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-rw-r--r--gltest.cpp162
1 files changed, 81 insertions, 81 deletions
diff --git a/gltest.cpp b/gltest.cpp
index 7965fa7..7e69c3a 100644
--- a/gltest.cpp
+++ b/gltest.cpp
@@ -1,81 +1,81 @@
-#include <SDL.h>
-#include "generic.h"
-#include "Main.h"
-#include "glbase.h"
-#include "gltexture.h"
-
-CODE_BEGINS
-virtual int startup() throw (GeneralException) {
- Uint8 * texture;
- verbosity = M_INFO;
- mogltk::glbase::setup();
-
- mogltk::texture * mytex = new mogltk::texture(256, 256);
-
- texture = (Uint8 *) mytex->GetSurface()->pixels;
-
- for (int y = 0; y < 256; y++) {
- for (int x = 0; x < 256; x++) {
- int r = random() % 256;
- texture[(x + y * 256) * 4 + 0] = r;
- texture[(x + y * 256) * 4 + 1] = r;
- texture[(x + y * 256) * 4 + 2] = r;
- texture[(x + y * 256) * 4 + 3] = 255;
- }
- }
-
- SDL_Surface * s = SDL_LoadBMP("pattern6.bmp");
- SDL_BlitSurface(s, NULL, mytex->GetSurface(), NULL);
-/*
- for (int y = 0; y < 256; y += 2) {
- for (int x = 0; x < 256; x += 2) {
- texture[(x + y * 256) * 4 + 0] = 255;
- texture[(x + y * 256) * 4 + 1] = 255;
- texture[(x + y * 256) * 4 + 2] = 255;
- texture[(x + y * 256) * 4 + 3] = 255;
- }
- }
-*/
- mytex->Generate();
-
- mogltk::glbase::Enter2DMode();
-
- mytex->Bind();
- glBegin(GL_TRIANGLE_STRIP);
- glTexCoord2i(0, 0);
- glVertex2f(50, 50);
- glTexCoord2i(511, 0);
- glVertex2f(561, 50);
- glTexCoord2i(0, 511);
- glVertex2f(50, 561);
- glTexCoord2i(511, 511);
- glVertex2f(561, 561);
- glEnd();
-
- mogltk::texture::Unbind();
- glBegin(GL_TRIANGLE_STRIP);
-// glTexCoord2i(0, 0);
- glColor3d(0, 0, 0);
- glVertex2i(400, 100);
-// glTexCoord2i(256, 0);
- glColor3d(1, 0, 0);
- glVertex2i(450, 100);
-// glTexCoord2i(0, 256);
- glColor3d(0, 1, 0);
- glVertex2i(400, 150);
-// glTexCoord2i(256, 256);
- glColor3d(0, 0, 1);
- glVertex2i(450, 150);
- glEnd();
- mogltk::glbase::Leave2DMode();
-
- mogltk::glbase::Flip();
-
-// sleep(15);
- getchar();
-
- delete mytex;
-
- return 0;
-}
-CODE_ENDS
+#include <SDL.h>
+#include "generic.h"
+#include "Main.h"
+#include "glbase.h"
+#include "gltexture.h"
+
+CODE_BEGINS
+virtual int startup() throw (GeneralException) {
+ Uint8 * texture;
+ verbosity = M_INFO;
+ mogltk::glbase::setup();
+
+ mogltk::texture * mytex = new mogltk::texture(256, 256);
+
+ texture = (Uint8 *) mytex->GetSurface()->pixels;
+
+ for (int y = 0; y < 256; y++) {
+ for (int x = 0; x < 256; x++) {
+ int r = random() % 256;
+ texture[(x + y * 256) * 4 + 0] = r;
+ texture[(x + y * 256) * 4 + 1] = r;
+ texture[(x + y * 256) * 4 + 2] = r;
+ texture[(x + y * 256) * 4 + 3] = 255;
+ }
+ }
+
+ SDL_Surface * s = SDL_LoadBMP("pattern6.bmp");
+ SDL_BlitSurface(s, NULL, mytex->GetSurface(), NULL);
+/*
+ for (int y = 0; y < 256; y += 2) {
+ for (int x = 0; x < 256; x += 2) {
+ texture[(x + y * 256) * 4 + 0] = 255;
+ texture[(x + y * 256) * 4 + 1] = 255;
+ texture[(x + y * 256) * 4 + 2] = 255;
+ texture[(x + y * 256) * 4 + 3] = 255;
+ }
+ }
+*/
+ mytex->Generate();
+
+ mogltk::glbase::Enter2DMode();
+
+ mytex->Bind();
+ glBegin(GL_TRIANGLE_STRIP);
+ glTexCoord2i(0, 0);
+ glVertex2f(50, 50);
+ glTexCoord2i(511, 0);
+ glVertex2f(561, 50);
+ glTexCoord2i(0, 511);
+ glVertex2f(50, 561);
+ glTexCoord2i(511, 511);
+ glVertex2f(561, 561);
+ glEnd();
+
+ mogltk::texture::Unbind();
+ glBegin(GL_TRIANGLE_STRIP);
+// glTexCoord2i(0, 0);
+ glColor3d(0, 0, 0);
+ glVertex2i(400, 100);
+// glTexCoord2i(256, 0);
+ glColor3d(1, 0, 0);
+ glVertex2i(450, 100);
+// glTexCoord2i(0, 256);
+ glColor3d(0, 1, 0);
+ glVertex2i(400, 150);
+// glTexCoord2i(256, 256);
+ glColor3d(0, 0, 1);
+ glVertex2i(450, 150);
+ glEnd();
+ mogltk::glbase::Leave2DMode();
+
+ mogltk::glbase::Flip();
+
+// sleep(15);
+ getchar();
+
+ delete mytex;
+
+ return 0;
+}
+CODE_ENDS