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authoruid228608 <uid228608>2010-08-05 17:45:23 +0000
committeruid228608 <uid228608>2010-08-05 17:45:23 +0000
commit7709d543806354bf7fbe405f7761830e463d9bc3 (patch)
tree108a2425a5834de08e0c22fd3744af395c431fd3 /html/en/func
parentf25212341cad459f4f8020b6c2d61dd5a61030dd (diff)
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diff --git a/html/en/func/coordinates.html b/html/en/func/coordinates.html
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--- a/html/en/func/coordinates.html
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@@ -77,7 +77,8 @@ canvas:fOrigin(x, y: number) [in Lua]</pre>
<p>Allows translating the origin - for instance, to the center of the canvas.
The function profits from the architecture of the library to simulate a
translation of the origin, which in fact is never actually passed to the
- canvas in the respective driver. Default values: (0, 0)</p>
+ canvas in the respective driver. It is not related with WD nor Transformation
+ Matrix. Default values: (0, 0)</p>
</div><div class="function"><pre class="function"><span class="mainFunction">void&nbsp;cdCanvasGetOrigin(cdCanvas* canvas, int *x, int *y); [in C]</span>