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-rw-r--r--html/en/func/init.html25
1 files changed, 22 insertions, 3 deletions
diff --git a/html/en/func/init.html b/html/en/func/init.html
index 8b3bccb..a73deea 100644
--- a/html/en/func/init.html
+++ b/html/en/func/init.html
@@ -132,13 +132,13 @@ transparency.</p>
<p>In Lua, when using require&quot;cdluacontextplus&quot; this function will be
automatically called.</p>
-</div><hr><div class="function"><pre class="function"><span class="mainFunction">cdContext*&nbsp;cdCanvasGetContext(cdCanvas *canvas); [in C]</span>
+</div><hr><div class="function"><pre class="function"><span class="mainFunction">cdContext*&nbsp;<a name="cdCanvasGetContext">cdCanvasGetContext</a>(cdCanvas *canvas); [in C]</span>
canvas:GetContext(canvas: cdCanvas) -&gt; (ctx: number) [in Lua]</pre>
<p>Returns the context of a given canvas, which can be compared with the predefined contexts, such as &quot;CD_PS&quot;.</p>
-</div><div class="function"><pre class="function"><span class="mainFunction">int&nbsp;cdContextCaps(cdContext* ctx); [in C]</span>
+</div><div class="function"><pre class="function"><span class="mainFunction">int&nbsp;<a name="cdContextCaps">cdContextCaps</a>(cdContext* ctx); [in C]</span>
cd.ContextCaps(ctx: number) -&gt; (caps: number) [in Lua]</pre>
@@ -181,7 +181,26 @@ cd.ContextCaps(ctx: number) -&gt; (caps: number) [in Lua]</pre>
(Native Window and IUP).</p>
-</div><div class="function"><pre class="function"><span class="mainFunction">int&nbsp;cdCanvasSimulate(cdCanvas* canvas, int mode); [in C]</span>
+</div><div class="function"><pre class="function"><span class="mainFunction">int&nbsp;<a name="cdContextType">cdContextType</a>(cdContext* ctx); [in C]</span>
+
+cd.ContextType(ctx: number) -&gt; (type: number) [in Lua]</pre>
+
+ <p>Returns the type of the context:</p>
+
+ <p>CD_CTX_WINDOW - GUI window based<br>
+CD_CTX_DEVICE - device based (clipboard, printer, picture)<br>
+CD_CTX_IMAGE - server or client image based, including double buffer based <br>
+ CD_CTX_FILE - metafile based</p>
+
+
+</div><div class="function"><pre class="function"><span class="mainFunction">int&nbsp;<a name="cdContextIsPlus">cdContextIsPlus</a>(cdContext* ctx); [in C]</span>
+
+cd.ContextIsPlus(ctx: number) -&gt; (plus: boolean) [in Lua]</pre>
+
+ <p>Returns if it is a context plus.</p>
+
+
+</div><div class="function"><pre class="function"><span class="mainFunction">int&nbsp;<a name="cdCanvasSimulate">cdCanvasSimulate</a>(cdCanvas* canvas, int mode); [in C]</span>
canvas:Simulate(mode: number) -&gt; (old_mode: number) [in Lua]</pre>