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+<html>
+
+<head>
+<meta http-equiv="Content-Language" content="en-us">
+<link rel="stylesheet" type="text/css" href="../style.css">
+<title>Canvas</title>
+</head>
+
+<body>
+
+<h1>Canvas</h1>
+
+ <p>The canvas represents the drawing surface. It could be anything: a file, a
+ client area inside a window in a Window System, a paper used by a printer,
+ etc. Each canvas has its own attributes. </p>
+ <h3>Initialization</h3>
+ <p>You must call <b>cdCreateCanvas</b> to create a canvas, and <b>cdKillCanvas</b> when you do not need the canvas anymore.
+ It is not necessary to activate
+ a canvas using <b>cdCanvasActivate</b>, but some drivers may require that
+ call. </p>
+ <p>To know if a feature is supported by a driver, use function
+ <strong>cdContextCaps</strong> or see the driver's
+ documentation.</p>
+ <h3>Control</h3>
+ <p>Some canvases are buffered and need to be flushed; for that, use the <b>cdCanvasFlush</b> function. In some drivers, this function can also be used to
+ change to another page, as in drivers <b>CD_PRINTER</b>&nbsp; and <b>CD_PS</b>.
+ </p>
+ <p>You can clear the drawing surface with the <b>cdCanvasClear</b> function,
+ but in some drivers the function may just draw a rectangle using the
+ background color. </p>
+ <h3>Coordinate System</h3>
+ <p>You may retrieve the original canvas size using the <b>cdCanvasGetSize</b>
+ function. The canvas' origin is at the bottom left corner of the canvas, but
+ an origin change can be simulated with function <b>cdCanvasOrigin</b>. Usually
+ user interface libraries have their origin at the upper right corner, oriented
+ top down. In this case, the function <strong>cd</strong><b>Canvas</b><strong>UpdateYAxis</strong>
+ converts the Y coordinate from this orientation to CD's orientation and
+ vice-versa. </p>
+ <h3>Other</h3>
+ <p>Some canvas contents can be interpreted; the <b>cdCanvasPlay</b> function
+ interprets the contents of a canvas and calls library functions for the
+ contents to be displayed in the active canvas. </p>
+
+
+</body>
+
+</html>