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authorscuri <scuri>2010-05-28 00:12:50 +0000
committerscuri <scuri>2010-05-28 00:12:50 +0000
commitc342fa4c3480daedd9580082c07cb6ad2b35a6ef (patch)
treed2f50cf8ceabcbe4e898126cf8fb9e5f5b94e555 /src/sim
parentb13afc2e6f0811cc14532c4f1060bc73b6053df4 (diff)
*** empty log message ***
Diffstat (limited to 'src/sim')
-rw-r--r--src/sim/sim_primitives.c281
1 files changed, 205 insertions, 76 deletions
diff --git a/src/sim/sim_primitives.c b/src/sim/sim_primitives.c
index fc0c96c..9f6f969 100644
--- a/src/sim/sim_primitives.c
+++ b/src/sim/sim_primitives.c
@@ -119,25 +119,33 @@ static void sFixAngles(cdCanvas* canvas, double *angle1, double *angle2)
{
if (canvas->invert_yaxis)
{
- double temp = 360 - *angle1; // TO CHECK
- *angle1 = 360 - *angle2;
- *angle2 = temp;
+ double t;
- *angle1 *= CD_DEG2RAD;
- *angle2 *= CD_DEG2RAD;
- }
- else
- {
- *angle1 *= CD_DEG2RAD;
- *angle2 *= CD_DEG2RAD;
+ /* computation is done as if the angles are counterclockwise,
+ and yaxis is NOT inverted. */
+
+ /* if yaxis is inverted then must orient clockwise */
+ /* change angle orientation */
+ *angle1 = 360 - *angle1;
+ *angle2 = 360 - *angle2;
+
+ /* swap, so the start angle is the smaller */
+ t = *angle1;
+ *angle1 = *angle2;
+ *angle2 = t;
}
+
+ /* convert to radians */
+ *angle1 *= CD_DEG2RAD;
+ *angle2 *= CD_DEG2RAD;
}
-static cdPoint* sPolyAddArc(cdCanvas* canvas, cdPoint* poly, int *n, int xc, int yc, int width, int height, double angle1, double angle2)
+static cdPoint* sPolyAddArc(cdCanvas* canvas, cdPoint* poly, int *n, int xc, int yc, int width, int height, double angle1, double angle2, cdPoint* current)
{
double c, s, sx, sy, x, y, prev_x, prev_y;
double da;
- int i, K, k, yc2 = 2*yc, p = 0, new_n;
+ int i, K, k, p, new_n;
+// yc2 = 2*yc,
/* number of segments of equivalent poligonal for a full ellipse */
K = cdSimCalcEllipseNumSegments(canvas, xc, yc, width, height);
@@ -149,7 +157,7 @@ static cdPoint* sPolyAddArc(cdCanvas* canvas, cdPoint* poly, int *n, int xc, int
if (K < 1) K = 1;
new_n = *n + K+1; /* add room for K+1 samples */
- poly = (cdPoint*)realloc(poly, sizeof(cdPoint)*new_n);
+ poly = (cdPoint*)realloc(poly, sizeof(cdPoint)*(new_n+2)); /* add room also for points at start and end */
if (!poly) return NULL;
i = *n;
@@ -166,11 +174,18 @@ static cdPoint* sPolyAddArc(cdCanvas* canvas, cdPoint* poly, int *n, int xc, int
prev_x = x;
prev_y = y;
+ if (current)
+ {
+ poly[i] = *current;
+ i++;
+ new_n++; /* no need to reallocate */
+ }
+
poly[i].x = _cdRound(x)+xc;
poly[i].y = _cdRound(y)+yc;
- if (canvas->invert_yaxis) /* must invert because of the angle orientation */
