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-rw-r--r--mak.vc6/cdlua3.dsp99
1 files changed, 0 insertions, 99 deletions
diff --git a/mak.vc6/cdlua3.dsp b/mak.vc6/cdlua3.dsp
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index 3824cd5..0000000
--- a/mak.vc6/cdlua3.dsp
+++ /dev/null
@@ -1,99 +0,0 @@
-# Microsoft Developer Studio Project File - Name="cdlua3" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 6.00
-# ** DO NOT EDIT **
-
-# TARGTYPE "Win32 (x86) Static Library" 0x0104
-
-CFG=cdlua3 - Win32 Debug
-!MESSAGE This is not a valid makefile. To build this project using NMAKE,
-!MESSAGE use the Export Makefile command and run
-!MESSAGE
-!MESSAGE NMAKE /f "cdlua3.mak".
-!MESSAGE
-!MESSAGE You can specify a configuration when running NMAKE
-!MESSAGE by defining the macro CFG on the command line. For example:
-!MESSAGE
-!MESSAGE NMAKE /f "cdlua3.mak" CFG="cdlua3 - Win32 Debug"
-!MESSAGE
-!MESSAGE Possible choices for configuration are:
-!MESSAGE
-!MESSAGE "cdlua3 - Win32 Debug" (based on "Win32 (x86) Static Library")
-!MESSAGE
-
-# Begin Project
-# PROP AllowPerConfigDependencies 0
-# PROP Scc_ProjName ""
-# PROP Scc_LocalPath ""
-CPP=cl.exe
-MTL=midl.exe
-RSC=rc.exe
-
-!IF "$(CFG)" == "cdlua3 - Win32 Debug"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "..\lib"
-# PROP BASE Intermediate_Dir "..\obj\cdlua3"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "..\lib"
-# PROP Intermediate_Dir "..\obj\cdlua3"
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /MT /I "..\include" /I "..\..\lua\include" /Z7 /W4 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_CRT_SECURE_NO_DEPRECATE" /Fo"..\obj\cdlua3/" /Fd"..\obj\cdlua3/" /GZ /c /GX
-# ADD CPP /nologo /MT /I "..\include" /I "..\..\lua\include" /Z7 /W4 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_CRT_SECURE_NO_DEPRECATE" /Fo"..\obj\cdlua3/" /Fd"..\obj\cdlua3/" /GZ /c /GX
-# ADD BASE MTL /nologo /win32
-# ADD MTL /nologo /win32
-# ADD BASE RSC /l 1046
-# ADD RSC /l 1046
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo /out:"..\lib\cdlua3.lib"
-# ADD LIB32 /nologo /out:"..\lib\cdlua3.lib"
-
-!ENDIF
-
-# Begin Target
-
-# Name "cdlua3 - Win32 Debug"
-# Begin Source File
-
-SOURCE=..\src\lua3\cdlua.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\src\lua3\cdlua.def
-# End Source File
-# Begin Source File
-
-SOURCE=..\include\cdlua.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\include\cdlua3_private.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\src\lua3\cdluactx.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\src\lua3\cdvoid.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\src\lua3\cdvoid.h
-# End Source File
-# Begin Source File
-
-SOURCE=..\src\lua3\toluacd.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\src\lua3\toluawd.c
-# End Source File
-# End Target
-# End Project
-