diff options
Diffstat (limited to 'src/sim/sim_primitives.c')
-rw-r--r-- | src/sim/sim_primitives.c | 1472 |
1 files changed, 1060 insertions, 412 deletions
diff --git a/src/sim/sim_primitives.c b/src/sim/sim_primitives.c index a0a2e77..fc0c96c 100644 --- a/src/sim/sim_primitives.c +++ b/src/sim/sim_primitives.c @@ -11,35 +11,30 @@ #include "cd.h" #include "cd_private.h" -#include "cd_truetype.h" -#include "sim.h" -void cdlineSIM(cdCtxCanvas* ctxcanvas, int x1, int y1, int x2, int y2) + +void cdSimLine(cdCtxCanvas* ctxcanvas, int x1, int y1, int x2, int y2) { cdCanvas* canvas = ((cdCtxCanvasBase*)ctxcanvas)->canvas; - int old_use_matrix = canvas->use_matrix; - - if (canvas->use_matrix && !canvas->invert_yaxis) - { - cdMatrixTransformPoint(canvas->matrix, x1, y1, &x1, &y1); - cdMatrixTransformPoint(canvas->matrix, x2, y2, &x2, &y2); - } - - /* must disable transformation here, because line simulation use cxPixel */ - canvas->use_matrix = 0; - - if(canvas->line_width > 1) - simLineThick(canvas, x1, y1, x2, y2); - else - simLineThin(canvas, x1, y1, x2, y2); + cdPoint poly[2]; + poly[0].x = x1; poly[0].y = y1; + poly[1].x = x2; poly[1].y = y2; + canvas->cxPoly(canvas->ctxcanvas, CD_OPEN_LINES, poly, 2); +} - canvas->use_matrix = old_use_matrix; +void cdfSimLine(cdCtxCanvas* ctxcanvas, double x1, double y1, double x2, double y2) +{ + cdCanvas* canvas = ((cdCtxCanvasBase*)ctxcanvas)->canvas; + cdfPoint poly[2]; + poly[0].x = x1; poly[0].y = y1; + poly[1].x = x2; poly[1].y = y2; + canvas->cxFPoly(canvas->ctxcanvas, CD_OPEN_LINES, poly, 2); } -void cdrectSIM(cdCtxCanvas* ctxcanvas, int xmin, int xmax, int ymin, int ymax) +void cdSimRect(cdCtxCanvas* ctxcanvas, int xmin, int xmax, int ymin, int ymax) { cdCanvas* canvas = ((cdCtxCanvasBase*)ctxcanvas)->canvas; - cdPoint poly[5]; /* leave room of one more point */ + cdPoint poly[5]; /* leave room for one more point */ poly[0].x = xmin; poly[0].y = ymin; poly[1].x = xmin; poly[1].y = ymax; poly[2].x = xmax; poly[2].y = ymax; @@ -47,59 +42,42 @@ void cdrectSIM(cdCtxCanvas* ctxcanvas, int xmin, int xmax, int ymin, int ymax) canvas->cxPoly(canvas->ctxcanvas, CD_CLOSED_LINES, poly, 4); } -void cdboxSIM(cdCtxCanvas* ctxcanvas, int xmin, int xmax, int ymin, int ymax) +void cdfSimRect(cdCtxCanvas *ctxcanvas, double xmin, double xmax, double ymin, double ymax) { + /* can be used only by drivers that implement cxFPoly */ cdCanvas* canvas = ((cdCtxCanvasBase*)ctxcanvas)->canvas; - - if (canvas->use_matrix) - { - cdPoint poly[5]; /* leave room of one more point */ - poly[0].x = xmin; poly[0].y = ymin; - poly[1].x = xmin; poly[1].y = ymax; - poly[2].x = xmax; poly[2].y = ymax; - poly[3].x = xmax; poly[3].y = ymin; - canvas->cxPoly(canvas->ctxcanvas, CD_FILL, poly, 4); - } - else - { - cdSimulation* simulation = canvas->simulation; - int y; - - /* must set line attributes here, because fill simulation use cxLine and cxPixel */ - int old_line_style = cdCanvasLineStyle(canvas, CD_CONTINUOUS); - int old_line_width = cdCanvasLineWidth(canvas, 1); - - for(y=ymin;y<=ymax;y++) - simFillHorizLine(simulation, xmin, y, xmax); - - cdCanvasLineStyle(canvas, old_line_style); - cdCanvasLineWidth(canvas, old_line_width); - } + cdfPoint poly[5]; /* leave room for one more point */ + poly[0].x = xmin; poly[0].y = ymin; + poly[1].x = xmin; poly[1].y = ymax; + poly[2].x = xmax; poly[2].y = ymax; + poly[3].x = xmax; poly[3].y = ymin; + canvas->cxFPoly(canvas->ctxcanvas, CD_CLOSED_LINES, poly, 4); } -void cdfSimBox(cdCtxCanvas *ctxcanvas, double xmin, double xmax, double ymin, double ymax) +void cdSimBox(cdCtxCanvas* ctxcanvas, int xmin, int xmax, int ymin, int ymax) { cdCanvas* canvas = ((cdCtxCanvasBase*)ctxcanvas)->canvas; - cdfPoint poly[5]; /* leave room of one more point */ + cdPoint poly[5]; /* leave room for one more point */ poly[0].x = xmin; poly[0].y = ymin; poly[1].x = xmin; poly[1].y = ymax; poly[2].x = xmax; poly[2].y = ymax; poly[3].x = xmax; poly[3].y = ymin; - canvas->cxFPoly(canvas->ctxcanvas, CD_FILL, poly, 4); + canvas->cxPoly(canvas->ctxcanvas, CD_FILL, poly, 4); } -void cdfSimRect(cdCtxCanvas *ctxcanvas, double xmin, double xmax, double ymin, double ymax) +void cdfSimBox(cdCtxCanvas *ctxcanvas, double xmin, double xmax, double ymin, double ymax) { + /* can be used only by drivers that implement cxFPoly */ cdCanvas* canvas = ((cdCtxCanvasBase*)ctxcanvas)->canvas; - cdfPoint poly[5]; /* leave room of one more point */ + cdfPoint poly[5]; /* leave room for one more point */ poly[0].x = xmin; poly[0].y = ymin; poly[1].x = xmin; poly[1].y = ymax; poly[2].x = xmax; poly[2].y = ymax; poly[3].x = xmax; poly[3].y = ymin; - canvas->cxFPoly(canvas->ctxcanvas, CD_CLOSED_LINES, poly, 4); + canvas->cxFPoly(canvas->ctxcanvas, CD_FILL, poly, 4); } -int simCalcEllipseNumSegments(cdCanvas* canvas, int xc, int yc, int width, int height) +int cdSimCalcEllipseNumSegments(cdCanvas* canvas, int xc, int yc, int width, int height) { int n, dx, dy, hd; int w2 = width/2; @@ -137,40 +115,47 @@ int simCalcEllipseNumSegments(cdCanvas* canvas, int xc, int yc, int width, int h return n; } -void cdarcSIM(cdCtxCanvas* ctxcanvas, int xc, int yc, int width, int height, double angle1, double angle2) +static void sFixAngles(cdCanvas* canvas, double *angle1, double *angle2) +{ + if (canvas->invert_yaxis) + { + double temp = 360 - *angle1; // TO CHECK + *angle1 = 360 - *angle2; + *angle2 = temp; + + *angle1 *= CD_DEG2RAD; + *angle2 *= CD_DEG2RAD; + } + else + { + *angle1 *= CD_DEG2RAD; + *angle2 *= CD_DEG2RAD; + } +} + +static cdPoint* sPolyAddArc(cdCanvas* canvas, cdPoint* poly, int *n, int xc, int yc, int width, int height, double angle1, double angle2) { - cdCanvas* canvas = ((cdCtxCanvasBase*)ctxcanvas)->canvas; double c, s, sx, sy, x, y, prev_x, prev_y; double da; - int i, yc2 = 2*yc, p = 0, - last_xi_a = -65535, - last_yi_a = -65535, - last_xi_b = -65535, - last_yi_b = -65535; - cdPoint* poly = NULL; + int i, K, k, yc2 = 2*yc, p = 0, new_n; /* number of segments of equivalent poligonal for a full ellipse */ - int n = simCalcEllipseNumSegments(canvas, xc, yc, width, height); + K = cdSimCalcEllipseNumSegments(canvas, xc, yc, width, height); - /* Use special floating point anti-alias line draw when - line_width==1, and NOT using cdlineSIM. */ - if (canvas->line_width > 1 || canvas->cxLine != cdlineSIM) - { - poly = (cdPoint*)malloc(sizeof(cdPoint)*(n+1)); /* n+1 points */ - if (!poly) return; - } + sFixAngles(canvas, &angle1, &angle2); /* number of segments for the arc */ - n = cdRound((fabs(angle2-angle1)*n)/360); - if (n < 1) n = 1; + K = cdRound((fabs(angle2-angle1)*K)/(360*CD_DEG2RAD)); + if (K < 1) K = 1; - /* converts degrees into radians */ - angle1 *= CD_DEG2RAD; - angle2 *= CD_DEG2RAD; + new_n = *n + K+1; /* add room for K+1 samples */ + poly = (cdPoint*)realloc(poly, sizeof(cdPoint)*new_n); + if (!poly) return NULL; + i = *n; /* generates arc points at origin with axis x and y */ - da = (angle2-angle1)/n; + da = (angle2-angle1)/K; c = cos(da); s = sin(da); sx = -(width*s)/height; @@ -180,100 +165,58 @@ void cdarcSIM(cdCtxCanvas* ctxcanvas, int xc, int yc, int width, int height, dou y = (height/2.0f)*sin(angle1); prev_x = x; prev_y = y; - if (poly) - { - poly[0].x = _cdRound(x)+xc; - poly[0].y = _cdRound(y)+yc; - if (canvas->invert_yaxis) /* must invert because of the angle orientation */ - poly[0].y = yc2 - poly[0].y; + poly[i].x = _cdRound(x)+xc; + poly[i].y = _cdRound(y)+yc; - p = 1; - } - else - simLineStyleNoReset = 1; + if (canvas->invert_yaxis) /* must invert because of the angle orientation */ + poly[i].y = yc2 - poly[i].y; - for (i = 1; i < n+1; i++) /* n+1 points */ + p = i+1; + for (k = 1; k < K+1; k++) { x = c*prev_x + sx*prev_y; y = sy*prev_x + c*prev_y; - if (poly) - { - poly[p].x = _cdRound(x)+xc; - poly[p].y = _cdRound(y)+yc; - - if (canvas->invert_yaxis) /* must invert because of the angle orientation */ - poly[p].y = yc2 - poly[p].y; - - if (poly[p-1].x != poly[p].x || poly[p-1].y != poly[p].y) - p++; - } - else - { - int old_use_matrix = canvas->use_matrix; - double x1 = prev_x+xc, - y1 = prev_y+yc, - x2 = x+xc, - y2 = y+yc; - - if (canvas->use_matrix && !canvas->invert_yaxis) - { - cdfMatrixTransformPoint(canvas->matrix, x1, y1, &x1, &y1); - cdfMatrixTransformPoint(canvas->matrix, x2, y2, &x2, &y2); - } - - /* must disable transformation here, because line simulation use cxPixel */ - canvas->use_matrix = 0; - - if (canvas->invert_yaxis) /* must invert because of the angle orientation */ - { - y1 = yc2 - y1; - y2 = yc2 - y2; - } + poly[p].x = _cdRound(x)+xc; + poly[p].y = _cdRound(y)+yc; - simfLineThin(canvas, x1, y1, x2, y2, &last_xi_a, &last_yi_a, &last_xi_b, &last_yi_b); + if (canvas->invert_yaxis) /* must invert because