diff options
author | scuri <scuri> | 2008-10-17 06:10:33 +0000 |
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committer | scuri <scuri> | 2008-10-17 06:10:33 +0000 |
commit | 7b52cc13af4e85f1ca2deb6b6c77de9c95ea0dcf (patch) | |
tree | d0857278bde2eff784227c57dcaf930346ceb7ac /src/sim/sim_linepolyfill.c |
First commit - moving from LuaForge to SourceForge
Diffstat (limited to 'src/sim/sim_linepolyfill.c')
-rw-r--r-- | src/sim/sim_linepolyfill.c | 1000 |
1 files changed, 1000 insertions, 0 deletions
diff --git a/src/sim/sim_linepolyfill.c b/src/sim/sim_linepolyfill.c new file mode 100644 index 0000000..1a20907 --- /dev/null +++ b/src/sim/sim_linepolyfill.c @@ -0,0 +1,1000 @@ +/** \file + * \brief Primitives of the Simulation Base Driver + * + * See Copyright Notice in cd.h + */ + +#include <stdlib.h> +#include <stdio.h> +#include <math.h> +#include <memory.h> +#include <assert.h> + +#include "cd.h" +#include "cd_private.h" +#include "cd_truetype.h" +#include "sim.h" + + +/* para estilos de linha usando rotacao de bits */ +static const unsigned short int simLineStyleBitTable[5]= +{ + 0xFFFF, /* CD_CONTINUOUS */ + 0xFF00, /* CD_DASHED */ + 0x1111, /* CD_DOTTED */ + 0xFE10, /* CD_DASH_DOT */ + 0xFF24, /* CD_DASH_DOT_DOT*/ +}; +int simLineStyleNoReset = 0; +static unsigned short int simLineStyleLastBits = 0; + +#define simRotateLineStyle(_x) (((_x) & 0x8000)? ((_x) << 1)|(0x0001): ((_x) << 1)) + +#define INTENSITYSHIFT 8 /* # of bits by which to shift ErrorAcc to get intensity level */ + + +/* Point in Polygon was obtained from: + www.geometryalgorithms.com/Archive/algorithm_0103/algorithm_0103.htm + + Copyright 2001, softSurfer (www.softsurfer.com) + This code may be freely used and modified for any purpose + providing that this copyright notice is included with it. + SoftSurfer makes no warranty for this code, and cannot be held + liable for any real or imagined damage resulting from its use. +*/ + +#define isLeft( _P0, _P1, _x, _y ) ((_P1.x - _P0.x)*(_y - _P0.y) - (_x - _P0.x)*(_P1.y - _P0.y)) + +int simIsPointInPolyWind(cdPoint* poly, int n, int x, int y) +{ + int i, i1, + wn = 0; /* the winding number counter */ + + for (i = 0; i < n; i++) + { + i1 = (i+1)%n; /* next point(i+1), next of last(n-1) is first(0) */ + + if (poly[i].y <= y) + { + if (poly[i1].y > y) /* an upward crossing */ + if (isLeft(poly[i], poly[i1], x, y) > 0) /* P left of edge */ + ++wn; /* have a valid up intersect */ + } + else + { + if (poly[i1].y <= y) /* a downward crossing */ + if (isLeft(poly[i], poly[i1], x, y) < 0) /* P right of edge */ + --wn; /* have a valid down intersect */ + } + } + + return wn; +} + +static int compare_int(const int* xx1, const int* xx2) +{ + return *xx1 - *xx2; +} + +void simAddSegment(simLineSegment* segment, int x1, int y1, int x2, int y2, int *y_max, int *y_min) +{ + /* Make sure p2.y > p1.y */ + if (y1 > y2) + { + _cdSwapInt(y1, y2); + _cdSwapInt(x1, x2); + } + + segment->x1 = x1; + segment->y1 = y1; + segment->x2 = x2; + segment->y2 = y2; + + segment->x = x2; /* initial value */ + + segment->DeltaY = y2 - y1; + segment->DeltaX = x2 - x1; + if (segment->DeltaX >= 0) + segment->XDir = -1; /* inverted from simLineThin since here is from p2 to p1 */ + else + { + segment->XDir = 1; + segment->DeltaX = -segment->DeltaX; /* make DeltaX positive */ + } + + segment->ErrorAcc = 0; /* initialize the line error accumulator to 0 */ + + /* Is this an X-major or Y-major line? */ + if (segment->DeltaY > segment->DeltaX) + { + if (segment->DeltaY==0) /* do not compute for horizontal segments */ + return; + + /* Y-major line; calculate 16-bit fixed-point fractional part of a + pixel that X advances each time Y advances 1 pixel, truncating the + result so that we won't overrun the endpoint along the X axis */ + segment->ErrorInc = (unsigned short)(((unsigned long)segment->DeltaX << 16) / (unsigned long)segment->DeltaY); + } + else + { + if (segment->DeltaX==0) /* do not compute for vertical segments */ + return; + + /* It's an X-major line; calculate 16-bit fixed-point fractional part of a + pixel that Y advances each time X advances 1 pixel, truncating the + result to avoid overrunning the endpoint along the X axis */ + segment->ErrorInc = (unsigned short)(((unsigned long)segment->DeltaY << 16) / (unsigned long)segment->DeltaX); + } + + /* also calculates y_max and y_min of the polygon */ + if (y2 > *y_max) + *y_max = y2; + if (y1 < *y_min) + *y_min = y1; +} + +int simSegmentInc(simLineSegment* segment, cdCanvas* canvas, int y) +{ + unsigned short ErrorAccTemp, Weighting; + + if (segment->DeltaY == 0) + { + /* Horizontal line */ + while (segment->DeltaX-- != 0) + segment->x += segment->XDir; + return segment->x; + } + + if (segment->DeltaX == 0) + { + /* Vertical line */ + segment->DeltaY--; + return segment->x; + } + + if (segment->DeltaX == segment->DeltaY) + { + /* Perfect Diagonal line */ + segment->x += segment->XDir; + segment->DeltaY--; + return segment->x; + } + + /* Is this an X-major or Y-major line? */ + if (segment->DeltaY > segment->DeltaX) + { + /* Increment pixels other than the first and last */ + ErrorAccTemp = segment->ErrorAcc; /* remember currrent accumulated error */ + segment->ErrorAcc += segment->ErrorInc; /* calculate error for next pixel */ + if (segment->ErrorAcc <= ErrorAccTemp) + { + /* The error accumulator turned over, so advance the X coord */ + segment->x += segment->XDir; + } + + Weighting = segment->ErrorAcc >> INTENSITYSHIFT; + + if (Weighting < 128) + return segment->x; + else + return segment->x + segment->XDir; + } + else + { + /* Increment all pixels other than the first and last */ + int hline_end = 0; + while (!hline_end) + { + ErrorAccTemp = segment->ErrorAcc; /* remember currrent accumulated error */ + segment->ErrorAcc += segment->ErrorInc; /* calculate error for next pixel */ + if (segment->ErrorAcc <= ErrorAccTemp) + { + /* The error accumulator turned over, so advance the Y coord */ + hline_end = 1; + } + + segment->x += segment->XDir; /* X-major, so always advance X */ + } + + return segment->x; + } +} + +typedef struct _simIntervalList +{ + int* xx; + int n, count; +} simIntervalList; + +static int simFillCheckAAPixel(simIntervalList* line_int_list, int x) +{ + int i, *xx = line_int_list->xx; + for (i = 0; i < line_int_list->n; i+=2) + { + if (xx[i] <= x && x <= xx[i+1]) + return 0; /* inside, already drawn, do not draw */ + } + return 1; +} + +static void simPolyAAPixels(cdCanvas *canvas, simIntervalList* line_int_list, int y_min, int y_max, int x1, int y1, int x2, int y2) +{ + unsigned short ErrorInc, ErrorAcc; + unsigned short ErrorAccTemp, Weighting; + int DeltaX, DeltaY, XDir; + int no_antialias = !