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authorscuri <scuri>2011-04-25 18:26:50 +0000
committerscuri <scuri>2011-04-25 18:26:50 +0000
commit064e6b53faec08a67075dd0f97303f5365d4e79b (patch)
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parent070d6122a997dfdc932c2ec2b3f547a6c8edef54 (diff)
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@@ -119,6 +119,11 @@ and <strong>ScrollArea</strong>.</p>
and <strong>Origin</strong>
functions. And those are affected if a transformation is set, just like other
regular primitives.</p>
+ <p>The transformation matrix and world coordinates perform similar
+ functions.&nbsp;World coordinates were developed before the transformation matrix
+ support.&nbsp;The transformation matrix operates at a lower level than world
+ coordinates, and, as such, might be faster, but might behave differently on
+ different platforms.&nbsp;World coordinates behave consistently across platforms.</p>
</div><div class="function"><pre class="function"><span class="mainFunction">double*&nbsp;<a name="cdGetTransform">cdCanvasGetTransform</a>(cdCanvas* canvas); [in C]</span>