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authorscuri <scuri>2009-05-12 00:19:35 +0000
committerscuri <scuri>2009-05-12 00:19:35 +0000
commita49c3d001aa2a572c9ed53a90566461bbd151b2a (patch)
tree11dca387069594c7c48a2c3e01cad233c102a4af /html/en/func
parent012e655385af33a760dab22cf7395c23601fa493 (diff)
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Diffstat (limited to 'html/en/func')
-rw-r--r--html/en/func/wd.html5
1 files changed, 3 insertions, 2 deletions
diff --git a/html/en/func/wd.html b/html/en/func/wd.html
index 9c83ec5..eaef72d 100644
--- a/html/en/func/wd.html
+++ b/html/en/func/wd.html
@@ -16,8 +16,9 @@
relation between Window and Viewport.</p>
<p align="center"><font size="4">Window x Viewport</font><br>
<img src="../../img/wc-dc.gif" border="2" width="330" height="182"></p>
- <p>If you want to map coordinates from one system to another, use the <font>wdWorld2Canvas</font>
- e <font>wdCanvas2World</font> functions.
+ <p>If you want to map coordinates from one system to another, use the <font>
+ <strong>wdWorld2Canvas</strong></font>
+ e <font><strong>wdCanvas2World</strong></font> functions.
</p>
<p>The quality of the picture depends on the conversion from World to Canvas, so
if the canvas has a small size the picture quality will be poor. To increase