diff options
Diffstat (limited to 'src/ftgl/FTGlyph/FTTextureGlyph.cpp')
-rw-r--r-- | src/ftgl/FTGlyph/FTTextureGlyph.cpp | 153 |
1 files changed, 153 insertions, 0 deletions
diff --git a/src/ftgl/FTGlyph/FTTextureGlyph.cpp b/src/ftgl/FTGlyph/FTTextureGlyph.cpp new file mode 100644 index 0000000..a9cf2e8 --- /dev/null +++ b/src/ftgl/FTGlyph/FTTextureGlyph.cpp @@ -0,0 +1,153 @@ +/* + * FTGL - OpenGL font library + * + * Copyright (c) 2001-2004 Henry Maddocks <ftgl@opengl.geek.nz> + * Copyright (c) 2008 Sam Hocevar <sam@zoy.org> + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY + * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include "config.h" + +#include <math.h> + +#include "FTGL/ftgl.h" + +#include "FTInternals.h" +#include "FTTextureGlyphImpl.h" + + +// +// FTGLTextureGlyph +// + + +FTTextureGlyph::FTTextureGlyph(FT_GlyphSlot glyph, int id, int xOffset, + int yOffset, int width, int height) : + FTGlyph(new FTTextureGlyphImpl(glyph, id, xOffset, yOffset, width, height)) +{} + + +FTTextureGlyph::~FTTextureGlyph() +{} + + +const FTPoint& FTTextureGlyph::Render(const FTPoint& pen, int renderMode) +{ + FTTextureGlyphImpl *myimpl = dynamic_cast<FTTextureGlyphImpl *>(impl); + return myimpl->RenderImpl(pen, renderMode); +} + + +// +// FTGLTextureGlyphImpl +// + + +GLint FTTextureGlyphImpl::activeTextureID = 0; + +FTTextureGlyphImpl::FTTextureGlyphImpl(FT_GlyphSlot glyph, int id, int xOffset, + int yOffset, int width, int height) +: FTGlyphImpl(glyph), + destWidth(0), + destHeight(0), + glTextureID(id) +{ + /* FIXME: need to propagate the render mode all the way down to + * here in order to get FT_RENDER_MODE_MONO aliased fonts. + */ + + err = FT_Render_Glyph(glyph, FT_RENDER_MODE_NORMAL); + if(err || glyph->format != ft_glyph_format_bitmap) + { + return; + } + + FT_Bitmap bitmap = glyph->bitmap; + + destWidth = bitmap.width; + destHeight = bitmap.rows; + + if(destWidth && destHeight) + { + glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); + glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE); + glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + + glBindTexture(GL_TEXTURE_2D, glTextureID); + glTexSubImage2D(GL_TEXTURE_2D, 0, xOffset, yOffset, destWidth, destHeight, GL_ALPHA, GL_UNSIGNED_BYTE, bitmap.buffer); + + glPopClientAttrib(); + } + + +// 0 +// +----+ +// | | +// | | +// | | +// +----+ +// 1 + + uv[0].X(static_cast<float>(xOffset) / static_cast<float>(width)); + uv[0].Y(static_cast<float>(yOffset) / static_cast<float>(height)); + uv[1].X(static_cast<float>(xOffset + destWidth) / static_cast<float>(width)); + uv[1].Y(static_cast<float>(yOffset + destHeight) / static_cast<float>(height)); + + corner = FTPoint(glyph->bitmap_left, glyph->bitmap_top); +} + + +FTTextureGlyphImpl::~FTTextureGlyphImpl() +{} + + +const FTPoint& FTTextureGlyphImpl::RenderImpl(const FTPoint& pen, + int renderMode) +{ + float dx, dy; + + if(activeTextureID != glTextureID) + { + glBindTexture(GL_TEXTURE_2D, (GLuint)glTextureID); + activeTextureID = glTextureID; + } + + dx = floor(pen.Xf() + corner.Xf()); + dy = floor(pen.Yf() + corner.Yf()); + + glBegin(GL_QUADS); + glTexCoord2f(uv[0].Xf(), uv[0].Yf()); + glVertex2f(dx, dy); + + glTexCoord2f(uv[0].Xf(), uv[1].Yf()); + glVertex2f(dx, dy - destHeight); + + glTexCoord2f(uv[1].Xf(), uv[1].Yf()); + glVertex2f(dx + destWidth, dy - destHeight); + + glTexCoord2f(uv[1].Xf(), uv[0].Yf()); + glVertex2f(dx + destWidth, dy); + glEnd(); + + return advance; +} + |