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diff --git a/html/en/cdluaim.html b/html/en/cdluaim.html new file mode 100644 index 0000000..707539d --- /dev/null +++ b/html/en/cdluaim.html @@ -0,0 +1,54 @@ +<!doctype HTML PUBLIC "-//IETF//DTD HTML//EN"> +<html> + <head> + <title>CDLua+IMLua</title> + <meta http-equiv="Content-Language" content="en-us"> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <link rel="stylesheet" type="text/css" href="../style.css"> + </head> + <body> + <h2 align="center">CDLua+IMLua</h2> + +<p> +When CD is used togheter with the IM library in Lua, the CD bitmap and the IM +image objects in Lua have a few more methods. These methods allow to map the <font face="Courier New">imImage</font> + structure to the <font face="Courier New">cdBitmap</font> structure and add some facilities to draw +on an imImage using a CD + canvas. See also the <a target="_blank" href="http://www.tecgraf.puc-rio.br/im">IM documentation</a>.<p>Color values and palettes can be created and used transparently in both libraries. Palettes and color values are + 100% compatible between CD and IM.</p> + + + <p> + You must link the application with the "cdluaim51" library.<p> +See also the <a target="_top" href="http://www.tecgraf.puc-rio.br/im">IM +documentation</a>.<pre class="function">int <strong><span style="font-size: 110%"><a name="cdlua_open">cdluaim_open</a></span></strong>(lua_State* L); [in C] [for Lua 5]</pre> + + <p> +Must be called to enable the additional methods. Can be called only after CDLua +and IMLua were initialized. require"cdluaim" can also be used. <br> + Returns 0 (leaves nothing on the top of the stack).<hr> + <h3>Available methods</h3> + <pre class="function">bitmap:imImageCreate() -> image: imImage [in Lua] +</pre> +<p>Creates an imImage from a cdBitmap.</p> +<pre class="function">image:cdCreateBitmap() -> bitmap: cdBitmap [in Lua]</pre> +<p>Creates a cdBitmap from an imImage. The imImage must be a bitmap image, see +"image:<strong>IsBitmap</strong>". </p> +<pre class="function">image:cdInitBitmap() -> bitmap: cdBitmap [in Lua]</pre> +<p>Creates a cdBitmap from an imImage, but reuses image data. When the +cdBitmap is destroyed, the data is preserved. </p> +<pre class="function">image:cdCanvasPutImageRect(canvas: cdCanvas, x: number, y: number, w: number, h: number, xmin: number, xmax: number, ymin: number, ymax: number) [in Lua] </pre> +<p> Draws the imImage into the given cdCanvas. The imImage must be a +bitmap image, see \ref imImageIsBitmap. </p> +<pre class="function">image:wdCanvasPutImageRect(canvas: cdCanvas, x: number, y: number, w: number, h: number, xmin: number, xmax: number, ymin: number, ymax: number) [in Lua] </pre> +<p>Draws the imImage into the given cdCanvas using world coordinates. The +imImage must be a bitmap image, see \ref imImageIsBitmap. </p> +<pre class="function">image:cdCanvasGetImage(canvas: cdCanvas, x: number, y: number) [in Lua] </pre> +<p>Retrieve the imImage data from the given cdCanvas. The imImage must be a +IM_RGB/IM_BYTE image. </p> +<pre class="function">image:cdCreateCanvas([res: number]) -> canvas: cdCanvas [in Lua] </pre> + <p> Creates a cdCanvas using the <a href="drv/irgb.html">CD_IMAGERGB</a> driver. Resolution is optional, + default is 3.8 pixels per milimiter (96.52 DPI). The imImage must be a + IM_RGB/IM_BYTE image. </p> +</BODY> +</HTML> |