..4b44c97
--- /dev/null
+++ b/PcsxSrc/Docs/CodingStyle.txt
@@ -0,0 +1,29 @@
+## PCSX CODING STYLE
+
+typedef struct { // { within struct
+ int i;
+} name;
+
+void func(int i) { // { within func declaration
+ if () { // same
+ switch () { // same
+ default:
+ printf(); // 1 tab per level (considering the default and the code in it
+ // as diferent ones
+ }
+ }
+
+ for (;;) { // same for while
+ }
+}
+
+Also try to align the code:
+ Something = x;
+ AnotherThing = x;
+but not always:
+ i = x;
+ Something = x;
+
+tab = 4
+indent = 4
+
diff --git a/PcsxSrc/Docs/License.txt b/PcsxSrc/Docs/License.txt
new file mode 100644
index 0000000..7d1f860
--- /dev/null
+++ b/PcsxSrc/Docs/License.txt
@@ -0,0 +1,342 @@
+ GNU GENERAL PUBLIC LICENSE
+ Version 2, June 1991
+
+ Copyright (C) 1989, 1991 Free Software Foundation, Inc.
+ 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
+
+ The licenses for most software are designed to take away your
+freedom to share and change it. By contrast, the GNU General Public
+License is intended to guarantee your freedom to share and change free
+software--to make sure the software is free for all its users. This
+General Public License applies to most of the Free Software
+Foundation's software and to any other program whose authors commit to
+using it. (Some other Free Software Foundation software is covered by
+the GNU Library General Public License instead.) You can apply it to
+your programs, too.
+
+ When we speak of free software, we are referring to freedom, not
+price. Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+this service if you wish), that you receive source code or can get it
+if you want it, that you can change the software or use pieces of it
+in new free programs; and that you know you can do these things.
+
+ To protect your rights, we need to make restrictions that forbid
+anyone to deny you these rights or to ask you to surrender the rights.
+These restrictions translate to certain responsibilities for you if you
+distribute copies of the software, or if you modify it.
+
+ For example, if you distribute copies of such a program, whether
+gratis or for a fee, you must give the recipients all the rights that
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+that everyone understands that there is no warranty for this free
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+POSSIBILITY OF SUCH DAMAGES.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+convey the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+ <one line to give the program's name and a brief idea of what it does.>
+ Copyright (C) <year> <name of author>
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+
+Also add information on how to contact you by electronic and paper mail.
+
+If the program is interactive, make it output a short notice like this
+when it starts in an interactive mode:
+
+ Gnomovision version 69, Copyright (C) year name of author
+ Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, the commands you use may
+be called something other than `show w' and `show c'; they could even be
+mouse-clicks or menu items--whatever suits your program.
+
+You should also get your employer (if you work as a programmer) or your
+school, if any, to sign a "copyright disclaimer" for the program, if
+necessary. Here is a sample; alter the names:
+
+ Yoyodyne, Inc., hereby disclaims all copyright interest in the program
+ `Gnomovision' (which makes passes at compilers) written by James Hacker.
+
+ <signature of Ty Coon>, 1 April 1989
+ Ty Coon, President of Vice
+
+This General Public License does not permit incorporating your program into
+proprietary programs. If your program is a subroutine library, you may
+consider it more useful to permit linking proprietary applications with the
+library. If this is what you want to do, use the GNU Library General
+Public License instead of this License.
+
+
diff --git a/PcsxSrc/Docs/Readme.txt b/PcsxSrc/Docs/Readme.txt
new file mode 100644
index 0000000..a8deded
--- /dev/null
+++ b/PcsxSrc/Docs/Readme.txt
@@ -0,0 +1,189 @@
+ Pcsx - Pc Psx Emulator
+ ----------------------
+
+Contents
+--------
+
+1) General
+2) How it works
+3) Supported games
+4) TroubleShoot
+5) Credits
+
+--------------------------------------------------------------------------------
+
+1) General
+ -------
+
+Pcsx is a PSX emulator. What that really means? It means that it emulates the
+way that a PSX works and tries to translate PSX machine language to PC language.
+That is very hard to be done and we can't speak for 100% success in any time.
+The hardware would always be better than the software so if you wanna play games
+then better get a real PSX. Pcsx is capable to run many games, but may others
+don't. We are working on it ;). The members of the team are very advanced coders
+and they will continue the work on the Pcsx as far as they have enough time to
+work on it. Real life comes first and sometimes it is much more demanding.
+
+The team of Pcsx
+
+--------------------------------------------------------------------------------
+
+2) How it works
+ ------------
+
+Steps:
+------
+ 1) Put a bios on bios directory (recommended: scph1001.bin) (optional)
+ 2) Put plugins in plugin directory
+ 3) Open the emu
+ 4) Configure plugins from configuration menu and Memcards from Mcd Manager
+ 5) Restart
+ 6) Put a cd in your cdrom drive
+ 7) Press Run CD and the game might work ;P
+
+Quick Keys:
+----------
+ F1: Save State
+ F2: Increase State Num
+ F3: Load State
+ F4: Show State-Pic
+ F5: Sio Irq Dis/Enable
+ F6: Black&White Mdecs Dis/Enable
+ F7: Dis/Enable Xa
+ F8: Makes a Snapshot
+ The 2 next keys are only implemented if the cdrom plugin doesn't support
+ the CDRgetStatus interface.