(canvas->simulation->antialias); + + /* Make sure p2.y > p1.y */ + if (y1 > y2) + { + _cdSwapInt(y1, y2); + _cdSwapInt(x1, x2); + } + + DeltaX = x2 - x1; + if (DeltaX >= 0) + XDir = 1; + else + { + XDir = -1; + DeltaX = -DeltaX; /* make DeltaX positive */ + } + + /* Special-case horizontal, vertical, and diagonal lines, which + require no weighting because they go right through the center of + every pixel */ + DeltaY = y2 - y1; + if (DeltaY == 0 || DeltaX == 0 || DeltaX == DeltaY) return; + + /* Line is not horizontal, diagonal, or vertical */ + + /* start and end pixels are not necessary + since they are always drawn in the previous step. */ + + ErrorAcc = 0; /* initialize the line error accumulator to 0 */ + + /* Is this an X-major or Y-major line? */ + if (DeltaY > DeltaX) + { + ErrorInc = (unsigned short)(((unsigned long)DeltaX << 16) / (unsigned long)DeltaY); + + /* Draw all pixels other than the first and last */ + while (--DeltaY) + { + ErrorAccTemp = ErrorAcc; /* remember currrent accumulated error */ + ErrorAcc += ErrorInc; /* calculate error for next pixel */ + if (ErrorAcc <= ErrorAccTemp) + x1 += XDir; + + y1++; /* Y-major, so always advance Y */ + + Weighting = ErrorAcc >> INTENSITYSHIFT; + + if (y1 < y_min || y1 > y_max) continue; + + if (no_antialias) + { + if (Weighting < 128) + { + if (simFillCheckAAPixel(line_int_list+(y1-y_min), x1)) + simFillDrawAAPixel(canvas, x1, y1, 255); + } + else + { + if (simFillCheckAAPixel(line_int_list+(y1-y_min), x1 + XDir)) + simFillDrawAAPixel(canvas, x1 + XDir, y1, 255); + } + } + else + { + if (simFillCheckAAPixel(line_int_list+(y1-y_min), x1)) + simFillDrawAAPixel(canvas, x1, y1, 255-Weighting); + + if (simFillCheckAAPixel(line_int_list+(y1-y_min), x1 + XDir)) + simFillDrawAAPixel(canvas, x1 + XDir, y1, Weighting); + } + } + } + else + { + ErrorInc = (unsigned short)(((unsigned long)DeltaY << 16) / (unsigned long)DeltaX); + + /* Draw all pixels other than the first and last */ + while (--DeltaX) + { + ErrorAccTemp = ErrorAcc; /* remember currrent accumulated error */ + ErrorAcc += ErrorInc; /* calculate error for next pixel */ + if (ErrorAcc <= ErrorAccTemp) + y1++; + + x1 += XDir; /* X-major, so always advance X */ + + Weighting = ErrorAcc >> INTENSITYSHIFT; + + if (y1 < y_min || y1 > y_max) continue; + + if (no_antialias) + { + if (Weighting < 128) + { + if (simFillCheckAAPixel(line_int_list+(y1-y_min), x1)) + simFillDrawAAPixel(canvas, x1, y1, 255); + } + else + { + if (y1+1 < y_min || y1+1 > y_max) continue; + + if (simFillCheckAAPixel(line_int_list+(y1+1-y_min), x1)) + simFillDrawAAPixel(canvas, x1, y1+1, 255); + } + } + else + { + if (simFillCheckAAPixel(line_int_list+(y1-y_min), x1)) + simFillDrawAAPixel(canvas, x1, y1, 255-Weighting); + + if (y1+1 < y_min || y1+1 > y_max) continue; + + if (simFillCheckAAPixel(line_int_list+(y1+1-y_min), x1)) + simFillDrawAAPixel(canvas, x1, y1+1, Weighting); + } + } + } +} + +static void simLineIntervallInit(simIntervalList* line_int_list, int count) +{ + line_int_list->xx = malloc(sizeof(int)*count); + line_int_list->n = 0; + line_int_list->count = count; +} + +static void simLineIntervallAdd(simIntervalList* line_int_list, int x1, int x2) +{ + int i = line_int_list->n; + line_int_list->xx[i] = x1; + line_int_list->xx[i+1] = x2; + line_int_list->n += 2; +} + +void simPolyFill(cdSimulation* simulation, cdPoint* poly, int n) +{ + simLineSegment *seg_i; + simIntervalList* line_int_list, *line_il; + int