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-rw-r--r--html/en/func/init.html2
-rw-r--r--html/en/func/other.html5
-rw-r--r--html/en/func/region.html4
3 files changed, 7 insertions, 4 deletions
diff --git a/html/en/func/init.html b/html/en/func/init.html
index c6e08b3..9cdee9e 100644
--- a/html/en/func/init.html
+++ b/html/en/func/init.html
@@ -105,7 +105,7 @@ canvas:Deactivate(canvas: cdCanvas) [in Lua]</pre>
<a href="control.html#cdFlush">Flush</a>.</p>
<pre class="function"><span class="mainFunction">int <a name="cdUseContextPlus">cdUseContextPlus</a>(int use); [in C]</span>
-cd.UseContextPlus(use: number) -&gt; (old_use: number) [in Lua]</pre>
+cd.UseContextPlus(use: boolean) -&gt; (old_use: boolean) [in Lua]</pre>
<p>Activates or deactivates the use of an external context for the next calls of the <font face="Courier"><b>
<a href="../func/init.html#cdCreateCanvas">cdCreateCanvas</a></b></font>
function.</p>
diff --git a/html/en/func/other.html b/html/en/func/other.html
index af611ef..b493ae5 100644
--- a/html/en/func/other.html
+++ b/html/en/func/other.html
@@ -96,8 +96,9 @@ cd.ContextRegisterCallback(ctx, cb: number, func: function) -&gt; (status: numbe
<p>Used to customize the behavior of the&nbsp; <b><font>Play</font></b>
function. If you register a known callback function, it will be called during
- the processing loop of <font>cdPlay</font>.</p>
- <p>The callback should return <font>CD_CONTINUE</font>, if it
+ the processing loop of <font><strong>cdCanvasPlay</strong></font>. Returns
+ CD_OK if the specified callback is supported or CD_ERROR otherwise.</p>
+ <p>The callback itself should return <font>CD_CONTINUE</font>, if it
returns <font>CD_ABORT</font>, the <font>cdPlay</font>
function is aborted. The callback identifiers of a given driver must be in the
header file relative to that driver, with prefix &quot;<font>CD_XXYYYCB</font>&quot;,
diff --git a/html/en/func/region.html b/html/en/func/region.html
index e503733..1581180 100644
--- a/html/en/func/region.html
+++ b/html/en/func/region.html
@@ -51,8 +51,10 @@ canvas:RegionCombineMode(mode: number) -&gt; (old_mode: number) [in Lua]</pre>
</font><img src="../../img/regions.gif" border="2" width="297" height="361"></p>
<pre class="function"><span class="mainFunction">int&nbsp;cdCanvasIsPointInRegion(cdCanvas* canvas, int x, int y); [in C]</span>
+int wdCanvasIsPointInRegion(cdCanvas* canvas, double x, double y); (WC) [in C]
-canvas:IsPointInRegion(x, y: number) -&gt; (status: number) [in Lua]</pre>
+canvas:IsPointInRegion(x, y: number) -&gt; (status: boolean) [in Lua]
+canvas:wIsPointInRegion(x, y: number) -&gt; (status: boolean) [in Lua]</pre>
<p>Returns a non zero value if the point is contained inside the current
region.</p>