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+<!doctype HTML PUBLIC "-//IETF//DTD HTML//EN">
+<html>
+
+<head>
+<meta http-equiv="Content-Language" content="en-us">
+<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+<title>CD_DBUFFER</title>
+<link rel="stylesheet" type="text/css" href="../../style.css">
+</head>
+
+<body>
+
+<h2>CD_DBUFFER - Double Buffer Driver using a server image (cddbuf.h)</h2>
+
+ <p>Implements the concept of offscreen drawing. It is based on a Server Image
+ (the back buffer) and a Window canvas (the front buffer).</p>
+
+<h3>Use</h3>
+
+ <p>The canvas is created by means of a call to function
+ <a href="../func/init.html#cdCreateCanvas">
+ <font face="Courier"><strong>cdCreateCanvas</strong></font></a><font face="Courier">(CD_DBUFFER,
+ Data)</font>, after which other functions in the CD library can be called as
+ usual. This function creates a CD canvas to use with an existing window canvas
+ (Native Windows or IUP). The parameter <font face="Courier">Data</font> is a
+ pointer to the already created canvas.</p>
+ <p>Any amount of such canvases may exist simultaneously. It is important to
+ note that a call to function
+ <a href="../func/init.html#cdKillCanvas">
+ <font face="Courier"><strong>cdKillCanvas</strong></font></a> is required to
+ properly <b>end</b> the driver. Call function
+ <a href="../func/init.html#cdKillCanvas">
+ <font face="Courier"><strong>cdKillCanvas</strong></font></a> for this driver
+ before calling <font face="Courier"><strong>cdKillCanvas</strong></font> for
+ the window driver.</p>
+ <p>The drawing functions will work normally as if they were drawn on
+ the server image driver. When function <font face="Courier"><b>
+ <a href="../func/control.html#cdFlush">
+ cdCanvasFlush</a></b></font> is executed, the image is drawn in the window canvas
+ passed as parameter in the canvas creation.</p>
+ <p>When the window's size changes, the server image is automatically recreated
+ using the same size as the canvas. This is done in the function
+ <font face="Courier"><b>
+ <a href="../func/init.html#cdActivate">
+ cdCanvasActivate</a></b></font>.</p>
+<p>We suggest you to implement rubber bands using XOR directly on the front
+buffer.</p>
+<p>To use this driver in Windows using GDI+ is necessary to call
+<font face="Courier"><strong>
+ cdUseContextPlus</strong></font><strong><font face="Courier">(1)</font></strong>
+before creating the canvas.</p>
+
+<h3>Behavior of Functions</h3>
+
+ <p>This driver is greatly platform-dependent. For further detail, see the <b>
+ Behavior of Functions</b> in each platform: <a href="win32.html">Microsoft
+ Windows (GDI)</a>, <a href="gdiplus.html">Windows Using GDI+</a>,
+ <a href="xwin.html">X-Windows (XLIB)</a>. However, it should be noted that
+ some functions behave differently from the basic functions of each platform.</p>
+<h4>Control</h4>
+<ul>
+ <li><a href="../func/control.html#cdFlush"><font face="Courier"><strong>Flush</strong></font></a>:
+ draws the contents of the image into the window. It is affected by <strong>
+ Origin</strong> and <strong>Clipping</strong>, but not by <strong>WriteMode</strong>.</li>
+</ul>
+<p>&nbsp;</p>
+
+
+</body>
+
+</html>