y_max, y_min, i, y, i1, fill_mode, num_lines, + inter_count, width, height, *xx; + + simLineSegment *segment = (simLineSegment *)malloc(n*sizeof(simLineSegment)); + + width = simulation->canvas->w; + height = simulation->canvas->h; + fill_mode = simulation->canvas->fill_mode; + + y_max = poly[0].y; + y_min = poly[0].y; + for(i = 0; i < n; i++) + { + i1 = (i+1)%n; /* next point(i+1), next of last(n-1) is first(0) */ + simAddSegment(segment+i, poly[i].x, poly[i].y, poly[i1].x, poly[i1].y, &y_max, &y_min); + } + + if (y_min > height-1 || y_max < 0) + { + free(segment); + return; + } + + if (y_min < 0) + y_min = 0; + + if (y_max > height-1) + num_lines = height-y_min; + else + num_lines = y_max-y_min+1; + + line_int_list = malloc(sizeof(simIntervalList)*num_lines); + memset(line_int_list, 0, sizeof(simIntervalList)*num_lines); + + xx = (int*)malloc((n+1)*sizeof(int)); + + /* for all horizontal lines between y_max and y_min */ + for(y = y_max; y >= y_min; y--) + { + inter_count = 0; + + /* for all segments, calculates the intervals to be filled + from the intersection with the horizontal line y. */ + for(i = 0; i < n; i++) + { + seg_i = segment + i; + + /* if the minimum Y coordinate of the segment is greater than the current y, then ignore the segment. */ + /* if it is an horizontal line, then ignore the segment. */ + if (seg_i->y1 > y || + seg_i->y1 == seg_i->y2) + continue; + + if (y == seg_i->y1) /* intersection at the start point (x1,y1) */ + { + int i_next = (i==n-1)? 0: i+1; + int i_prev = (i==0)? n-1: i-1; + simLineSegment *seg_i_next = segment + i_next; + simLineSegment *seg_i_prev = segment + i_prev; + + /* always save at least one intersection point for (y1) */ + + xx[inter_count++] = seg_i->x1; /* save the intersection point */ + + /* check for missing bottom-corner points (|_|), must duplicate the intersection */ + if ((seg_i_next->y1 == y && seg_i_next->y2 == seg_i_next->y1) || /* next is an horizontal line */ + (seg_i_prev->y1 == y && seg_i_prev->y2 == seg_i_prev->y1)) /* previous is an horizontal line */ + { + xx[inter_count++] = seg_i->x1; /* save the intersection point */ + } + } + else if ((y > seg_i->y1) && (y < seg_i->y2)) /* intersection inside the segment, do not include y2 */ + { + xx[inter_count++] = simSegmentInc(seg_i, simulation->canvas, y); /* save the intersection point */ + } + else if (y == seg_i->y2) /* intersection at the end point (x2,y2) */ + { + int i_next = (i==n-1)? 0: i+1; + int i_prev = (i==0)? n-1: i-1; + simLineSegment *seg_i_next = segment + i_next; + simLineSegment *seg_i_prev = segment + i_prev; + + /* only save the intersection point for (y2) if not handled by (y1) of another segment */ + + /* check for missing top-corner points (^) or (|ŻŻ|) */ + if ((seg_i_next->y2 == y && seg_i_next->y2 == seg_i_next->y1) || /* next is an horizontal line */ + (seg_i_prev->y2 == y && seg_i_prev->y2 == seg_i_prev->y1) || /* previous is an horizontal line */ + (seg_i_next->y2 == y && seg_i_next->x2 == seg_i->x2 && seg_i_next->x1 != seg_i->x1) || + (seg_i_prev->y2 == y && seg_i_prev->x2 == seg_i->x2 && seg_i_prev->x1 != seg_i->x1)) + { + xx[inter_count++] = seg_i->x2; /* save the intersection point */ + } + } + } + + /* if outside the canvas, ignore the intervals and */ + /* continue since the segments where updated. */ + if (y > height-1 || inter_count == 0) + continue; + + /* sort the intervals */ + qsort(xx, inter_count, sizeof(int), (int (*)(const void*,const void*))compare_int); + + line_il = line_int_list+(y-y_min); + simLineIntervallInit(line_il, inter_count*2); + + /* for all intervals, fill the interval */ + for(i = 0; i < inter_count; i += 2) /* process only pairs */ + { + if (fill_mode == CD_EVENODD) + { + /* since it fills only pairs of intervals, */ + /* it is the EVENODD fill rule. */ + simFillHorizLine(simulation, xx[i], y, xx[i+1]); + simLineIntervallAdd(line_il, xx[i], xx[i+1]); + } + else + { + simFillHorizLine(simulation, xx[i], y, xx[i+1]); + simLineIntervallAdd(line_il, xx[i], xx[i+1]); + if ((i+2 < inter_count) && (xx[i+1] < xx[i+2])) /* avoid point intervals */ + if (simIsPointInPolyWind(poly, n, (xx[i+1]+xx[i+2])/2, y)) /* if the next interval is inside the polygon then fill it */ + { + simFillHorizLine(simulation, xx[i+1], y, xx[i+2]); + simLineIntervallAdd(line_il, xx[i+1], xx[i+2]); + } + } + } + } + + free(xx); + free(segment); + + /* Once the polygon has been filled, now let's draw the + * antialiased and incomplete pixels at the edges */ + + if (y_max > height-1) + y_max = height-1; + + /* Go through all line segments of the poly */ + for(i = 0; i < n; i++) + { + i1 = (i+1)%n; + simPolyAAPixels(simulation->canvas, line_int_list, y_min, y_max, poly[i].x, poly[i].y, poly[i1].x, poly[i1].y); + } + + for (i = 0; i < num_lines; i++) + { + if (line_int_list[i].xx) + free(line_int_list[i].xx); + } + free(line_int_list); +} + +/*************************************************************************************/ +/*************************************************************************************/ + +#define _cdLineDrawPixel(_canvas, _x1, _y1, _ls, _fgcolor, _bgcolor) \ +{ \ + if (_ls & 1) \ + _canvas->cxPixel(_canvas->ctxcanvas, _x1, _y1, _fgcolor); \ + else if (canvas->back_opacity == CD_OPAQUE) \ + _canvas->cxPixel(_canvas->ctxcanvas, _x1, _y1, _bgcolor); \ +} + +void simLineThick(cdCanvas* canvas, int x1, int y1, int x2, int y2) +{ + const int interior = canvas->interior_style; + const int width = canvas->line_width; + const int style = canvas->line_style; + + const int dx = x2-x1; + const int dy = y2-y1; + + const double len = hypot(dx,dy); + + const double dnx = dx/len; + const double dny = dy/len; + + const int w1 = (int)width/2; + const int w2 = width-w1; + + const int n1x = cdRound( w1*dny); + const int n1y = cdRound(-w1*dnx); + + const int n2x = cdRound(-w2*dny); + const int n2y = cdRound( w2*dnx); + + const int p1x = x1 + n1x; + const int p1y = y1 + n1y; + const int p2x = x1 + n2x; + const int p2y = y1 + n2y; + const int p3x = p2x + dx; + const int p3y = p2y + dy; + const int p4x = p1x + dx; + const int p4y = p1y + dy; + + cdPoint poly[4]; + + cdCanvasLineWidth(canvas, 1); + cdCanvasInteriorStyle(canvas, CD_SOLID); + cdCanvasLineStyle(canvas, CD_CONTINUOUS); + + poly[0].x = p1x; + poly[0].y = p1y; + poly[1].x = p2x; + poly[1].y = p2y; + poly[2].x = p3x; + poly[2].y = p3y; + poly[3].x = p4x; + poly[3].y = p4y; + + simPolyFill(canvas->simulation, poly, 4); + + cdCanvasLineWidth(canvas, width); + cdCanvasInteriorStyle(canvas, interior); + cdCanvasLineStyle(canvas, style); +} + +void simLineThin(cdCanvas* canvas, int x1, int y1, int x2, int y2) +{ + unsigned short ErrorInc, ErrorAcc; + unsigned short ErrorAccTemp, Weighting; + int DeltaX, DeltaY, XDir; + long aa_fgcolor; + unsigned char alpha = cdAlpha(canvas->foreground), aa_alpha; + int no_antialias = !