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Diffstat (limited to 'html/en/func/attributes.html')
-rw-r--r-- | html/en/func/attributes.html | 18 |
1 files changed, 11 insertions, 7 deletions
diff --git a/html/en/func/attributes.html b/html/en/func/attributes.html index 984af01..cc87ee6 100644 --- a/html/en/func/attributes.html +++ b/html/en/func/attributes.html @@ -8,18 +8,21 @@ </head> <body> <h2 align="center">General Attributes</h2> + <div class="function"> <pre class="function"><span class="mainFunction">long int <a name="cdForeground">cdCanvasForeground</a>(cdCanvas* canvas, long int color); [in C]</span> void cdCanvasSetForeground(cdCanvas* canvas, long int color); [in C] canvas:Foreground(color: lightuserdata) -> (old_color: lightuserdata) [in Lua] canvas:SetForeground(color: lightuserdata) [in Lua]</pre> - <p>Configures a new current foreground color and returns the previous one. This - color is used in all primitives (lines, areas, marks and text). Default value: <b> + <p>Configures a new current foreground color and returns the previous one. + This color is used in all primitives (lines, areas, marks and text). Default + value: <b> <tt>CD_BLACK</tt></b>. Value <tt><b>CD_QUERY</b> </tt>simply returns the - current value.</p> + current value.</p> <p>Notice that CD_QUERY conflicts with color RGBA=(255,255,255,0) (full - transparent white). Use <strong>SetForeground</strong> to avoid the - conflict. See also <a href="color.html">Color Coding</a>.</p> + transparent white). Use <strong>SetForeground</strong> to avoid the + conflict. See also <a href="color.html">Color Coding</a>.</p></div> + <div class="function"> <pre class="function"><span class="mainFunction">long int <a name="cdBackground">cdCanvasBackground</a>(cdCanvas* canvas, long int color); [in C]</span> void cdCanvasSetBackground(cdCanvas* canvas, long int color); [in C] @@ -33,7 +36,8 @@ canvas:SetBackground(color: lightuserdata) [in Lua]</pre> Value <tt><b>CD_QUERY</b> </tt>simply returns the current value.</p> <p>Notice that CD_QUERY conflicts with color RGBA=(255,255,255,0) (full transparent white). Use <strong>SetBackground</strong> to avoid the - conflict. See also <a href="color.html">Color Coding</a>.</p> + conflict. See also <a href="color.html">Color Coding</a>.</p></div> + <div class="function"> <pre class="function"><span class="mainFunction">int <a name="cdWriteMode">cdCanvasWriteMode</a>(cdCanvas* canvas, int mode); [in C]</span> canvas:WriteMode(mode: number) -> (old_mode: number) [in Lua]</pre> @@ -44,6 +48,6 @@ canvas:WriteMode(mode: number) -> (old_mode: number) [in Lua]</pre> </p> <p>Note: operation XOR is very useful, because, using white as the foreground color and drawing the same image twice, you can go back to the original color, - before the drawing. This is commonly used for mouse selection feedback.</p> + before the drawing. This is commonly used for mouse selection feedback.</p></div> </body> </html> |