/* * PSX-Tools Bundle Pack * Copyright (C) 2002-2003 Nicolas "Pixel" Noble * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* $Id: luacd.h,v 1.8 2004-11-27 21:47:53 pixel Exp $ */ #ifndef __LUACD_H__ #define __LUACD_H__ #include #include #include #include #include #define CD_PUSHSTATICS(L) { \ Luacdutils::pushstatics(L); \ Luacddate::pushstatics(L); \ LuaPVD::pushstatics(L); \ LuaDirTree::pushstatics(L); \ Luaisobuilder::pushstatics(L); \ } class Luacdutils : public LuaObject { public: static void pushstatics(Lua *) throw (GeneralException); Luacdutils(cdutils *); protected: virtual void pushmembers(Lua *); cdutils * cd; }; class Luadirentry : public LuaObject { public: Luadirentry(cdutils::DirEntry *); protected: virtual void pushmembers(Lua *); cdutils::DirEntry * dir; }; class Luacddate : public LuaObject { public: static void pushstatics(Lua *) throw (GeneralException); Luacddate(isobuilder::Date *); private: virtual void pushmembers(Lua *); struct isobuilder::Date * date; }; class LuaPVD : public LuaObject { public: static void pushstatics(Lua *) throw (GeneralException); LuaPVD(struct isobuilder::PVD *); private: virtual void pushmembers(Lua *); struct isobuilder::PVD * pvd; }; class LuaDirTree : public LuaObject { public: static void pushstatics(Lua *) throw (GeneralException); LuaDirTree(isobuilder::DirTree *); private: virtual void pushmembers(Lua *); isobuilder::DirTree * dir; }; class Luaisobuilder : public LuaObject { public: static void pushstatics(Lua *) throw (GeneralException); Luaisobuilder(isobuilder *); private: virtual void pushmembers(Lua *); isobuilder * iso; }; #endif