(canvas->simulation->antialias); + unsigned short int ls; + long fgcolor = canvas->foreground; + long bgcolor = canvas->background; + + if (simLineStyleNoReset == 2) + ls = simLineStyleLastBits; + else + { + ls = simLineStyleBitTable[canvas->line_style]; + + if (simLineStyleNoReset == 1) + simLineStyleNoReset = 2; + } + + /* Make sure p2.y > p1.y */ + if (y1 > y2) + { + _cdSwapInt(y1, y2); + _cdSwapInt(x1, x2); + } + + /* Draw the initial pixel, which is always exactly intersected by + the line and so needs no weighting */ + _cdLineDrawPixel(canvas, x1, y1, ls, fgcolor, bgcolor); + ls = simRotateLineStyle(ls); + + DeltaX = x2 - x1; + if (DeltaX >= 0) + XDir = 1; + else + { + XDir = -1; + DeltaX = -DeltaX; /* make DeltaX positive */ + } + + /* Special-case horizontal, vertical, and diagonal lines, which + require no weighting because they go right through the center of + every pixel */ + DeltaY = y2 - y1; + if (DeltaY == 0) + { + /* Horizontal line */ + while (DeltaX-- != 0) + { + x1 += XDir; + _cdLineDrawPixel(canvas, x1, y1, ls, fgcolor, bgcolor); + ls = simRotateLineStyle(ls); + } + simLineStyleLastBits = ls; + return; + } + + if (DeltaX == 0) + { + /* Vertical line */ + do + { + y1++; + _cdLineDrawPixel(canvas, x1, y1, ls, fgcolor, bgcolor); + ls = simRotateLineStyle(ls); + } while (--DeltaY != 0); + simLineStyleLastBits = ls; + return; + } + + if (DeltaX == DeltaY) + { + /* Perfect Diagonal line */ + do + { + x1 += XDir; + y1++; + _cdLineDrawPixel(canvas, x1, y1, ls, fgcolor, bgcolor); + ls = simRotateLineStyle(ls); + } while (--DeltaY != 0); + simLineStyleLastBits = ls; + return; + } + + /* Line is not horizontal, diagonal, or vertical */ + + ErrorAcc = 0; /* initialize the line error accumulator to 0 */ + + /* Is this an X-major or Y-major line? */ + if (DeltaY > DeltaX) + { + /* Y-major line; calculate 16-bit fixed-point fractional part of a + pixel that X advances each time Y advances 1 pixel, truncating the + result so that we won't overrun the endpoint along the X axis */ + ErrorInc = (unsigned short)(((unsigned long)DeltaX << 16) / (unsigned long)DeltaY); + + /* Draw all pixels other than the first and last */ + while (--DeltaY) + { + ErrorAccTemp = ErrorAcc; /* remember currrent accumulated error */ + ErrorAcc += ErrorInc; /* calculate error for next pixel */ + if (ErrorAcc <= ErrorAccTemp) + { + /* The error accumulator turned over, so advance the X coord */ + x1 += XDir; + } + + y1++; /* Y-major, so always advance Y */ + + Weighting = ErrorAcc >> INTENSITYSHIFT; + + if (no_antialias) + { + if (Weighting < 128) + _cdLineDrawPixel(canvas, x1, y1, ls, fgcolor, bgcolor) + else + _cdLineDrawPixel(canvas, x1 + XDir, y1, ls, fgcolor, bgcolor) + ls = simRotateLineStyle(ls); + } + else + { + /* The IntensityBits most significant bits of ErrorAcc give us the + intensity weighting for this pixel, and the complement of the + weighting for the paired pixel. + Combine the Weighting with the existing alpha, + When Weighting is zero alpha must be fully preserved. */ + aa_alpha = ((255-Weighting) * alpha) / 255; + + aa_fgcolor = cdEncodeAlpha(fgcolor, aa_alpha); + _cdLineDrawPixel(canvas, x1, y1, ls, aa_fgcolor, bgcolor); + aa_fgcolor = cdEncodeAlpha(fgcolor, 255-aa_alpha); + _cdLineDrawPixel(canvas, x1 + XDir, y1, ls, aa_fgcolor, bgcolor); + ls = simRotateLineStyle(ls); + } + } + /* Draw the final pixel, which is