diff options
author | scuri <scuri> | 2010-06-18 14:41:54 +0000 |
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committer | scuri <scuri> | 2010-06-18 14:41:54 +0000 |
commit | d117dc8f75933e4e2b780afbb2f50756c140bdea (patch) | |
tree | 0afd7bbdb7bfe855f2fce18aaa7c60cebe1c8041 /html/examples | |
parent | 370b2c90cfdfa99a13725e4d63d5a0158a140815 (diff) |
*** empty log message ***
Diffstat (limited to 'html/examples')
-rw-r--r-- | html/examples/simpledraw.lua | 345 |
1 files changed, 345 insertions, 0 deletions
diff --git a/html/examples/simpledraw.lua b/html/examples/simpledraw.lua new file mode 100644 index 0000000..cd6f77f --- /dev/null +++ b/html/examples/simpledraw.lua @@ -0,0 +1,345 @@ +require"cdlua" + +STYLE_SIZE = 10 +pattern = cd.CreatePattern(STYLE_SIZE, STYLE_SIZE) +stipple = cd.CreateStipple(STYLE_SIZE, STYLE_SIZE) + +for p = 0, STYLE_SIZE*STYLE_SIZE-1 do + pattern[p] = cd.WHITE +end + +pattern[11] = cd.RED +pattern[21] = cd.RED +pattern[31] = cd.RED +pattern[41] = cd.RED +pattern[51] = cd.RED +pattern[12] = cd.RED +pattern[22] = cd.RED +pattern[32] = cd.RED +pattern[42] = cd.RED +pattern[52] = cd.RED +pattern[13] = cd.RED +pattern[23] = cd.RED +pattern[33] = cd.RED +pattern[43] = cd.RED +pattern[53] = cd.RED +pattern[14] = cd.RED pattern[15] = cd.RED +pattern[24] = cd.RED pattern[25] = cd.RED +pattern[34] = cd.RED pattern[35] = cd.RED +pattern[44] = cd.RED pattern[45] = cd.RED +pattern[54] = cd.RED pattern[55] = cd.RED + +pattern[26] = cd.BLUE pattern[37] = cd.BLUE +pattern[36] = cd.BLUE pattern[47] = cd.BLUE +pattern[46] = cd.BLUE pattern[57] = cd.BLUE +pattern[56] = cd.BLUE pattern[67] = cd.BLUE + +pattern[48] = cd.BLUE pattern[62] = cd.GREEN +pattern[58] = cd.BLUE pattern[63] = cd.GREEN +pattern[68] = cd.BLUE pattern[64] = cd.GREEN +pattern[78] = cd.BLUE pattern[65] = cd.GREEN + pattern[66] = cd.GREEN + +pattern[73] = cd.GREEN pattern[84] = cd.GREEN +pattern[74] = cd.GREEN pattern[85] = cd.GREEN +pattern[75] = cd.GREEN pattern[86] = cd.GREEN +pattern[76] = cd.GREEN pattern[87] = cd.GREEN +pattern[77] = cd.GREEN pattern[88] = cd.GREEN + +-- initialize the stipple buffer with cross pattern +for l = 0, STYLE_SIZE-1 do + for c = 0, STYLE_SIZE-1 do + if ((c % 4) == 0) then + stipple[l*STYLE_SIZE + c] = 1 + else + stipple[l*STYLE_SIZE + c] = 0 + end + end +end + +IMAGE_SIZE = 100 +imagergba = cd.CreateImageRGBA(IMAGE_SIZE, IMAGE_SIZE) + +-- initialize the alpha image buffer with a degrade from transparent to opaque +for l = 0, IMAGE_SIZE-1 do + for c = 0, IMAGE_SIZE-1 do + if (l == 0 or l == IMAGE_SIZE-1 or c == 0 or c == IMAGE_SIZE-1) then + imagergba.r[l*IMAGE_SIZE + c] = 0 + imagergba.g[l*IMAGE_SIZE + c] = 0 + imagergba.b[l*IMAGE_SIZE + c] = 0 + else + if (l > IMAGE_SIZE/2) then + imagergba.r[l*IMAGE_SIZE + c] = 95 + imagergba.g[l*IMAGE_SIZE + c] = 143 + imagergba.b[l*IMAGE_SIZE + c] = 95 + else + imagergba.r[l*IMAGE_SIZE + c] = 255 + imagergba.g[l*IMAGE_SIZE + c] = 95 + imagergba.b[l*IMAGE_SIZE + c] = 95 + end + end + + imagergba.a[l*IMAGE_SIZE + c] = (c*255)/(IMAGE_SIZE-1); + end +end + + +function SimpleDraw() + -- Get size in pixels to be used for computing coordinates. + w, h = canvas:GetSize() + + -- Clear the background to be white + canvas:Background(cd.WHITE) + canvas:Clear() + + -- Draw a reactangle and a polyline at the bottom-left area, + -- using a thick line with transparency. + -- Notice that transparency is only supported in a few drivers, + -- and line join is not supported in the IMAGERGB driver. + canvas:LineWidth(3) + canvas:LineStyle(cd.CONTINUOUS) + canvas:Foreground(cd.EncodeAlpha(cd.DARK_MAGENTA, 128)) + canvas:Rect(100, 200, 100, 200) + canvas:Begin(cd.OPEN_LINES) + canvas:Vertex(300, 250) + canvas:Vertex(320, 270) + canvas:Vertex(350, 260) + canvas:Vertex(340, 200) + canvas:Vertex(310, 210) + canvas:End() + + -- Draw the red diagonal line with a custom line style. + -- Notice that line styles are not supported in the IMAGERGB driver. + canvas:Foreground(cd.RED) + canvas:LineWidth(3) + dashes = {20, 15, 5, 5} + canvas:LineStyleDashes(dashes, 4) + canvas:LineStyle(cd.CUSTOM) + canvas:Line(0, 0, w-1, h-1) + + -- Draw the blue diagonal line with a pre-defined line style. + -- Notice that the pre-defined line style is dependent on the driver. + canvas:Foreground(cd.BLUE) + canvas:LineWidth(10) + canvas:LineStyle(cd.DOTTED) + canvas:Line(0, h-1, w-1, 0) + + -- Reset line style and width + canvas:LineStyle(cd.CONTINUOUS) + canvas:LineWidth(1) + + -- Draw an arc at bottom-left, and a sector at bottom-right. + -- Notice that counter-clockwise orientation of both. + canvas:InteriorStyle(cd.SOLID) + canvas:Foreground(cd.MAGENTA) + canvas:Sector(w-100, 100, 100, 100, 50, 180) + canvas:Foreground(cd.RED) + canvas:Arc(100, 100, 100, 100, 50, 180) + + -- Draw a solid filled rectangle at center. + canvas:Foreground(cd.YELLOW) + canvas:Box(w/2 - 100, w/2 + 100, h/2 - 100, h/2 + 100) + + -- Prepare font for text. + canvas:TextAlignment(cd.CENTER) + canvas:TextOrientation(70) + canvas:Font("Times", cd.BOLD, 24) + + -- Draw text at center, with orientation, + -- and draw its bounding box. + -- Notice that in some drivers the bounding box is not precise. + irect = canvas:GetTextBounds(w/2, h/2, "cdMin Draw (ηγν)") + canvas:Foreground(cd.RED) + canvas:Begin(cd.CLOSED_LINES) + canvas:Vertex(irect[1], irect[2]) + canvas:Vertex(irect[3], irect[4]) + canvas:Vertex(irect[5], irect[6]) + canvas:Vertex(irect[7], irect[8]) + canvas:End() + canvas:Foreground(cd.BLUE) + canvas:Text(w/2, h/2, "cdMin Draw (ηγν)") + + -- Prepare World Coordinates + canvas:wViewport(0,w-1,0,h-1) + if (w>h) then + canvas:wWindow(0,w/h,0,1) + else + canvas:wWindow(0,1,0,h/w) + end + + -- Draw a filled blue rectangle in WC + canvas:wBox(0.20, 0.30, 0.40, 0.50) + canvas:Foreground(cd.RED) + + -- Draw the diagonal of that rectangle in WC + canvas:wLine(0.20, 0.40, 0.30, 0.50) + + -- Prepare Vector Text in WC. + canvas:wVectorCharSize(0.07) + + -- Draw vector text, and draw its bounding box. + -- We also use this text to show when we are using a contextplus driver. + canvas:Foreground(cd.RED) + if (contextplus) then + drect = canvas:wGetVectorTextBounds("WDj-Plus", 0.25, 0.35) + else + drect = canvas:wGetVectorTextBounds("WDj", 0.25, 0.35) + end + canvas:Begin(cd.CLOSED_LINES) + canvas:wVertex(drect[1], drect[2]) + canvas:wVertex(drect[3], drect[4]) + canvas:wVertex(drect[5], drect[6]) + canvas:wVertex(drect[7], drect[8]) + canvas:End() + canvas:LineWidth(2) + canvas:LineStyle(cd.CONTINUOUS) + if (contextplus) then + canvas:wVectorText(0.25, 0.35, "WDj-Plus") + else + canvas:wVectorText(0.25, 0.35, "WDj") + end + + -- Reset line width + canvas:LineWidth(1) + + -- Draw a filled path at center-right (looks like a weird fish). + -- Notice that in PDF the arc is necessarily a circle arc, and not an ellipse. + canvas:Foreground(cd.GREEN) + canvas:Begin(cd.PATH) + canvas:PathSet(cd.PATH_MOVETO) + canvas:Vertex(w/2 + 200, h/2) + canvas:PathSet(cd.PATH_LINETO) + canvas:Vertex(w/2 + 230, h/2 + 50) + canvas:PathSet(cd.PATH_LINETO) + canvas:Vertex(w/2 + 250, h/2 + 50) + canvas:PathSet(cd.PATH_CURVETO) + canvas:Vertex(w/2+150+150, h/2+200-50) -- control point for start + canvas:Vertex(w/2+150+180, h/2+250-50) -- control point for end + canvas:Vertex(w/2+150+180, h/2+200-50) -- end point + canvas:PathSet(cd.PATH_CURVETO) + canvas:Vertex(w/2+150+180, h/2+150-50) + canvas:Vertex(w/2+150+150, h/2+100-50) + canvas:Vertex(w/2+150+300, h/2+100-50) + canvas:PathSet(cd.PATH_LINETO) + canvas:Vertex(w/2+150+300, h/2-50) + canvas:PathSet(cd.PATH_ARC) + canvas:Vertex(w/2+300, h/2) -- center + canvas:Vertex(200, 100) -- width, height + canvas:Vertex(-30*1000, -170*1000) -- start angle, end angle (degrees / 1000) + canvas:PathSet(cd.PATH_FILL) + canvas:End() + + -- Draw 3 pixels at center left. + canvas:Pixel(10, h/2+0, cd.RED) + canvas:Pixel(11, h/2+1, cd.GREEN) + canvas:Pixel(12, h/2+2, cd.BLUE) + + -- Draw 4 mark types, distributed near each corner. + canvas:Foreground(cd.RED) + canvas:MarkSize(30) + canvas:MarkType(cd.PLUS) + canvas:Mark(200, 200) + canvas:MarkType(cd.CIRCLE) + canvas:Mark(w - 200, 200) + canvas:MarkType(cd.HOLLOW_CIRCLE) + canvas:Mark(200, h - 200) + canvas:MarkType(cd.DIAMOND) + canvas:Mark(w - 200, h - 200) + + -- Draw all the line style possibilities