- poly[i].y = yc2 - poly[i].y;
+// if (canvas->invert_yaxis) /* must invert because of the angle orientation */
+// poly[i].y = yc2 - poly[i].y;
p = i+1;
for (k = 1; k < K+1; k++)
@@ -181,8 +196,8 @@ static cdPoint* sPolyAddArc(cdCanvas* canvas, cdPoint* poly, int *n, int xc, int
poly[p].x = _cdRound(x)+xc;
poly[p].y = _cdRound(y)+yc;
- if (canvas->invert_yaxis) /* must invert because of the angle orientation */
- poly[p].y = yc2 - poly[p].y;
+// if (canvas->invert_yaxis) /* must invert because of the angle orientation */
+// poly[p].y = yc2 - poly[p].y;
if (poly[p-1].x != poly[p].x ||
poly[p-1].y != poly[p].y)
@@ -196,7 +211,7 @@ static cdPoint* sPolyAddArc(cdCanvas* canvas, cdPoint* poly, int *n, int xc, int
return poly;
}
-static cdfPoint* sfPolyAddArc(cdCanvas* canvas, cdfPoint* poly, int *n, double xc, double yc, double width, double height, double angle1, double angle2)
+static cdfPoint* sfPolyAddArc(cdCanvas* canvas, cdfPoint* poly, int *n, double xc, double yc, double width, double height, double angle1, double angle2, cdfPoint* current)
{
double c, s, sx, sy, x, y, prev_x, prev_y, da;
int i, k, p, new_n;
@@ -211,7 +226,7 @@ static cdfPoint* sfPolyAddArc(cdCanvas* canvas, cdfPoint* poly, int *n, double x
if (K < 1) K = 1;
new_n = *n + K+1; /* add room for K+1 samples */
- poly = (cdfPoint*)realloc(poly, sizeof(cdfPoint)*new_n);
+ poly = (cdfPoint*)realloc(poly, sizeof(cdfPoint)*(new_n+2)); /* add room also for points at start and end */
if (!poly) return NULL;
i = *n;
@@ -226,11 +241,18 @@ static cdfPoint* sfPolyAddArc(cdCanvas* canvas, cdfPoint* poly, int *n, double x
y = (height/2.0f)*sin(angle1);
prev_x = x;
prev_y = y;
+
+ if (current)
+ {
+ poly[i] = *current;
+ i++;
+ new_n++; /* no need to reallocate */
+ }
+
poly[i].x = x+xc;
poly[i].y = y+yc;
p = i+1;
-
for (k = 1; k < K+1; k++) /* K+1 points */
{
x = c*prev_x + sx*prev_y;
@@ -263,7 +285,7 @@ void cdSimArc(cdCtxCanvas* ctxcanvas, int xc, int yc, int width, int height, dou
return;
}
- poly = sPolyAddArc(canvas, poly, &n, xc, yc, width, height, angle1, angle2);
+ poly = sPolyAddArc(canvas, poly, &n, xc, yc, width, height, angle1, angle2, NULL);
if (poly)
{
@@ -279,7 +301,7 @@ void cdfSimArc(cdCtxCanvas *ctxcanvas, double xc, double yc, double width, doubl
int n;
cdfPoint* poly = NULL;
- poly = sfPolyAddArc(canvas, poly, &n, xc, yc, width, height, angle1, angle2);
+ poly = sfPolyAddArc(canvas, poly, &n, xc, yc, width, height, angle1, angle2, NULL);
if (poly)
{
@@ -294,14 +316,12 @@ static void sElipse(cdCtxCanvas* ctxcanvas, int xc, int yc, int width, int heigh
int n;
cdPoint* poly = NULL;
- poly = sPolyAddArc(canvas, poly, &n, xc, yc, width, height, angle1, angle2);
