diff options
Diffstat (limited to 'html/en/func/init.html')
-rw-r--r-- | html/en/func/init.html | 25 |
1 files changed, 22 insertions, 3 deletions
diff --git a/html/en/func/init.html b/html/en/func/init.html index 8b3bccb..a73deea 100644 --- a/html/en/func/init.html +++ b/html/en/func/init.html @@ -132,13 +132,13 @@ transparency.</p> <p>In Lua, when using require"cdluacontextplus" this function will be automatically called.</p> -</div><hr><div class="function"><pre class="function"><span class="mainFunction">cdContext* cdCanvasGetContext(cdCanvas *canvas); [in C]</span> +</div><hr><div class="function"><pre class="function"><span class="mainFunction">cdContext* <a name="cdCanvasGetContext">cdCanvasGetContext</a>(cdCanvas *canvas); [in C]</span> canvas:GetContext(canvas: cdCanvas) -> (ctx: number) [in Lua]</pre> <p>Returns the context of a given canvas, which can be compared with the predefined contexts, such as "CD_PS".</p> -</div><div class="function"><pre class="function"><span class="mainFunction">int cdContextCaps(cdContext* ctx); [in C]</span> +</div><div class="function"><pre class="function"><span class="mainFunction">int <a name="cdContextCaps">cdContextCaps</a>(cdContext* ctx); [in C]</span> cd.ContextCaps(ctx: number) -> (caps: number) [in Lua]</pre> @@ -181,7 +181,26 @@ cd.ContextCaps(ctx: number) -> (caps: number) [in Lua]</pre> (Native Window and IUP).</p> -</div><div class="function"><pre class="function"><span class="mainFunction">int cdCanvasSimulate(cdCanvas* canvas, int mode); [in C]</span> +</div><div class="function"><pre class="function"><span class="mainFunction">int <a name="cdContextType">cdContextType</a>(cdContext* ctx); [in C]</span> + +cd.ContextType(ctx: number) -> (type: number) [in Lua]</pre> + + <p>Returns the type of the context:</p> + + <p>CD_CTX_WINDOW - GUI window based<br> +CD_CTX_DEVICE - device based (clipboard, printer, picture)<br> +CD_CTX_IMAGE - server or client image based, including double buffer based <br> + CD_CTX_FILE - metafile based</p> + + +</div><div class="function"><pre class="function"><span class="mainFunction">int <a name="cdContextIsPlus">cdContextIsPlus</a>(cdContext* ctx); [in C]</span> + +cd.ContextIsPlus(ctx: number) -> (plus: boolean) [in Lua]</pre> + + <p>Returns if it is a context plus.</p> + + +</div><div class="function"><pre class="function"><span class="mainFunction">int <a name="cdCanvasSimulate">cdCanvasSimulate</a>(cdCanvas* canvas, int mode); [in C]</span> canvas:Simulate(mode: number) -> (old_mode: number) [in Lua]</pre> |