of the angle orientation */ + poly[p].y = yc2 - poly[p].y; - canvas->use_matrix = old_use_matrix; - } + if (poly[p-1].x != poly[p].x || + poly[p-1].y != poly[p].y) + p++; prev_x = x; prev_y = y; } - if (poly) - { - canvas->cxPoly(canvas->ctxcanvas, CD_OPEN_LINES, poly, p); - free(poly); - } - else - simLineStyleNoReset = 0; + *n = new_n; + return poly; } -void cdfSimArc(cdCtxCanvas *ctxcanvas, double xc, double yc, double width, double height, double angle1, double angle2) +static cdfPoint* sfPolyAddArc(cdCanvas* canvas, cdfPoint* poly, int *n, double xc, double yc, double width, double height, double angle1, double angle2) { - cdCanvas* canvas = ((cdCtxCanvasBase*)ctxcanvas)->canvas; double c, s, sx, sy, x, y, prev_x, prev_y, da; - int i, p; - cdfPoint* poly = NULL; + int i, k, p, new_n; /* number of segments of equivalent poligonal for a full ellipse */ - int n = simCalcEllipseNumSegments(canvas, (int)xc, (int)yc, (int)width, (int)height); + int K = cdSimCalcEllipseNumSegments(canvas, (int)xc, (int)yc, (int)width, (int)height); - poly = (cdfPoint*)malloc(sizeof(cdfPoint)*(n+1)); /* n+1 points */ - if (!poly) return; + sFixAngles(canvas, &angle1, &angle2); /* number of segments for the arc */ - n = cdRound((fabs(angle2-angle1)*n)/360); - if (n < 1) n = 1; + K = cdRound((fabs(angle2-angle1)*K)/(360*CD_DEG2RAD)); + if (K < 1) K = 1; - /* converts degrees into radians */ - angle1 *= CD_DEG2RAD; - angle2 *= CD_DEG2RAD; + new_n = *n + K+1; /* add room for K+1 samples */ + poly = (cdfPoint*)realloc(poly, sizeof(cdfPoint)*new_n); + if (!poly) return NULL; + i = *n; - /* generates arc points at origin with axis x and y */ - - da = (angle2-angle1)/n; + /* generates arc points at origin with axis x and y */ + da = (angle2-angle1)/K; c = cos(da); s = sin(da); sx = -(width*s)/height; @@ -283,12 +226,12 @@ void cdfSimArc(cdCtxCanvas *ctxcanvas, double xc, double yc, double width, doubl y = (height/2.0f)*sin(angle1); prev_x = x; prev_y = y; - poly[0].x = x+xc; - poly[0].y = y+yc; + poly[i].x = x+xc; + poly[i].y = y+yc; - p = 1; + p = i+1; - for (i = 1; i < n+1; i++) /* n+1 points */ + for (k = 1; k < K+1; k++) /* K+1 points */ { x = c*prev_x + sx*prev_y; y = sy*prev_x + c*prev_y; @@ -304,344 +247,1049 @@ void cdfSimArc(cdCtxCanvas *ctxcanvas, double xc, double yc, double width, doubl prev_y = y; } - canvas->cxFPoly(canvas->ctxcanvas, CD_OPEN_LINES, poly, p); - free(poly); + *n = new_n; + return poly; } -void cdfSimElipse(cdCtxCanvas* ctxcanvas, double xc, double yc, double width, double height, double angle1, double angle2, int sector) +void cdSimArc(cdCtxCanvas* ctxcanvas, int xc, int yc, int width, int height, double angle1, double angle2) { cdCanvas* canvas = ((cdCtxCanvasBase*)ctxcanvas)->canvas; - double c, s, sx, sy, x, y, prev_x, prev_y, da; - int i, p; - cdfPoint* poly; + int n; + cdPoint* poly = NULL; - /* number of segments of equivalent poligonal for a full ellipse */ - int n = simCalcEllipseNumSegments(canvas, (int)xc, (int)yc, (int)width, (int)height); + if (canvas->line_width == 1 && canvas->cxFPoly) + { + cdfSimArc(ctxcanvas, (double)xc, (double)yc, (double)width, (double)height, angle1, angle2); + return; + } - /* number of segments for the arc */ - n = cdRound(((angle2-angle1)*n)/360); - if (n < 1) n = 1; + poly = sPolyAddArc(canvas, poly, &n, xc, yc, width, height, angle1, angle2); - poly = (cdfPoint*)malloc(sizeof(cdfPoint)*(n+2+1)); /* n+1 points +1 center */ + if (poly) + { + canvas->cxPoly(canvas->ctxcanvas, CD_OPEN_LINES, poly, n); + free(poly); + } +} - /* converts degrees into radians */ - angle1 *= CD_DEG2RAD; - angle2 *= CD_DEG2RAD; +void cdfSimArc(cdCtxCanvas *ctxcanvas, double xc, double yc, double width, double height, double angle1, double angle2) +{ + /* can be used only by drivers that implement cxFPoly */ + cdCanvas* canvas = ((cdCtxCanvasBase*)ctxcanvas)->canvas; + int n; + cdfPoint* poly = NULL; - /* generates arc points at origin with axis x and y */ + poly = sfPolyAddArc(canvas, poly, &n, xc, yc, width, height, angle1, angle2); - da = (angle2-angle1)/n; - c = cos(da); - s = sin(da); - sx = -(width*s)/height; - sy = (height*s)/width; + if (poly) + { + canvas->cxFPoly(canvas->ctxcanvas, CD_OPEN_LINES, poly, n); + free(poly); + } +} - x = xc + (width/2.0)*cos(angle1); - y = yc + (height/2.0)*sin(angle1); - prev_x = x; - prev_y = y; +static void