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author | scuri <scuri> | 2010-05-21 04:51:07 +0000 |
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committer | scuri <scuri> | 2010-05-21 04:51:07 +0000 |
commit | cc487d4de29a48d8e20a9a8492957a5950d5c181 (patch) | |
tree | ed854e4264ab307be3bd37419359bd48a39f776e /html/en/func/wd.html | |
parent | 2aec4aa2e0451fd1257fd562a58e29635f979521 (diff) |
*** empty log message ***
Diffstat (limited to 'html/en/func/wd.html')
-rw-r--r-- | html/en/func/wd.html | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/html/en/func/wd.html b/html/en/func/wd.html index 938d19d..02fda2e 100644 --- a/html/en/func/wd.html +++ b/html/en/func/wd.html @@ -24,7 +24,7 @@ if the canvas has a small size the picture quality will be poor. To increase picture quality create a canvas with a larger size, if possible.</p> <p>All World Coordinate drawing in all drivers are simulated using other CD - primitives.</p> + primitives and do NOT depend or use the Transformation matrix.</p> <hr> <pre class="function"><span class="mainFunction">void <a name="wdWindow">wdCanvasWindow</a>(cdCanvas* canvas, double xmin, double xmax, double ymin, double ymax); [in C]</span> |