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diff --git a/html/en/func/server.html b/html/en/func/server.html new file mode 100644 index 0000000..6663de5 --- /dev/null +++ b/html/en/func/server.html @@ -0,0 +1,84 @@ +<!doctype HTML PUBLIC "-//IETF//DTD HTML//EN"> +<html> + +<head> +<meta http-equiv="Content-Language" content="en-us"> +<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> +<title>Server Images</title> +<link rel="stylesheet" type="text/css" href="../../style.css"> +</head> + +<body> + +<h2 align="center">Server Images</h2> + + <p>It is a high performance image compatible with a specific canvas. It is + faster than user image functions, but less flexible. It is commonly used for + off-screen drawing in Window Systems. </p> + <p>You can make gets and puts on several canvases but they must be created + using the same driver. It is possible to specify a part of the image to be + drawn, but it is not possible to zoom.</p> + <p>It is called "server" images because the data is stored in a system private + format, that the application (or the client) does not have access.</p> + <p>To create a server image there must be an active canvas of a driver with + server image support.</p> + +<hr> +<pre class="function"><span class="mainFunction">cdImage* <a name="cdCreateImage">cdCanvasCreateImage</a>(cdCanvas* canvas, int w, int h); [in C]</span> + +canvas:CreateImage(w, h: number) -> (image: cdImage) [in Lua]</pre> + + <p>Creates a compatible image with size = <b><tt>w x h</tt></b> pixels. A + compatible image has the same color representation (number of bits per pixel) + of the active canvas. Once the server image is created it is independent of + the active canvas. The server image can only be used with an other canvas of + the same type as the canvas that was active when the image was created. The + default background is the same as the canvas, <strong><tt>CD_WHITE</tt></strong>.</p> + +<pre class="function"><span class="mainFunction">void <a name="cdKillImage">cdKillImage</a>(cdImage* image); [in C]</span> + +image:KillImage() [in Lua]</pre> + + <p>Liberates memory allocated for the image. If this function is not called in + Lua, the garbage collector will call it.</p> + +<pre class="function"><span class="mainFunction">void <a name="cdGetImage">cdCanvasGetImage</a>(cdCanvas* canvas, cdImage* image, int x, int y); [in C]</span> + +canvas:GetImage(image: cdImage; x, y: number) [in Lua]</pre> + + <p>Copies a rectangular region from the current rectangular context to the + memory <strong>(</strong><b><tt>image</tt></b><strong>)</strong>. <b><tt>(x,y)</tt></b> + is the coordinate of the bottom left corner of the rectangular region. The + width and length of the rectangular region are defined in the image structure + (when the image is created).</p> + +<pre class="function"><span class="mainFunction">void <a name="cdPutImageRect">cdCanvasPutImageRect</a>(cdCanvas* canvas, cdImage* image, int x, int y, int xmin, int xmax, int ymin, int ymax); [in C]</span> +void wdCanvasPutImageRect(cdCanvas* canvas, cdImage* image, double x, double y, int xmin, int xmax, int ymin, int ymax); (WC) [in C] + +canvas:PutImageRect(image: cdImage; x, y, xmin, xmax, ymin, ymax: number) [in Lua] +canvas:wPutImageRect(image: cdImage; x, y, xmin, xmax, ymin, ymax: number) (WC) [in Lua]</pre> + + <p>Copies an image in a rectangular region of the canvas with the bottom left + corner in <tt><b>(x,y)</b></tt>. Allows specifying a rectangle inside the + image to be drawn, if <strong><font>xmin</font>, + <font>xmax</font>, <font>ymin</font> </strong> + and <strong><font>ymax</font></strong> are 0, then the whole + image is assumed.</p> + +<pre class="function"><span class="mainFunction">void <a name="cdScrollArea">cdCanvasScrollArea</a>(cdCanvas* canvas, int xmin, int xmax, int ymin, int ymax, int dx, int dy); [in C]</span> + +canvas:ScrollArea(xmin, xmax, ymin, ymax, dx, dy: number) [in Lua]</pre> + + <p>Copies the rectangle defined by the coordinates <b><tt>(xmin,ymin)</tt></b> + and <b><tt>(xmax,ymax)</tt></b> to the rectangle defined by <b><tt> + (xmin+dx,ymin+dy)</tt></b> and <b><tt>(xmax+dx,ymax+dy)</tt></b>. It has the + same effect as <b><tt>cdGetImage</tt></b> followed by <tt><b>cdPutImage</b></tt>, + but it should be faster and does not require the explicit creation of an image + to be executed. Note that the region belonging to the first rectangle, but not + to the second, remains unchanged (the function does not clean this region). + </p> + + +</body> + +</html>
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