sElipse(cdCtxCanvas* ctxcanvas, int xc, int yc, int width, int height, double angle1, double angle2, int sector) +{ + cdCanvas* canvas = ((cdCtxCanvasBase*)ctxcanvas)->canvas; + int n; + cdPoint* poly = NULL; - poly[0].x = x; - poly[0].y = y; - p = 1; + poly = sPolyAddArc(canvas, poly, &n, xc, yc, width, height, angle1, angle2); - for (i = 1; i < n+1; i++) /* n+1 points */ + if (poly[n-1].x != poly[0].x || + poly[n-1].y != poly[0].y) { - x = xc + c*(prev_x-xc) + sx*(prev_y-yc); - y = yc + sy*(prev_x-xc) + c*(prev_y-yc); - - poly[p].x = x; - poly[p].y = y; + n++; + poly = (cdPoint*)realloc(poly, sizeof(cdPoint)*n); + if (!poly) return; - if (poly[p-1].x != poly[p].x || poly[p-1].y != poly[p].y) - p++; + if (sector) /* cdSector */ + { + /* add center */ + poly[n-1].x = xc; + poly[n-1].y = yc; + } + else /* cdChord */ + { + /* add initial point */ + poly[n-1].x = poly[0].x; + poly[n-1].y = poly[0].y; + } + } - prev_x = x; - prev_y = y; + if (poly) + { + canvas->cxPoly(canvas->ctxcanvas, CD_FILL, poly, n); + free(poly); } +} - if (poly[p-1].x != poly[0].x || poly[p-1].y != poly[0].y) +static void sfElipse(cdCtxCanvas* ctxcanvas, double xc, double yc, double width, double height, double angle1, double angle2, int sector) +{ + /* can be used only by drivers that implement cxFPoly */ + cdCanvas* canvas = ((cdCtxCanvasBase*)ctxcanvas)->canvas; + int n; + cdfPoint* poly = NULL; + + poly = sfPolyAddArc(canvas, poly, &n, xc, yc, width, height, angle1, angle2); + + if (poly[n-1].x != poly[0].x || + poly[n-1].y != poly[0].y) { + n++; + poly = (cdfPoint*)realloc(poly, sizeof(cdfPoint)*n); + if (!poly) return; + if (sector) /* cdSector */ { /* add center */ - poly[p].x = xc; - poly[p].y = yc; + poly[n-1].x = xc; + poly[n-1].y = yc; } else /* cdChord */ { /* add initial point */ - poly[p].x = poly[0].x; - poly[p].y = poly[0].y; + poly[n-1].x = poly[0].x; + poly[n-1].y = poly[0].y; } - p++; } - canvas->cxFPoly(canvas->ctxcanvas, CD_FILL, poly, p); - free(poly); + if (poly) + { + canvas->cxFPoly(canvas->ctxcanvas, CD_FILL, poly, n); + free(poly); + } } -static void cdSimElipse(cdCtxCanvas* ctxcanvas, int xc, int yc, int width, int height, double angle1, double angle2, int sector) +void cdSimSector(cdCtxCanvas* ctxcanvas, int xc, int yc, int width, int height, double angle1, double angle2) { - cdCanvas* canvas = ((cdCtxCanvasBase*)ctxcanvas)->canvas; - float c, s, sx, sy, x, y, prev_x, prev_y; - double da; - int i, p, yc2 = 2*yc; - cdPoint* poly; + sElipse(ctxcanvas, xc, yc, width, height, angle1, angle2, 1); +} - /* number of segments of equivalent poligonal for a full ellipse */ - int n = simCalcEllipseNumSegments(canvas, xc, yc, width, height); +void cdSimChord(cdCtxCanvas* ctxcanvas, int xc, int yc, int width, int height, double angle1, double angle2) +{ + sElipse(ctxcanvas, xc, yc, width, height, angle1, angle2, 0); +} - /* number of segments for the arc */ - n = cdRound(((angle2-angle1)*n)/360); - if (n < 1) n = 1; +void cdfSimSector(cdCtxCanvas *ctxcanvas, double xc, double yc, double w, double h, double a1, double a2) +{ + sfElipse(ctxcanvas, xc, yc, w, h, a1, a2, 0); +} - poly = (cdPoint*)malloc(sizeof(cdPoint)*(n+2+1)); /* n+1 points +1 center */ +void cdfSimChord(cdCtxCanvas *ctxcanvas, double xc, double yc, double w, double h, double a1, double a2) +{ + sfElipse(ctxcanvas, xc, yc, w, h, a1, a2, 0); +} - /* converts degrees into radians */ - angle1 *= CD_DEG2RAD; - angle2 *= CD_DEG2RAD; +/**************************************************************/ +/* Quick and Simple Bezier Curve Drawing --- Robert D. Miller */ +/* Graphics GEMS V */ +/**************************************************************/ - /* generates arc points at origin with axis x and y */ +/* Setup Bezier coefficient array once for each control polygon. + */ +static void sBezierForm(cdPoint start, const cdPoint* p, cdfPoint* c) +{ + int k; + static int choose[4] = {1, 3, 3, 1}; + for (k = 0; k < 4; k++) + { + if (k == 0) + { + c[k].x = start.x * choose[k]; + c[k].y = start.y * choose[k]; + } + else + { + c[k].x = p[k-1].x * choose[k]; + c[k].y = p[k-1].y * choose[k]; + } + } +} - da = (angle2-angle1)/n; - c = (float)cos(da); - s = (float)sin(da); - sx = -(width*s)/height; - sy = (height*s)/width; +static void sfBezierForm(cdfPoint start, const cdfPoint* p, cdfPoint* c) +{ + int k; + static int choose[4] = {1, 3, 3, 