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Diffstat (limited to 'mogltk/gltexture.cpp')
-rw-r--r--mogltk/gltexture.cpp74
1 files changed, 74 insertions, 0 deletions
diff --git a/mogltk/gltexture.cpp b/mogltk/gltexture.cpp
new file mode 100644
index 0000000..0878d04
--- /dev/null
+++ b/mogltk/gltexture.cpp
@@ -0,0 +1,74 @@
+#include <GL/gl.h>
+#include <GL/glu.h>
+#include "gltexture.h"
+#include "General.h"
+
+mogltk::gltexture::gltexture(int w, int h, bool plane) throw (GeneralException) : width(w), height(h), planar(plane) {
+ if ((BITCOUNT(w) != 1) || (BITCOUNT(h) != 1))
+ throw GeneralException("Size of the texture not a power of 2!");
+
+ if (!(surface = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32,
+#if SDL_BYTEORDER == SDL_BIG_ENDIAN
+ 0xff000000,
+ 0x00ff0000,
+ 0x0000ff00,
+ 0x000000ff
+#else
+ 0x000000ff,
+ 0x0000ff00,
+ 0x00ff0000,
+ 0xff000000
+#endif
+ ))) {
+ throw GeneralException("Can't create RGB Surface");
+ }
+}
+
+mogltk::gltexture::~gltexture() {
+ if (surface) {
+ SDL_FreeSurface(surface);
+ } else {
+ glDeleteTextures(1, &texture);
+ }
+}
+
+SDL_Surface * mogltk::gltexture::GetSurface() throw (GeneralException) {
+ if (!surface)
+ throw GeneralException("Texture already generated");
+ return surface;
+}
+
+void mogltk::gltexture::Generate() throw (GeneralException) {
+ if (!surface)
+ throw GeneralException("Texture already generated");
+
+ if (planar) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels);
+ } else {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA, width, height, GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels);
+// glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels);
+ }
+
+ SDL_FreeSurface(surface);
+ surface = 0;
+}
+
+void mogltk::gltexture::Bind() throw (GeneralException) {
+ if (surface)
+ throw GeneralException("Texture is not yet generated");
+ glBindTexture(GL_TEXTURE_2D, texture);
+}
+
+GLuint mogltk::gltexture::GetWidth() {
+ return width;
+}
+
+GLuint mogltk::gltexture::GetHeight() {
+ return height;
+}