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-rw-r--r--html/en/func/other.html16
1 files changed, 8 insertions, 8 deletions
diff --git a/html/en/func/other.html b/html/en/func/other.html
index d334508..5a14387 100644
--- a/html/en/func/other.html
+++ b/html/en/func/other.html
@@ -11,7 +11,7 @@
<body>
<h2 align="center">System</h2>
-<pre class="function"><span class="mainFunction">char*&nbsp;<a name="cdVersion">cdVersion</a>(void); [in C]</span>
+<div class="function"><pre class="function"><span class="mainFunction">char*&nbsp;<a name="cdVersion">cdVersion</a>(void); [in C]</span>
cd.Version() -&gt; (version: string) [in Lua]</pre>
@@ -24,15 +24,15 @@ cd.Version() -&gt; (version: string) [in Lua]</pre>
functions added to the library; and the build version number represents one or
more corrected bugs.</p>
-<pre class="function"><span class="mainFunction">char* cdVersionDate(void); [in C]
+</div><div class="function"><pre class="function"><span class="mainFunction">char* cdVersionDate(void); [in C]
</span>
cd.VersionDate() -&gt; (versiondate: string) [in Lua]</pre>
<p>Returns the release date of the current version of the library.</p>
-<pre class="function"><span class="mainFunction">int cdVersionNumber(void); [in C]
+</div><div class="function"><pre class="function"><span class="mainFunction">int cdVersionNumber(void); [in C]
</span>
cd.VersionNumber() -&gt; (version: number) [in Lua]</pre>
<p>Returns the current version number of the library.</p>
-<pre class="function">[in C]
+</div><div class="function"><pre class="function">[in C]
<span class="mainFunction">CD_NAME</span> &quot;CD - Canvas Draw&quot;
<span class="mainFunction">CD_DESCRIPTION</span> &quot;A 2D Graphics Library&quot;
<span class="mainFunction">CD_COPYRIGHT</span> &quot;Copyright (C) 1994-2007 Tecgraf/PUC-Rio and PETROBRAS S/A&quot;
@@ -50,10 +50,10 @@ cd._VERSION_NUMBER</pre>
<p>Useful definitions. They have the same value returned by <b>cdVersion</b>*
functions, except that they do not include the build number.</p>
-
+</div>
<hr>
<h2 align="center">Metafile Interpretation</h2>
-<pre class="function"><span class="mainFunction">int&nbsp;cdCanvasPlay(cdCanvas* canvas, cdContext* ctx, int xmin, int xmax, int ymin, int ymax, void *data); [in C]</span>
+<div class="function"><pre class="function"><span class="mainFunction">int&nbsp;cdCanvasPlay(cdCanvas* canvas, cdContext* ctx, int xmin, int xmax, int ymin, int ymax, void *data); [in C]</span>
canvas:Play(ctx, xmin, xmax, ymin, ymax: number, data: string) -&gt; (status: number) [in Lua]</pre>
@@ -90,7 +90,7 @@ canvas:Play(ctx, xmin, xmax, ymin, ymax: number, data: string) -&gt; (status: nu
is a <strong>cdCanvas</strong><b>*</b> of the Picture canvas.</li>
</ul>
-<pre class="function"><span class="mainFunction">int&nbsp;cdContextRegisterCallback(cdContext *ctx, int cb, int(*func)(cdCanvas* canvas, ...)); [in C]</span>
+</div><div class="function"><pre class="function"><span class="mainFunction">int&nbsp;cdContextRegisterCallback(cdContext *ctx, int cb, int(*func)(cdCanvas* canvas, ...)); [in C]</span>
cd.ContextRegisterCallback(ctx, cb: number, func: function) -&gt; (status: number) [in Lua]</pre>
@@ -114,7 +114,7 @@ cd.ContextRegisterCallback(ctx, cb: number, func: function) -&gt; (status: numbe
create the canvas inside the callback. It works as a&nbsp; <b>
<font>cdCanvasGetSize</font></b> function.</p>
-
+</div>
</body>
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