1}; + for (k = 0; k < 4; k++) + { + if (k == 0) + { + c[k].x = start.x * choose[k]; + c[k].y = start.y * choose[k]; + } + else + { + c[k].x = p[k-1].x * choose[k]; + c[k].y = p[k-1].y * choose[k]; + } + } +} - x = xc + (width/2.0f)*(float)cos(angle1); - y = yc + (height/2.0f)*(float)sin(angle1); - prev_x = x; - prev_y = y; +/* Return Point pt(t), t <= 0 <= 1 from C. + * sBezierForm must be called once for any given control polygon. + */ +static void sBezierCurve(const cdfPoint* c, cdfPoint *pt, double t) +{ + int k; + double t1, tt, u; + cdfPoint b[4]; - poly[0].x = _cdRound(x); - poly[0].y = _cdRound(y); - if (canvas->invert_yaxis) - poly[0].y = yc2 - poly[0].y; - p = 1; + u = t; - for (i = 1; i < n+1; i++) /* n+1 points */ + b[0].x = c[0].x; + b[0].y = c[0].y; + for(k = 1; k < 4; k++) { - x = xc + c*(prev_x-xc) + sx*(prev_y-yc); - y = yc + sy*(prev_x-xc) + c*(prev_y-yc); + b[k].x = c[k].x * u; + b[k].y = c[k].y * u; + u =u*t; + } - poly[p].x = _cdRound(x); - poly[p].y = _cdRound(y); + pt->x = b[3].x; + pt->y = b[3].y; + t1 = 1-t; + tt = t1; + for(k = 2; k >= 0; k--) + { + pt->x += b[k].x * tt; + pt->y += b[k].y * tt; + tt =tt*t1; + } +} - if (canvas->invert_yaxis) - poly[p].y = yc2 - poly[p].y; +static int sBezierNumSegments(cdCanvas* canvas, cdPoint start, const cdPoint* p) +{ + int i, K, dx, dy, d, + xmax = start.x, + ymax = start.y, + xmin = start.x, + ymin = start.y; - if (poly[p-1].x != poly[p].x || poly[p-1].y != poly[p].y) - p++; + for (i = 1; i < 4; i++) + { + if (p[i].x > xmax) + xmax = p[i].x; + if (p[i].y > ymax) + ymax = p[i].y; + if (p[i].x < xmin) + xmin = p[i].x; + if (p[i].y < ymin) + ymin = p[i].y; + } - prev_x = x; - prev_y = y; + if (canvas->use_matrix) + { + cdMatrixTransformPoint(canvas->matrix, xmin, ymin, &xmin, &ymin); + cdMatrixTransformPoint(canvas->matrix, xmax, ymax, &xmax, &ymax); } - if (poly[p-1].x != poly[0].x || poly[p-1].y != poly[0].y) + /* diagonal of the bouding box */ + dx = (xmax-xmin); + dy = (ymax-ymin); + d = (int)(sqrt(dx*dx + dy*dy)); + K = d / 8; + if (K < 8) K = 8; + return K; +} + +static int sfBezierNumSegments(cdCanvas* canvas, cdfPoint start, const cdfPoint* p) +{ + int i, K, d; + double dx, dy, + xmax = start.x, + ymax = start.y, + xmin = start.x, + ymin = start.y; + + for (i = 1; i < 4; i++) { - if (sector) /* cdSector */ + if (p[i].x > xmax) + xmax = p[i].x; + if (p[i].y > ymax) + ymax = p[i].y; + if (p[i].x < xmin) + xmin = p[i].x; + if (p[i].y < ymin) + ymin = p[i].y; + } + + if (canvas->use_matrix) + { + cdfMatrixTransformPoint(canvas->matrix, xmin, ymin, &xmin, &ymin); + cdfMatrixTransformPoint(canvas->matrix, xmax, ymax, &xmax, &ymax); + } + + /* diagonal of the bouding box */ + dx = (xmax-xmin); + dy = (ymax-ymin); + d = (int)(sqrt(dx*dx + dy*dy)); + K = d / 8; + if (K < 8) K = 8; + return K; +} + +static cdPoint* sPolyAddBezier(cdCanvas* canvas, cdPoint* poly, int *n, cdPoint start, const cdPoint* points) +{ + int k, K, new_n, i; + cdfPoint pt; + cdfPoint bezier_control[4]; + + sBezierForm(start, points, bezier_control); + K = sBezierNumSegments(canvas, start, points); + + new_n = *n + K+1; /* add room for K+1 samples */ + poly = realloc(poly, sizeof(cdPoint)*new_n); + if (!poly) return NULL; + i = *n; + + /* first segment */ + sBezierCurve(bezier_control, &pt, 0); + + poly[i].x = _cdRound(pt.x); + poly[i].y = _cdRound(pt.y); + + for(k = 1; k < K+1; k++) + { + sBezierCurve(bezier_control, &pt, (double)k/(double)K); + + poly[i+k].x = _cdRound(pt.x); + poly[i+k].y = _cdRound(pt.y); + } + + *n = new_n; + return poly; +} + +static cdfPoint* sPolyFAddBezier(cdCanvas* canvas, cdfPoint* poly, int *n, cdPoint start, const cdPoint* points) +{ + int k, K, new_n, i; + cdfPoint pt; + cdfPoint bezier_control[4]; + + sBezierForm(start, points, bezier_control); + K = sBezierNumSegments(canvas, start, points); + + new_n = *n + K+1; /* add room for K+1 samples */ + poly = realloc(poly, sizeof(cdfPoint)*new_n); + if (!poly) return NULL; + i = *n; + + /* first segment */ + sBezierCurve(bezier_control, &pt, 0); + + poly[i] = pt; + + for(k = 1; k < K+1; k++) + { + sBezierCurve(bezier_control, &pt, (double)k/(double)K); + poly[i+k] = pt; + } + + *n = new_n; + return poly; +} + +static cdfPoint* sfPolyAddBezier(cdCanvas* canvas, cdfPoint* poly, int *n, cdfPoint start, const cdfPoint* points) +{ + int k, K, new_n, i; + cdfPoint