diff options
Diffstat (limited to 'html/en/func/wd.html')
-rw-r--r-- | html/en/func/wd.html | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/html/en/func/wd.html b/html/en/func/wd.html index 02fda2e..c7aacff 100644 --- a/html/en/func/wd.html +++ b/html/en/func/wd.html @@ -24,7 +24,8 @@ if the canvas has a small size the picture quality will be poor. To increase picture quality create a canvas with a larger size, if possible.</p> <p>All World Coordinate drawing in all drivers are simulated using other CD - primitives and do NOT depend or use the Transformation matrix.</p> + primitives and do NOT depend or use the <strong>cdCanvasTransform</strong> + transformation matrix.</p> <hr> <pre class="function"><span class="mainFunction">void <a name="wdWindow">wdCanvasWindow</a>(cdCanvas* canvas, double xmin, double xmax, double ymin, double ymax); [in C]</span> @@ -74,7 +75,8 @@ canvas:wSetTransform(sx, sy, tx, ty: number) [in Lua]</pre> <p>Configures the world coordinate system transformation to be used to convert world coordinates (with values in real numbers) into canvas coordinates (with values in integers). The transformation is automatically - set by <strong>wdCanvasWindow</strong> and <strong>wdCanvasViewport</strong>.</p> + set by <strong>wdCanvasWindow</strong> and <strong>wdCanvasViewport</strong>. + This has NO relation with <strong>cdCanvasTransform</strong>.</p> <pre class="function"><span class="mainFunction">void <a name="wdGetTransform">wdCanvasGetTransform</a>(cdCanvas* canvas, double *sx, double *sy, double *tx, double *ty); [in C]</span> canvas:wGetTransform() -> (sx, sy, tx, ty: number) [in Lua]</pre> |