always exactly intersected by the line + and so needs no weighting */ + _cdLineDrawPixel(canvas, x2, y2, ls, fgcolor, bgcolor); + ls = simRotateLineStyle(ls); + } + else + { + /* It's an X-major line; calculate 16-bit fixed-point fractional part of a + pixel that Y advances each time X advances 1 pixel, truncating the + result to avoid overrunning the endpoint along the X axis */ + ErrorInc = (unsigned short)(((unsigned long)DeltaY << 16) / (unsigned long)DeltaX); + + /* Draw all pixels other than the first and last */ + while (--DeltaX) + { + ErrorAccTemp = ErrorAcc; /* remember currrent accumulated error */ + ErrorAcc += ErrorInc; /* calculate error for next pixel */ + if (ErrorAcc <= ErrorAccTemp) + { + /* The error accumulator turned over, so advance the Y coord */ + y1++; + } + + x1 += XDir; /* X-major, so always advance X */ + + Weighting = ErrorAcc >> INTENSITYSHIFT; + + if (no_antialias) + { + if (Weighting < 128) + _cdLineDrawPixel(canvas, x1, y1, ls, fgcolor, bgcolor) + else + _cdLineDrawPixel(canvas, x1, y1+1, ls, fgcolor, bgcolor) + ls = simRotateLineStyle(ls); + } + else + { + /* The IntensityBits most significant bits of ErrorAcc give us the + intensity weighting for this pixel, and the complement of the + weighting for the paired pixel. + Combine the Weighting with the existing alpha, + When Weighting is zero alpha must be fully preserved. */ + aa_alpha = ((255-Weighting) * alpha) / 255; + + aa_fgcolor = cdEncodeAlpha(fgcolor, aa_alpha); + _cdLineDrawPixel(canvas, x1, y1, ls, aa_fgcolor, bgcolor); + aa_fgcolor = cdEncodeAlpha(fgcolor, 255-aa_alpha); + _cdLineDrawPixel(canvas, x1, y1+1, ls, aa_fgcolor, bgcolor); + ls = simRotateLineStyle(ls); + } + } + + /* Draw the final pixel, which is always exactly intersected by the line + and so needs no weighting */ + _cdLineDrawPixel(canvas, x2, y2, ls, fgcolor, bgcolor); + ls = simRotateLineStyle(ls); + } + + simLineStyleLastBits = ls; +} + +void simfLineThin(cdCanvas* canvas, double x1, double y1, double x2, double y2, int *last_xi_a, int *last_yi_a, int *last_xi_b, int *last_yi_b) +{ + double DeltaX, DeltaY, a, b; + long aa_fgcolor; + unsigned char alpha = cdAlpha(canvas->foreground), aa_alpha; + int no_antialias = !(canvas->simulation->antialias); + int yi, xi, update_a = 1, update_b = 1; + unsigned short int ls; + long fgcolor = canvas->foreground; + long bgcolor = canvas->background; + + if (simLineStyleNoReset == 2) + ls = simLineStyleLastBits; + else + { + ls = simLineStyleBitTable[canvas->line_style]; + + if (simLineStyleNoReset == 1) + simLineStyleNoReset = 2; + } + + DeltaX = fabs(x2 - x1); + DeltaY = fabs(y2 - y1); + + if (DeltaX > 0.0001) + { + a = (y1-y2)/(x1-x2); + b = y1 - a*x1; + } + else + { + a = 0; + b = x1; + } + + /* NOTICE: all the complexity of this function + is related to check and update the previous point */ + + /* Is this an X-major or Y-major line? */ + if (DeltaY > DeltaX) + { + /* Increment in Y */ + int y1i = _cdRound(y1), + y2i = _cdRound(y2); + int yi_first = y1i; + int yi_last = y2i, xi_last; + + if (y1i > y2i) + _cdSwapInt(y1i, y2i); + + for (yi = y1i; yi <= y2i; yi++) + { + double x; + if (a) + x = (yi - b)/a; + else + x = b; + + xi = (int)floor(x); + + /* if at the last pixel, store the return value */ + if (yi == yi_last) + xi_last = xi; + + /* Combine the Weighting with the existing alpha, + When Weighting is zero alpha must be fully