+ poly = sPolyAddArc(canvas, poly, &n, xc, yc, width, height, angle1, angle2, NULL);
if (poly[n-1].x != poly[0].x ||
poly[n-1].y != poly[0].y)
{
- n++;
- poly = (cdPoint*)realloc(poly, sizeof(cdPoint)*n);
- if (!poly) return;
+ n++; /* no need to reallocate */
if (sector) /* cdSector */
{
@@ -331,14 +351,12 @@ static void sfElipse(cdCtxCanvas* ctxcanvas, double xc, double yc, double width,
int n;
cdfPoint* poly = NULL;
- poly = sfPolyAddArc(canvas, poly, &n, xc, yc, width, height, angle1, angle2);
+ poly = sfPolyAddArc(canvas, poly, &n, xc, yc, width, height, angle1, angle2, NULL);
if (poly[n-1].x != poly[0].x ||
poly[n-1].y != poly[0].y)
{
- n++;
- poly = (cdfPoint*)realloc(poly, sizeof(cdfPoint)*n);
- if (!poly) return;
+ n++; /* no need to reallocate */
if (sector) /* cdSector */
{
@@ -561,14 +579,17 @@ static cdPoint* sPolyAddBezier(cdCanvas* canvas, cdPoint* poly, int *n, cdPoint
return poly;
}
-static cdfPoint* sPolyFAddBezier(cdCanvas* canvas, cdfPoint* poly, int *n, cdPoint start, const cdPoint* points)
+static cdfPoint* sPolyFAddBezier(cdCanvas* canvas, cdfPoint* poly, int *n, cdfPoint start, const cdPoint* points)
{
int k, K, new_n, i;
cdfPoint pt;
- cdfPoint bezier_control[4];
+ cdfPoint bezier_control[4], bezier[3];
- sBezierForm(start, points, bezier_control);
- K = sBezierNumSegments(canvas, start, points);
+ bezier[0].x = points[0].x; bezier[1].x = points[1].x; bezier[2].x = points[2].x;
+ bezier[0].y = points[0].y; bezier[1].y = points[1].y; bezier[2].y = points[2].y;
+
+ sfBezierForm(start, bezier, bezier_control);
+ K = sfBezierNumSegments(canvas, start, bezier);
new_n = *n + K+1; /* add room for K+1 samples */
poly = realloc(poly, sizeof(cdfPoint)*new_n);
@@ -622,12 +643,16 @@ static cdfPoint* sfPolyAddBezier(cdCanvas* canvas, cdfPoint* poly, int *n, cdfPo
static void sPolyFBezier(cdCanvas* canvas, const cdPoint* points, int n)
{
int i = 0, poly_n = 0;
- cdfPoint* fpoly = NULL;
+ cdfPoint* fpoly = NULL, start;
+
+ start.x = points[0].x;
+ start.y = points[0].y;
n--; /* first n is 4 */
while (n >= 3)
{
- fpoly = sPolyFAddBezier(canvas, fpoly, &poly_n, points[i], points+i+1);
+ fpoly = sPolyFAddBezier(canvas, fpoly, &poly_n, start, points+i+1);
+ start = fpoly[poly_n-1];
n -= 3; i += 3;
}
@@ -765,28 +790,132 @@ void cdfSimPolyPath(cdCanvas* canvas, const cdfPoint* poly, int n)
yc = poly[i].y,
w = poly[i+1].x,
h = poly[i+1].y,
- a1 = poly[i+2].x/1000.0,
- a2 = poly[i+2].y/1000.0;
+ a1 = poly[i+2].x,
+ a2 = poly[i+2].y;
if (current_set)
- {
- cdfPoint start_angle;
+ path_poly = sfPolyAddArc(canvas, path_poly, &path_poly_n, xc, yc, w, h, a1, a2, &current);
+ else
