diff options
Diffstat (limited to 'html/en/func/other.html')
-rw-r--r-- | html/en/func/other.html | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/html/en/func/other.html b/html/en/func/other.html index d334508..5a14387 100644 --- a/html/en/func/other.html +++ b/html/en/func/other.html @@ -11,7 +11,7 @@ <body> <h2 align="center">System</h2> -<pre class="function"><span class="mainFunction">char* <a name="cdVersion">cdVersion</a>(void); [in C]</span> +<div class="function"><pre class="function"><span class="mainFunction">char* <a name="cdVersion">cdVersion</a>(void); [in C]</span> cd.Version() -> (version: string) [in Lua]</pre> @@ -24,15 +24,15 @@ cd.Version() -> (version: string) [in Lua]</pre> functions added to the library; and the build version number represents one or more corrected bugs.</p> -<pre class="function"><span class="mainFunction">char* cdVersionDate(void); [in C] +</div><div class="function"><pre class="function"><span class="mainFunction">char* cdVersionDate(void); [in C] </span> cd.VersionDate() -> (versiondate: string) [in Lua]</pre> <p>Returns the release date of the current version of the library.</p> -<pre class="function"><span class="mainFunction">int cdVersionNumber(void); [in C] +</div><div class="function"><pre class="function"><span class="mainFunction">int cdVersionNumber(void); [in C] </span> cd.VersionNumber() -> (version: number) [in Lua]</pre> <p>Returns the current version number of the library.</p> -<pre class="function">[in C] +</div><div class="function"><pre class="function">[in C] <span class="mainFunction">CD_NAME</span> "CD - Canvas Draw" <span class="mainFunction">CD_DESCRIPTION</span> "A 2D Graphics Library" <span class="mainFunction">CD_COPYRIGHT</span> "Copyright (C) 1994-2007 Tecgraf/PUC-Rio and PETROBRAS S/A" @@ -50,10 +50,10 @@ cd._VERSION_NUMBER</pre> <p>Useful definitions. They have the same value returned by <b>cdVersion</b>* functions, except that they do not include the build number.</p> - +</div> <hr> <h2 align="center">Metafile Interpretation</h2> -<pre class="function"><span class="mainFunction">int cdCanvasPlay(cdCanvas* canvas, cdContext* ctx, int xmin, int xmax, int ymin, int ymax, void *data); [in C]</span> +<div class="function"><pre class="function"><span class="mainFunction">int cdCanvasPlay(cdCanvas* canvas, cdContext* ctx, int xmin, int xmax, int ymin, int ymax, void *data); [in C]</span> canvas:Play(ctx, xmin, xmax, ymin, ymax: number, data: string) -> (status: number) [in Lua]</pre> @@ -90,7 +90,7 @@ canvas:Play(ctx, xmin, xmax, ymin, ymax: number, data: string) -> (status: nu is a <strong>cdCanvas</strong><b>*</b> of the Picture canvas.</li> </ul> -<pre class="function"><span class="mainFunction">int cdContextRegisterCallback(cdContext *ctx, int cb, int(*func)(cdCanvas* canvas, ...)); [in C]</span> +</div><div class="function"><pre class="function"><span class="mainFunction">int cdContextRegisterCallback(cdContext *ctx, int cb, int(*func)(cdCanvas* canvas, ...)); [in C]</span> cd.ContextRegisterCallback(ctx, cb: number, func: function) -> (status: number) [in Lua]</pre> @@ -114,7 +114,7 @@ cd.ContextRegisterCallback(ctx, cb: number, func: function) -> (status: numbe create the canvas inside the callback. It works as a <b> <font>cdCanvasGetSize</font></b> function.</p> - +</div> </body> </html>
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