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1 files changed, 11 insertions, 9 deletions
diff --git a/html/en/func/control.html b/html/en/func/control.html
index 5ccdd1c..42b8762 100644
--- a/html/en/func/control.html
+++ b/html/en/func/control.html
@@ -8,7 +8,7 @@
</head>
<body>
<h2 align="center">Canvas Control</h2>
- <pre class="function"><span class="mainFunction">void&nbsp;cdCanvasClear(cdCanvas* canvas); [in C]</span>
+ <div class="function"><pre class="function"><span class="mainFunction">void&nbsp;cdCanvasClear(cdCanvas* canvas); [in C]</span>
canvas:Clear() [in Lua]</pre>
<p>Cleans the active canvas using the current background color. This action is
@@ -16,48 +16,50 @@ canvas:Clear() [in Lua]</pre>
rectangle with the current background color. It is NOT necessary to call <font>cdClear</font>
when the canvas has just been created, as at this moment it is already clean.
Most file-based drivers do not implement this function.</p>
- <pre class="function"><span class="mainFunction">void&nbsp;cdCanvasFlush(cdCanvas* canvas); [in C]</span>
+ </div><div class="function"><pre class="function"><span class="mainFunction">void&nbsp;cdCanvasFlush(cdCanvas* canvas); [in C]</span>
canvas:Flush() [in Lua]</pre>
<p>Has a different meaning for each driver. It is useful to send information to
buffered devices and to move to a new page or layer. In all cases, the current
canvas attributes are preserved.</p>
+ </div>
<hr>
- <pre class="function"><span class="mainFunction">cdState* <a name="cdSaveState">cdCanvasSaveState</a>(cdCanvas* canvas); [in C]</span>
+ <div class="function"><pre class="function"><span class="mainFunction">cdState* <a name="cdSaveState">cdCanvasSaveState</a>(cdCanvas* canvas); [in C]</span>
canvas:SaveState() -&gt; (state: cdState) [in Lua]</pre>
<p>Saves the state of attributes of the active canvas. It does not save cdPlay
callbacks, polygon creation states (begin/vertex/vertex/...), the palette,
complex clipping regions and driver internal attributes.</p>
- <pre class="function"><span class="mainFunction">void <a name="cdRestoreState">cdCanvasRestoreState</a>(cdCanvas* canvas, cdState* state); [in C]</span>
+ </div><div class="function"><pre class="function"><span class="mainFunction">void <a name="cdRestoreState">cdCanvasRestoreState</a>(cdCanvas* canvas, cdState* state); [in C]</span>
canvas:RestoreState(state: cdState) [in Lua]</pre>
<p>Restores the attribute state of the active canvas. It can be used between
canvases of different contexts. It can be used several times for the same
state. </p>
- <pre class="function"><span class="mainFunction">void <a name="cdReleaseState">cdReleaseState</a>(cdState* state); [in C]</span>
+ </div><div class="function"><pre class="function"><span class="mainFunction">void <a name="cdReleaseState">cdReleaseState</a>(cdState* state); [in C]</span>
cd.ReleaseState(state: cdState) [in Lua]</pre>
<p>Releases the memory allocated by the <strong><font>cdSaveState</font></strong>
function. If this function is not called in Lua, the garbage collector
will call it.</p>
- <hr>
- <pre class="function"><span class="mainFunction">void <a name="cdSetAttribute">cdCanvasSetAttribute</a>(cdCanvas* canvas, const char* name, char* data); [in C]</span>
+
+ </div><hr><div class="function"><pre class="function"><span class="mainFunction">void <a name="cdSetAttribute">cdCanvasSetAttribute</a>(cdCanvas* canvas, const char* name, char* data); [in C]</span>
canvas:SetAttribute(name, data: string) [in Lua]</pre>
<p>Modifies a custom attribute directly in the driver of the active canvas. If
the driver does not have this attribute, the call is ignored.</p>
- <pre class="function"><span class="mainFunction">void <a name="cdSetfAttribute">cdCanvasSetfAttribute</a>(cdCanvas* canvas, const char* name, const char* format, ...); [in C]</span>
+ </div><div class="function"><pre class="function"><span class="mainFunction">void <a name="cdSetfAttribute">cdCanvasSetfAttribute</a>(cdCanvas* canvas, const char* name, const char* format, ...); [in C]</span>
[There is no equivalent in Lua]</pre>
<p>Same as <strong><font>cdSetAttribute</font></strong>, used for the case in
which the parameter <b><font>data</font></b> is a string composed by several
parameters. It can be&nbsp; used with parameters equivalent to those of the <b><font>
printf</font></b> function from the standard C library.</p>
- <pre class="function"><span class="mainFunction">char* <a name="cdGetAttribute">cdCanvasGetAttribute</a>(cdCanvas* canvas, const char* name); [in C]</span>
+ </div><div class="function"><pre class="function"><span class="mainFunction">char* <a name="cdGetAttribute">cdCanvasGetAttribute</a>(cdCanvas* canvas, const char* name); [in C]</span>
canvas:SetAttribute(name: string) -&gt; (data: string) [in Lua]</pre>
<p>Returns a custom attribute from the driver of the active canvas. If the driver
does not have this attribute, it returns <font>NULL</font>.</p>
+ </div>
</body>
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