preserved. */ + aa_alpha = (int)((1.0-(x - xi)) * alpha); + + if (no_antialias) + { + if (aa_alpha > 128) + _cdLineDrawPixel(canvas, xi, yi, ls, fgcolor, bgcolor) + else + _cdLineDrawPixel(canvas, xi+1, yi, ls, fgcolor, bgcolor) + } + else + { + if (yi == yi_first) + { + if (yi == yi_last) /* one pixel only */ + { + update_a = 0; + update_b = 0; + } + + /* if at first, compare with the last two previously drawn */ + /* if the new is equal to the previous, do NOT draw */ + if ((xi != *last_xi_a || yi != *last_yi_a) && + (xi != *last_xi_b || yi != *last_yi_b)) + { + aa_fgcolor = cdEncodeAlpha(fgcolor, aa_alpha); + _cdLineDrawPixel(canvas, xi, yi, ls, aa_fgcolor, bgcolor); + + if (yi == yi_last) /* one pixel only */ + update_a = 1; + } + + if ((xi+1 != *last_xi_a || yi != *last_yi_a) && + (xi+1 != *last_xi_b || yi != *last_yi_b)) + { + aa_fgcolor = cdEncodeAlpha(fgcolor, 255-aa_alpha); + _cdLineDrawPixel(canvas, xi+1, yi, ls, aa_fgcolor, bgcolor); + + if (yi == yi_last) /* one pixel only */ + update_b = 1; + } + } + else + { + aa_fgcolor = cdEncodeAlpha(fgcolor, aa_alpha); + _cdLineDrawPixel(canvas, xi, yi, ls, aa_fgcolor, bgcolor); + aa_fgcolor = cdEncodeAlpha(fgcolor, 255-aa_alpha); + _cdLineDrawPixel(canvas, xi+1, yi, ls, aa_fgcolor, bgcolor); + } + } + + ls = simRotateLineStyle(ls); + } + + if (update_a) + { + *last_xi_a = xi_last; + *last_yi_a = yi_last; + } + if (update_b) + { + *last_xi_b = xi_last+1; + *last_yi_b = yi_last; + } + } + else + { + /* Increment in X */ + int x1i = _cdRound(x1), + x2i = _cdRound(x2); + int xi_first = x1i; + int xi_last = x2i, yi_last; + + if (x1i > x2i) + _cdSwapInt(x1i, x2i); + + for (xi = x1i; xi <= x2i; xi++) + { + double y = a*xi + b; + yi = (int)floor(y); + + /* if at the last pixel, store the return value */ + if (xi == xi_last) + yi_last = yi; + + /* Combine the Weighting with the existing alpha, + When Weighting is zero alpha must be fully preserved. */ + aa_alpha = (int)((1.0-(y - yi)) * alpha); + + if (no_antialias) + { + if (aa_alpha > 128) + _cdLineDrawPixel(canvas, xi, yi, ls, fgcolor, bgcolor) + else + _cdLineDrawPixel(canvas, xi, yi+1, ls, fgcolor, bgcolor) + } + else + { + if (xi == xi_first) + { + if (xi == xi_last) /* one pixel only */ + { + update_a = 0; + update_b = 0; + } + + /* if at first, compare with the last to draw */ + /* if new is equal to the previous, do NOT draw */ + if ((xi != *last_xi_a || yi != *last_yi_a) && + (xi != *last_xi_b || yi != *last_yi_b)) + { + aa_fgcolor = cdEncodeAlpha(fgcolor, aa_alpha); + _cdLineDrawPixel(canvas, xi, yi, ls, aa_fgcolor, bgcolor); + + if (xi == xi_last) /* one pixel only */ + update_a = 1; + } + + if ((xi != *last_xi_a || yi+1 != *last_yi_a) && + (xi != *last_xi_b || yi+1 != *last_yi_b)) + { + aa_fgcolor = cdEncodeAlpha(fgcolor, 255-aa_alpha); + _cdLineDrawPixel(canvas, xi, yi+1, ls, aa_fgcolor, bgcolor); + + if (xi == xi_last) /* one pixel only */ + update_b = 1; + } + } + else + { + aa_fgcolor = cdEncodeAlpha(fgcolor, aa_alpha); + _cdLineDrawPixel(canvas, xi, yi, ls, aa_fgcolor, bgcolor); + aa_fgcolor = cdEncodeAlpha(fgcolor, 255-aa_alpha); + _cdLineDrawPixel(canvas, xi, yi+1, ls, aa_fgcolor, bgcolor); + } + } + + ls = simRotateLineStyle(ls); + } + + if (update_a) + { + *last_xi_a = xi_last; + *last_yi_a = yi_last; + } + if (update_b) + { + *last_xi_b = xi_last; + *last_yi_b = yi_last+1; + } + } + + simLineStyleLastBits = ls; +} |