pt; + cdfPoint bezier_control[4]; + + sfBezierForm(start, points, bezier_control); + K = sfBezierNumSegments(canvas, start, points); + + new_n = *n + K+1; /* add room for K+1 samples */ + poly = realloc(poly, sizeof(cdfPoint)*new_n); + if (!poly) return NULL; + i = *n; + + /* first segment */ + sBezierCurve(bezier_control, &pt, 0); + + poly[i] = pt; + + for(k = 1; k < K+1; k++) + { + sBezierCurve(bezier_control, &pt, (double)k/(double)K); + poly[i+k] = pt; + } + + *n = new_n; + return poly; +} + +static void sPolyFBezier(cdCanvas* canvas, const cdPoint* points, int n) +{ + int i = 0, poly_n = 0; + cdfPoint* fpoly = NULL; + + n--; /* first n is 4 */ + while (n >= 3) + { + fpoly = sPolyFAddBezier(canvas, fpoly, &poly_n, points[i], points+i+1); + n -= 3; i += 3; + } + + if (fpoly) + { + canvas->cxFPoly(canvas->ctxcanvas, CD_OPEN_LINES, fpoly, poly_n); + free(fpoly); + } +} + +void cdSimPolyBezier(cdCanvas* canvas, const cdPoint* points, int n) +{ + int i = 0, poly_n = 0; + cdPoint* poly = NULL; + + if (canvas->line_width == 1 && canvas->cxFPoly) + { + sPolyFBezier(canvas, points, n); + return; + } + + n--; /* first n is 4 */ + while (n >= 3) + { + poly = sPolyAddBezier(canvas, poly, &poly_n, points[i], points+i+1); + n -= 3; i += 3; + } + + if (poly) + { + canvas->cxPoly(canvas->ctxcanvas, CD_OPEN_LINES, poly, poly_n); + free(poly); + } +} + +void cdfSimPolyBezier(cdCanvas* canvas, const cdfPoint* points, int n) +{ + /* can be used only by drivers that implement cxFPoly */ + int i = 0, poly_n = 0; + cdfPoint* poly = NULL; + + n--; /* first n is 4 */ + while (n >= 3) + { + poly = sfPolyAddBezier(canvas, poly, &poly_n, points[i], points+i+1); + n -= 3; i += 3; + } + + if (poly) + { + canvas->cxFPoly(canvas->ctxcanvas, CD_OPEN_LINES, poly, poly_n); + free(poly); + } +} + +static cdPoint* sPolyAddLine(cdPoint* poly, int *n, cdPoint p1, cdPoint p2) +{ + int new_n, i; + + new_n = *n + 2; + poly = realloc(poly, sizeof(cdPoint)*new_n); + if (!poly) return NULL; + i = *n; + + poly[i] = p1; + poly[i+1] = p2; + + *n = new_n; + return poly; +} + +static cdfPoint* sfPolyAddLine(cdfPoint* poly, int *n, cdfPoint p1, cdfPoint p2) +{ + int new_n, i; + + new_n = *n + 2; + poly = realloc(poly, sizeof(cdfPoint)*new_n); + if (!poly) return NULL; + i = *n; + + poly[i] = p1; + poly[i+1] = p2; + + *n = new_n; + return poly; +} + +void cdfSimPolyPath(cdCanvas* canvas, const cdfPoint* poly, int n) +{ + int p, i, current_set = 0, path_poly_n; + cdfPoint current; + cdfPoint* path_poly; + + current.x = 0; + current.y = 0; + current_set = 0; + + /* starts a new path */ + path_poly = NULL; + path_poly_n = 0; + + i = 0; + for (p=0; p<canvas->path_n; p++) + { + switch(canvas->path[p]) { - /* add center */ - poly[p].x = xc; - poly[p].y = yc; + case CD_PATH_NEW: + if (path_poly) + free(path_poly); + path_poly = NULL; + path_poly_n = 0; + current_set = 0; + break; + case CD_PATH_MOVETO: + if (i+1 > n) break; + current = poly[i]; + current_set = 1; + i++; + break; + case CD_PATH_LINETO: + if (i+1 > n) break; + path_poly = sfPolyAddLine(path_poly, &path_poly_n, current, poly[i]); + current = poly[i]; + current_set = 1; + i++; + break; + case CD_PATH_ARC: + { + double xc, yc, w, h; + double a1, a2; + + if (i+3 > n) break; + + xc = poly[i].x, + yc = poly[i].y, + w = poly[i+1].x, + h = poly[i+1].y, + a1 = poly[i+2].x/1000.0, + a2 = poly[i+2].y/1000.0; + + if (current_set) + { + cdfPoint start_angle; + + if (canvas->invert_yaxis) + { + start_angle.x = xc + cdRound(w * cos(CD_DEG2RAD * a1) / 2.0); + start_angle.y = yc - cdRound(h * sin(CD_DEG2RAD * a1) / 2.0); + } + else + { + start_angle.x = xc + cdRound(w * cos(CD_DEG2RAD * a2) / 2.0); + start_angle.y = yc + cdRound(h * sin(CD_DEG2RAD * a2) / 2.0); + } + + path_poly = sfPolyAddLine(path_poly, &path_poly_n, current, start_angle); + } + + path_poly = sfPolyAddArc(canvas, path_poly, &path_poly_n, xc, yc, w, h, a1, a2); + + current = path_poly[path_poly_n-1]; + current_set = 1; + + i += 3; + } + break; + case CD_PATH_CURVETO: + if (i+3 > n) break; + if (!current_set) + { + current.x = poly[i].x; + current.y = poly[i].y; + } + path_poly = sfPolyAddBezier(canvas, path_poly, &path_poly_n, current, poly+i); + current.x = poly[i+2].x; + current.y = poly[i+2].y; + current_set = 1; + i += 3; + break; + case CD_PATH_CLOSE: + if (path_poly[path_poly_n-1].x != path_poly[0].x || + path_poly[path_poly_n-1].y != path_poly[0].y) + { + path_poly_n++; + path_poly = (cdfPoint*)realloc(path_poly, sizeof(cdfPoint)*path_poly_n); + if (!path_poly) return; + + /* add initial point */ + path_poly[path_poly_n-1].x = path_poly[0].x; + path_poly[path_poly_n-1].y = path_poly[0].y; + } + break; + case CD_PATH_FILL: + if (poly) + canvas->cxFPoly(canvas->ctxcanvas, CD_FILL, path_poly, path_poly_n); + break; + case CD_PATH_STROKE: + if (poly) + canvas->cxFPoly(canvas->ctxcanvas, CD_OPEN_LINES, path_poly, path_poly_n); + break; + case CD_PATH_FILLSTROKE: + if (poly) + { + canvas->cxFPoly(canvas->ctxcanvas, CD_FILL, path_poly, path_poly_n); + canvas->cxFPoly(canvas->ctxcanvas, CD_OPEN_LINES, path_poly, path_poly_n); + } + break; + case CD_PATH_CLIP: + if (poly) + canvas->cxFPoly(canvas->ctxcanvas, CD_CLIP, path_poly, path_poly_n); + break; } - else /* cdChord */ + } + + if (path_poly) + free(path_poly); +} + +void cdSimPolyPath(cdCanvas* canvas, const cdPoint* poly, int n) +{ + int p, i, current_set = 0, path_poly_n; + cdPoint current; + cdPoint* path_poly; + + current.x = 0; + current.y = 0; + current_set = 0; + + /* starts a new path */ + path_poly = NULL; + path_poly_n = 0; + + i = 0; + for (p=0; p<canvas->path_n; p++) + { + switch(canvas->path[p]) { - /* add initial point */ - poly[p].x = poly[0].x; - poly[p].y = poly[0].y; + case CD_PATH_NEW: + if (path_poly) + free(path_poly); + path_poly = NULL; + path_poly_n = 0; + current_set = 0; + break; + case CD_PATH_MOVETO: + if (i+1 > n) break; + current = poly[i]; + current_set = 1; + i++; + break; + case CD_PATH_LINETO: + if (i+1 > n) break; + path_poly = sPolyAddLine(path_poly, &path_poly_n, current, poly[i]); + current = poly[i]; + current_set = 1; + i++; + break; + case CD_PATH_ARC: + { + int xc, yc, w, h; + double a1, a2; + + if (i+3 > n) break; + + xc = poly[i].x, + yc = poly[i].y, + w = poly[i+1].x, + h = poly[i+1].y, + a1 = poly[i+2].x/1000.0, + a2 = poly[i+2].y/1000.0; + + if (current_set) + { + cdPoint start_angle; + + if (canvas->invert_yaxis) + { + start_angle.x = xc + cdRound(w * cos(CD_DEG2RAD * a1) / 2.0); + start_angle.y = yc - cdRound(h * sin(CD_DEG2RAD * a1) / 2.0); + } + else + { + start_angle.x = xc + cdRound(w * cos(CD_DEG2RAD * a2) / 2.0); + start_angle.y = yc + cdRound(h * sin(CD_DEG2RAD * a2) / 2.0); + } + + path_poly = sPolyAddLine(path_poly, &path_poly_n, current, start_angle); + } + + path_poly = sPolyAddArc(canvas, path_poly, &path_poly_n, xc, yc, w, h, a1, a2); + + current = path_poly[path_poly_n-1]; + current_set = 1; + + i += 3; + } + break; + case CD_PATH_CURVETO: + if (i+3 > n) break; + if (!current_set) + { + current.x = poly[i].x; + current.y = poly[i].y; + } + path_poly = sPolyAddBezier(canvas, path_poly, &path_poly_n, current, poly+i); + current.x = poly[i+2].x; + current.y = poly[i+2].y; + current_set = 1; + i += 3; + break; + case CD_PATH_CLOSE: + if (path_poly[path_poly_n-1].x != path_poly[0].x || + path_poly[path_poly_n-1].y != path_poly[0].y) + { + path_poly_n++; + path_poly = (cdPoint*)realloc(path_poly, sizeof(cdPoint)*path_poly_n); + if (!path_poly) return; + + /* add initial point */ + path_poly[path_poly_n-1].x = path_poly[0].x; + path_poly[path_poly_n-1].y = path_poly[0].y; + } + break; + case CD_PATH_FILL: + if (poly) + canvas->cxPoly(canvas->ctxcanvas, CD_FILL, path_poly, path_poly_n); + break; + case CD_PATH_STROKE: + if (poly) + canvas->cxPoly(canvas->ctxcanvas, CD_OPEN_LINES, path_poly, path_poly_n); + break; + case CD_PATH_FILLSTROKE: + if (poly) + { + canvas->cxPoly(canvas->ctxcanvas, CD_FILL, path_poly, path_poly_n); + canvas->cxPoly(canvas->ctxcanvas, CD_OPEN_LINES, path_poly, path_poly_n); + } + break; + case CD_PATH_CLIP: + if (poly) + canvas->cxPoly(canvas->ctxcanvas, CD_CLIP, path_poly, path_poly_n); + break; } - p++; - } - - canvas->cxPoly(canvas->ctxcanvas, CD_FILL, poly, p); - - free(poly); -} - -void cdsectorSIM(cdCtxCanvas* ctxcanvas, int xc, int yc, int width, int height, double angle1, double angle2) -{ - cdSimElipse(ctxcanvas, xc, yc, width, height, angle1, angle2, 1); -} - -void cdchordSIM(cdCtxCanvas* ctxcanvas, int xc, int yc, int width, int height, double angle1, double angle2) -{ - cdSimElipse(ctxcanvas, xc, yc, width, height, angle1, angle2, 0); -} - -void cdfSimPolyPath(cdCtxCanvas* ctxcanvas, cdfPoint* poly, int n) -{ -} - -void