at bottom. + -- Notice that they have some small differences between drivers. + canvas:LineWidth(1) + canvas:LineStyle(cd.CONTINUOUS) + canvas:Line(0, 10, w, 10) + canvas:LineStyle(cd.DASHED) + canvas:Line(0, 20, w, 20) + canvas:LineStyle(cd.DOTTED) + canvas:Line(0, 30, w, 30) + canvas:LineStyle(cd.DASH_DOT) + canvas:Line(0, 40, w, 40) + canvas:LineStyle(cd.DASH_DOT_DOT) + canvas:Line(0, 50, w, 50) + + -- Draw all the hatch style possibilities in the top-left corner. + -- Notice that they have some small differences between drivers. + canvas:Hatch(cd.VERTICAL) + canvas:Box(0, 50, h - 60, h) + canvas:Hatch(cd.FDIAGONAL) + canvas:Box(50, 100, h - 60, h) + canvas:Hatch(cd.BDIAGONAL) + canvas:Box(100, 150, h - 60, h) + canvas:Hatch(cd.CROSS) + canvas:Box(150, 200, h - 60, h) + canvas:Hatch(cd.HORIZONTAL) + canvas:Box(200, 250, h - 60, h) + canvas:Hatch(cd.DIAGCROSS) + canvas:Box(250, 300, h - 60, h) + + -- Draw 4 regions, in diamond shape, + -- at top, bottom, left, right, + -- using different interior styles. + + -- At top, not filled polygon, notice that the last line style is used. + canvas:Begin(cd.CLOSED_LINES) + canvas:Vertex(w/2, h - 100) + canvas:Vertex(w/2 + 50, h - 150) + canvas:Vertex(w/2, h - 200) + canvas:Vertex(w/2 - 50, h - 150) + canvas:End() + + -- At left, hatch filled polygon + canvas:Hatch(cd.DIAGCROSS) + canvas:Begin(cd.FILL) + canvas:Vertex(100, h/2) + canvas:Vertex(150, h/2 + 50) + canvas:Vertex(200, h/2) + canvas:Vertex(150, h/2 - 50) + canvas:End() + + -- At right, pattern filled polygon + canvas:Pattern(pattern) + canvas:Begin(cd.FILL) + canvas:Vertex(w - 100, h/2) + canvas:Vertex(w - 150, h/2 + 50) + canvas:Vertex(w - 200, h/2) + canvas:Vertex(w - 150, h/2 - 50) + canvas:End() + + -- At bottom, stipple filled polygon + canvas:Stipple(stipple) + canvas:Begin(cd.FILL) + canvas:Vertex(w/2, 100) + canvas:Vertex(w/2 + 50, 150) + canvas:Vertex(w/2, 200) + canvas:Vertex(w/2 - 50, 150) + canvas:End() + + -- Draw two beziers at bottom-left + canvas:Begin(cd.BEZIER) + canvas:Vertex(100, 100) + canvas:Vertex(150, 200) + canvas:Vertex(180, 250) + canvas:Vertex(180, 200) + canvas:Vertex(180, 150) + canvas:Vertex(150, 100) + canvas:Vertex(300, 100) + canvas:End() + + -- Draw the image on the top-right corner but increasing its actual size, and uses its full area + canvas:PutImageRectRGBA(imagergba, w - 400, h - 310, 3*IMAGE_SIZE, 3*IMAGE_SIZE, 0, 0, 0, 0) + + -- Adds a new page, or + -- flushes the file, or + -- flushes the screen, or + -- swap the double buffer. + canvas:Flush() +end + + +canvas = cd.CreateCanvas(cd.SVG, "cd_svg.svg 270.933x198.543 4.72441") + +SimpleDraw(canvas) + +-- Destroys the canvas and releases internal memory, +-- important for file based drivers to close the file. +canvas:Kill() |