+ F9: Press to simulate an open case (to change cdroms in game)
+ F10: And this to close it
+
+Cpu Options:
+-----------
+ * Disable Xa Decoding:
+ Disables xa sound, if you don't want sound this might
+ speed up a little movies (mostly) and the game itself.
+
+ * Sio Irq Always Enabled:
+ Enable this only when pads or memcards doesn't works,
+ but usually brokes compatibility with them.
+
+ * Spu Irq Always Enabled:
+ May help your game to work, but usually doesn't helps.
+
+ * Black & White Movies:
+ Speed up for slow machines on movies.
+
+ * Disable CD-DA:
+ Will disable CD audio.
+
+ * Enable Console Output:
+ Displays the psx text output.
+
+ * Enable Interpreter Cpu:
+ Enables interpretive emulation (recomiler by default),
+ it may be more compatible, but it's slower.
+
+ * Psx System Type:
+ Autodetect: Try to autodetect the system.
+ NSTC/PAL: Specify it for yourself.
+
+Internal HLE Bios:
+-----------------
+ If you select this instead of a regular bios (ie. "scph1001.bin")
+ Pcsx will emulate the bios (this might not work in all cases but it is
+ quite advanced), you can try it and see which one works better, notice
+ that the HLE bios might be faster than a regular one and may make some
+ games work better.
+
+--------------------------------------------------------------------------------
+
+3) Supported Games
+ ---------------
+
+Here is a small list with games that pcsx support. Notice that it might have
+some glitches on sound or gfx but it is considered playable. :)
+
+ Crash Bandicoot 1
+ Time crisis
+ Mickey Wild adventure
+ Coolboarders 3
+ Street fighter EX+a
+ Street fighter EX2 plus
+ Breath of fire 3
+ Breath of fire 4
+ Quake II
+ Alone in the Dark 4
+ Tekken 3
+
+and probably lots more.
+Check www.psxfanatics.com or www.ngemu.com for compatibility lists.
+
+------------------------------------------------------------------------------------------------
+
+4) Troubleshoot
+ ------------
+
+ -QUE: My favourite game doesn't work
+ -AN: Wait for the next release, or get another emu ;)
+ -QUE: Can I have a bios image?
+ -AN : No
+ -QUE: CD audio is crappy...
+ -AN : If it doesn't work then disable it :)
+
+------------------------------------------------------------------------------------------------
+
+5) Credits
+ -------
+
+PCSX is the work of the following people:
+
+main coder:
+ Linuzappz , e-mail: linuzappz@pcsx.net
+co-coders:
+ Shadow , e-mail: shadow@pcsx.net
+ex-coders:
+ Pete Bernett, e-mail: psswitch@online.de
+ NoComp , e-mail: NoComp@mailcity.com
+ Nik3d , e-mail:
+webmaster:
+ Akumax , e-mail: akumax@pcsx.net
+
+Team would like to thanks:
+--------------------------
+Ancient :Shadow's small bother for beta testing pcsx and bothering me to correct it :P
+Roor :for his help on cd-rom decoding routine :)
+Duddie,
+Tratax,
+Kazzuya :for the great work on psemu,and for the XA decoder :)
+Calb :for nice chats and coding hits ;) We love you calb ;)
+Twin :for the bot to #pcsx on efnet, for coding hints and and :)
+Lewpy :Man this plugin is quite fast!
+Psychojak :For beta testing Pcsx and donating a great amount of games to Shadow ;)
+JNS :For adding PEC support to Pcsx
+Antiloop :Great coder :)
+Segu :He knows what for :)
+Null :He also knows :)
+Bobbi
+cdburnout :For putting Pcsx news to their site and for hosting..
+D[j] :For hosting us ;)
+Now3d :For nice chats,info and blabla :)
+Ricardo Diaz:Linux version may never have been released without his help
+Nuno felicio:Beta testing, suggestions and a portugues readme
+Shunt :Coding hints and nice chats :)
+Taka :Many fixes to Pcsx
+jang2k :Lots of fixes to Pcsx :)
+
+and last but not least:
+-----------------------
+James : for all the friendly support
+Dimitris: for being good friend to me..
+Joan: The woman that make me nuts the last couple months...
+
+------------------------------------------------------------------------------------------------
+
+Official website: http:/www.pcsx.net
+
+If I forgot someone beat me :P
+"What you feel is what you are,and what you are is beatiful."
+Log off
+Shadow/ Linuzappz
+
diff --git a/PcsxSrc/Docs/ToDo.txt b/PcsxSrc/Docs/ToDo.txt
new file mode 100644
index 0000000..9555b72
--- /dev/null
+++ b/PcsxSrc/Docs/ToDo.txt
@@ -0,0 +1,8 @@
+To do for Pcsx:
+ * Continue Bios emulation. (linuzappz)
+ * Fix CdRom code. (linuzappz)
+ * Fix Gte and speed it up, convert it to fixed point.
+ * Check Sio in games that don't work.
+ * Port to other platforms and cpus.
+ * NetPlay support.
+ * Finish the Memory Card Manager (only last for win32).