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#ifndef __GLBASE_H__
#define __GLBASE_H__

#include <SDL.h>
#include "Exceptions.h"

namespace mogltk {
    class glbase : public Base {
      public:
        static int setup(int w = 640, int h = 480, int flags = 0) throw(GeneralException);
        static int GetWidth(void);
        static int GetHeight(void);
        static int GetInited(void);
	static void Enter2DMode(void);
	static void Leave2DMode(void);
      private:
        static int width, height, inited, twoD;
        static SDL_Surface * surface;
    };
};

#endif