+ path_poly = sfPolyAddArc(canvas, path_poly, &path_poly_n, xc, yc, w, h, a1, a2, NULL);
+
+ current = path_poly[path_poly_n-1];
+ current_set = 1;
+
+ i += 3;
+ }
+ break;
+ case CD_PATH_CURVETO:
+ if (i+3 > n) break;
+ if (!current_set)
+ {
+ current.x = poly[i].x;
+ current.y = poly[i].y;
+ }
+ path_poly = sfPolyAddBezier(canvas, path_poly, &path_poly_n, current, poly+i);
+ current = path_poly[path_poly_n-1];
+ current_set = 1;
+ i += 3;
+ break;
+ case CD_PATH_CLOSE:
+ if (path_poly[path_poly_n-1].x != path_poly[0].x ||
+ path_poly[path_poly_n-1].y != path_poly[0].y)
+ {
+ path_poly_n++;
+ path_poly = (cdfPoint*)realloc(path_poly, sizeof(cdfPoint)*path_poly_n);
+ if (!path_poly) return;
+
+ /* add initial point */
+ path_poly[path_poly_n-1].x = path_poly[0].x;
+ path_poly[path_poly_n-1].y = path_poly[0].y;
+ }
+ break;
+ case CD_PATH_FILL:
+ if (poly)
+ canvas->cxFPoly(canvas->ctxcanvas, CD_FILL, path_poly, path_poly_n);
+ break;
+ case CD_PATH_STROKE:
+ if (poly)
+ canvas->cxFPoly(canvas->ctxcanvas, CD_OPEN_LINES, path_poly, path_poly_n);
+ break;
+ case CD_PATH_FILLSTROKE:
+ if (poly)
+ {
+ canvas->cxFPoly(canvas->ctxcanvas, CD_FILL, path_poly, path_poly_n);
+ canvas->cxFPoly(canvas->ctxcanvas, CD_OPEN_LINES, path_poly, path_poly_n);
+ }
+ break;
+ case CD_PATH_CLIP:
+ if (poly)
+ canvas->cxFPoly(canvas->ctxcanvas, CD_CLIP, path_poly, path_poly_n);
+ break;
+ }
+ }
- if (canvas->invert_yaxis)
- {
- start_angle.x = xc + cdRound(w * cos(CD_DEG2RAD * a1) / 2.0);
- start_angle.y = yc - cdRound(h * sin(CD_DEG2RAD * a1) / 2.0);
- }
- else
- {
- start_angle.x = xc + cdRound(w * cos(CD_DEG2RAD * a2) / 2.0);
- start_angle.y = yc + cdRound(h * sin(CD_DEG2RAD * a2) / 2.0);
- }
+ if (path_poly)
+ free(path_poly);
+}
- path_poly = sfPolyAddLine(path_poly, &path_poly_n, current, start_angle);
- }
+static void sSimPolyFPath(cdCanvas* canvas, const cdPoint* poly, int n)
+{
+ int p, i, current_set = 0, path_poly_n;
+ cdfPoint current, pt;
+ cdfPoint* path_poly;
- path_poly = sfPolyAddArc(canvas, path_poly, &path_poly_n, xc, yc, w, h, a1, a2);
+ current.x = 0;
+ current.y = 0;
+ current_set = 0;
+
+ /* starts a new path */
+ path_poly = NULL;
+ path_poly_n = 0;
+
+ i = 0;
+ for (p=0; p<canvas->path_n; p++)
+ {
+ switch(canvas->path[p])
+ {
+ case CD_PATH_NEW:
+ if (path_poly)
+ free(path_poly);
+ path_poly = NULL;
+ path_poly_n = 0;
+ current_set = 0;
+ break;
+ case CD_PATH_MOVETO:
+ if (i+1 > n) break;
+ current.x = poly[i].x;
+ current.y = poly[i].y;
+ current_set = 1;
+ i++;
+ break;
+ case CD_PATH_LINETO:
+ if (i+1 > n) break;
+ pt.x = poly[i].x;
+ pt.y = poly[i].y;
+ path_poly = sfPolyAddLine(path_poly, &path_poly_n, current, pt);
