diff options
Diffstat (limited to 'gltest.cpp')
-rw-r--r-- | gltest.cpp | 162 |
1 files changed, 81 insertions, 81 deletions
@@ -1,81 +1,81 @@ -#include <SDL.h>
-#include "generic.h"
-#include "Main.h"
-#include "glbase.h"
-#include "gltexture.h"
-
-CODE_BEGINS
-virtual int startup() throw (GeneralException) {
- Uint8 * texture;
- verbosity = M_INFO;
- mogltk::glbase::setup();
-
- mogltk::texture * mytex = new mogltk::texture(256, 256);
-
- texture = (Uint8 *) mytex->GetSurface()->pixels;
-
- for (int y = 0; y < 256; y++) {
- for (int x = 0; x < 256; x++) {
- int r = random() % 256;
- texture[(x + y * 256) * 4 + 0] = r;
- texture[(x + y * 256) * 4 + 1] = r;
- texture[(x + y * 256) * 4 + 2] = r;
- texture[(x + y * 256) * 4 + 3] = 255;
- }
- }
-
- SDL_Surface * s = SDL_LoadBMP("pattern6.bmp");
- SDL_BlitSurface(s, NULL, mytex->GetSurface(), NULL);
-/*
- for (int y = 0; y < 256; y += 2) {
- for (int x = 0; x < 256; x += 2) {
- texture[(x + y * 256) * 4 + 0] = 255;
- texture[(x + y * 256) * 4 + 1] = 255;
- texture[(x + y * 256) * 4 + 2] = 255;
- texture[(x + y * 256) * 4 + 3] = 255;
- }
- }
-*/
- mytex->Generate();
-
- mogltk::glbase::Enter2DMode();
-
- mytex->Bind();
- glBegin(GL_TRIANGLE_STRIP);
- glTexCoord2i(0, 0);
- glVertex2f(50, 50);
- glTexCoord2i(511, 0);
- glVertex2f(561, 50);
- glTexCoord2i(0, 511);
- glVertex2f(50, 561);
- glTexCoord2i(511, 511);
- glVertex2f(561, 561);
- glEnd();
-
- mogltk::texture::Unbind();
- glBegin(GL_TRIANGLE_STRIP);
-// glTexCoord2i(0, 0);
- glColor3d(0, 0, 0);
- glVertex2i(400, 100);
-// glTexCoord2i(256, 0);
- glColor3d(1, 0, 0);
- glVertex2i(450, 100);
-// glTexCoord2i(0, 256);
- glColor3d(0, 1, 0);
- glVertex2i(400, 150);
-// glTexCoord2i(256, 256);
- glColor3d(0, 0, 1);
- glVertex2i(450, 150);
- glEnd();
- mogltk::glbase::Leave2DMode();
-
- mogltk::glbase::Flip();
-
-// sleep(15);
- getchar();
-
- delete mytex;
-
- return 0;
-}
-CODE_ENDS
+#include <SDL.h> +#include "generic.h" +#include "Main.h" +#include "glbase.h" +#include "gltexture.h" + +CODE_BEGINS +virtual int startup() throw (GeneralException) { + Uint8 * texture; + verbosity = M_INFO; + mogltk::glbase::setup(); + + mogltk::texture * mytex = new mogltk::texture(256, 256); + + texture = (Uint8 *) mytex->GetSurface()->pixels; + + for (int y = 0; y < 256; y++) { + for (int x = 0; x < 256; x++) { + int r = random() % 256; + texture[(x + y * 256) * 4 + 0] = r; + texture[(x + y * 256) * 4 + 1] = r; + texture[(x + y * 256) * 4 + 2] = r; + texture[(x + y * 256) * 4 + 3] = 255; + } + } + + SDL_Surface * s = SDL_LoadBMP("pattern6.bmp"); + SDL_BlitSurface(s, NULL, mytex->GetSurface(), NULL); +/* + for (int y = 0; y < 256; y += 2) { + for (int x = 0; x < 256; x += 2) { + texture[(x + y * 256) * 4 + 0] = 255; + texture[(x + y * 256) * 4 + 1] = 255; + texture[(x + y * 256) * 4 + 2] = 255; + texture[(x + y * 256) * 4 + 3] = 255; + } + } +*/ + mytex->Generate(); + + mogltk::glbase::Enter2DMode(); + + mytex->Bind(); + glBegin(GL_TRIANGLE_STRIP); + glTexCoord2i(0, 0); + glVertex2f(50, 50); + glTexCoord2i(511, 0); + glVertex2f(561, 50); + glTexCoord2i(0, 511); + glVertex2f(50, 561); + glTexCoord2i(511, 511); + glVertex2f(561, 561); + glEnd(); + + mogltk::texture::Unbind(); + glBegin(GL_TRIANGLE_STRIP); +// glTexCoord2i(0, 0); + glColor3d(0, 0, 0); + glVertex2i(400, 100); +// glTexCoord2i(256, 0); + glColor3d(1, 0, 0); + glVertex2i(450, 100); +// glTexCoord2i(0, 256); + glColor3d(0, 1, 0); + glVertex2i(400, 150); +// glTexCoord2i(256, 256); + glColor3d(0, 0, 1); + glVertex2i(450, 150); + glEnd(); + mogltk::glbase::Leave2DMode(); + + mogltk::glbase::Flip(); + +// sleep(15); + getchar(); + + delete mytex; + + return 0; +} +CODE_ENDS |