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+# Microsoft Developer Studio Project File - Name="cdx11" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=cdx11 - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "cdx11.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "cdx11.mak" CFG="cdx11 - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "cdx11 - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "cdx11 - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "..\lib"
+# PROP BASE Intermediate_Dir "..\obj"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\lib"
+# PROP Intermediate_Dir "..\obj"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MT /I "..\include" /I "..\src" /I "..\src\drv" /I "..\src\iup" /I "..\src\x11" /I "..\src\sim" /I "C:\LNG\x11inc" /I "..\..\iup\include" /Z7 /W4 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "CD_NO_OLD_INTERFACE" /D "_CRT_SECURE_NO_DEPRECATE" /Fp".\..\obj/cdx11.pch" /Fo"$(IntDir)/" /Fd"..\obj\" /GZ /c /GX
+# ADD CPP /nologo /MT /I "..\include" /I "..\src" /I "..\src\drv" /I "..\src\iup" /I "..\src\x11" /I "..\src\sim" /I "C:\LNG\x11inc" /I "..\..\iup\include" /Z7 /W4 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "CD_NO_OLD_INTERFACE" /D "_CRT_SECURE_NO_DEPRECATE" /Fp".\..\obj/cdx11.pch" /Fo"$(IntDir)/" /Fd"..\obj\" /GZ /c /GX
+# ADD BASE MTL /nologo /win32
+# ADD MTL /nologo /win32
+# ADD BASE RSC /l 1046
+# ADD RSC /l 1046
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\lib\cdx11.lib"
+# ADD LIB32 /nologo /out:"..\lib\cdx11.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "cdx11 - Win32 Debug"
+# Begin Source File
+
+SOURCE=..\src\x11\cdx11.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\src\x11\cdx11.h
+
+!IF "$(CFG)" == "cdx11 - Win32 Debug"
+
+# PROP Ignore_Default_Tool 1
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\src\x11\cdxclp.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\src\x11\cdxdbuf.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\src\x11\cdximg.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\src\x11\cdxnative.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\src\x11\xvertex.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\src\x11\xvertex.h
+
+!IF "$(CFG)" == "cdx11 - Win32 Debug"
+
+# PROP Ignore_Default_Tool 1
+!ENDIF
+
+# End Source File
+# End Target
+# End Project
+