+ current.x = poly[i].x;
+ current.y = poly[i].y;
+ current_set = 1;
+ i++;
+ break;
+ case CD_PATH_ARC:
+ {
+ double xc, yc, w, h;
+ double a1, a2;
+
+ if (i+3 > n) break;
+
+ xc = poly[i].x,
+ yc = poly[i].y,
+ w = poly[i+1].x,
+ h = poly[i+1].y,
+ a1 = poly[i+2].x/1000.0,
+ a2 = poly[i+2].y/1000.0;
+
+ if (current_set)
+ path_poly = sfPolyAddArc(canvas, path_poly, &path_poly_n, xc, yc, w, h, a1, a2, &current);
+ else
+ path_poly = sfPolyAddArc(canvas, path_poly, &path_poly_n, xc, yc, w, h, a1, a2, NULL);
current = path_poly[path_poly_n-1];
current_set = 1;
@@ -801,9 +930,8 @@ void cdfSimPolyPath(cdCanvas* canvas, const cdfPoint* poly, int n)
current.x = poly[i].x;
current.y = poly[i].y;
}
- path_poly = sfPolyAddBezier(canvas, path_poly, &path_poly_n, current, poly+i);
- current.x = poly[i+2].x;
- current.y = poly[i+2].y;
+ path_poly = sPolyFAddBezier(canvas, path_poly, &path_poly_n, current, poly+i);
+ current = path_poly[path_poly_n-1];
current_set = 1;
i += 3;
break;
@@ -852,6 +980,23 @@ void cdSimPolyPath(cdCanvas* canvas, const cdPoint* poly, int n)
cdPoint current;
cdPoint* path_poly;
+ if (canvas->line_width == 1 && canvas->cxFPoly)
+ {
+ int has_curve = 0;
+ for (p=0; p<canvas->path_n; p++)
+ {
+ if (canvas->path[p] == CD_PATH_ARC ||
+ canvas->path[p] == CD_PATH_CURVETO)
+ has_curve = 1;
+ if (canvas->path[p] == CD_PATH_STROKE &&
+ has_curve == 1)
+ {
+ sSimPolyFPath(canvas, poly, n);
+ return;
+ }
+ }
+ }
+
current.x = 0;
current.y = 0;
current_set = 0;
@@ -900,24 +1045,9 @@ void cdSimPolyPath(cdCanvas* canvas, const cdPoint* poly, int n)
a2 = poly[i+2].y/1000.0;
if (current_set)
- {
- cdPoint start_angle;
-
- if (canvas->invert_yaxis)
- {
- start_angle.x = xc + cdRound(w * cos(CD_DEG2RAD * a1) / 2.0);
- start_angle.y = yc - cdRound(h * sin(CD_DEG2RAD * a1) / 2.0);
- }
- else
- {
- start_angle.x = xc + cdRound(w * cos(CD_DEG2RAD * a2) / 2.0);
- start_angle.y = yc + cdRound(h * sin(CD_DEG2RAD * a2) / 2.0);
- }
-
- path_poly = sPolyAddLine(path_poly, &path_poly_n, current, start_angle);
- }
-
- path_poly = sPolyAddArc(canvas, path_poly, &path_poly_n, xc, yc, w, h, a1, a2);
+ path_poly = sPolyAddArc(canvas, path_poly, &path_poly_n, xc, yc, w, h, a1, a2, &current);
+ else
+ path_poly = sPolyAddArc(canvas, path_poly, &path_poly_n, xc, yc, w, h, a1, a2, NULL);
current = path_poly[path_poly_n-1];
current_set = 1;
@@ -933,8 +1063,7 @@ void cdSimPolyPath(cdCanvas* canvas, const cdPoint* poly, int n)
current.y = poly[i].y;
}
path_poly = sPolyAddBezier(canvas, path_poly, &path_poly_n, current, poly+i);
- current.x = poly[i+2].x;
- current.y = poly[i+2].y;
+ current = path_poly[path_poly_n-1];
current_set = 1;
i += 3;
break;