cdSimPolyPath(cdCtxCanvas* ctxcanvas, cdPoint* poly, int n) -{ -// int p, i, current_x = 0, current_y = 0, current_set = 0; -// -// i = 0; -// for (p=0; p<ctxcanvas->canvas->path_n; p++) -// { -// switch(ctxcanvas->canvas->path[p]) -// { -// case CD_PATH_NEW: -// current_set = 0; -// break; -// case CD_PATH_MOVETO: -// if (i+1 > n) break; -// current_x = poly[i].x; -// current_y = poly[i].y; -// current_set = 1; -// i++; -// break; -// case CD_PATH_LINETO: -// if (i+1 > n) break; -// if (current_set) -// graphics_path->AddLine(current_x, current_y, poly[i].x, poly[i].y); -// current_x = poly[i].x; -// current_y = poly[i].y; -// current_set = 1; -// i++; -// break; -// case CD_PATH_ARC: -// { -// int xc, yc, w, h; -// double a1, a2; -// -// if (i+3 > n) break; -// -// xc = poly[i].x, -// yc = poly[i].y, -// w = poly[i+1].x, -// h = poly[i+1].y, -// a1 = poly[i+2].x/1000.0, -// a2 = poly[i+2].y/1000.0; -// -// if (current_set) -// { -// int StartX, StartY; -// -// if (ctxcanvas->canvas->invert_yaxis) -// { -// StartX = xc + cdRound(w * cos(CD_DEG2RAD * a1) / 2.0); -// StartY = yc - cdRound(h * sin(CD_DEG2RAD * a1) / 2.0); -// } -// else -// { -// StartX = xc + cdRound(w * cos(CD_DEG2RAD * a2) / 2.0); -// StartY = yc + cdRound(h * sin(CD_DEG2RAD * a2) / 2.0); -// } -// -// graphics_path->AddLine(current_x, current_y, StartX, StartY); -// } -// -// Rect rect(xc - w/2, yc - h/2, w, h); -// if (a1 == 0 && a2 == 360) -// graphics_path->AddEllipse(rect); -// else -// { -// cdwpFixAngles(ctxcanvas, &a1, &a2); -// graphics_path->AddArc(rect, (REAL)a1, (REAL)(a2-a1)); -// } -// -// graphics_path->GetLastPoint(&lastPoint); -// current_x = (int)lastPoint.X; -// current_y = (int)lastPoint.Y; -// current_set = 1; -// -// i += 3; -// } -// break; -// case CD_PATH_CURVETO: -// if (i+3 > n) break; -// if (!current_set) -// { -// current_x = poly[i].x; -// current_y = poly[i].y; -// } -// graphics_path->AddBezier(current_x, current_y, poly[i].x, poly[i].y, poly[i+1].x, poly[i+1].y, poly[i+2].x, poly[i+2].y); -// graphics_path->GetLastPoint(&lastPoint); -// current_x = (int)lastPoint.X; -// current_y = (int)lastPoint.Y; -// current_set = 1; -// i += 3; -// break; -// case CD_PATH_CLOSE: -// graphics_path->CloseFigure(); -// break; -// case CD_PATH_FILL: -// ctxcanvas->graphics->FillPath(ctxcanvas->fillBrush, graphics_path); -// break; -// case CD_PATH_STROKE: -// ctxcanvas->graphics->DrawPath(ctxcanvas->linePen, graphics_path); -// break; -// case CD_PATH_FILLSTROKE: -// ctxcanvas->graphics->FillPath(ctxcanvas->fillBrush, graphics_path); -// ctxcanvas->graphics->DrawPath(ctxcanvas->linePen, graphics_path); -// break; -// case CD_PATH_CLIP: -// ctxcanvas->graphics->SetClip(graphics_path, CombineModeIntersect); -// break; -// } -// } -// -// delete graphics_path; -// break; -} - -void cdpolySIM(cdCtxCanvas* ctxcanvas, int mode, cdPoint* poly, int n) + } + + if (path_poly) + free(path_poly); +} + +/************************************************************************/ + +void cdSimPoly(cdCtxCanvas* ctxcanvas, int mode, cdPoint* poly, int n) { cdCanvas* canvas = ((cdCtxCanvasBase*)ctxcanvas)->canvas; - int i, reset = 1; switch(mode) { case CD_CLOSED_LINES: - poly[n] = poly[0]; + poly[n] = poly[0]; /* can do that because poly is internal of the CD */ n++; /* continue */ case CD_OPEN_LINES: - if (simLineStyleNoReset) /* Bezier simulation use several poly */ - { - reset = 0; - simLineStyleNoReset = 1; - } - for (i = 0; i< n - 1; i++) - canvas->cxLine(canvas->ctxcanvas, poly[i].x, poly[i].y, poly[i+1].x, poly[i+1].y); - if (reset) simLineStyleNoReset = 0; + cdSimPolyLine(canvas, poly, n); break; case CD_BEZIER: - simLineStyleNoReset = 1; cdSimPolyBezier(canvas, poly, n); - simLineStyleNoReset = 0; break; case CD_PATH: - simLineStyleNoReset = 1; cdSimPolyPath(canvas, poly, n); - simLineStyleNoReset = 0; break; case CD_FILL: + cdSimPolyFill(canvas, poly, n); + break; + } +} + +void cdSimMark(cdCanvas* canvas, int x, int y) +{ + int oldinteriorstyle = canvas->interior_style; + int oldlinestyle = canvas->line_style; + int oldlinewidth = canvas->line_width; + int size = canvas->mark_size; + int half_size = size/2; + int bottom = y-half_size; + int top = y+half_size; + int left = x-half_size; + int right = x+half_size; + + if (canvas->interior_style != CD_SOLID && + (canvas->mark_type == CD_CIRCLE || + canvas->mark_type == CD_BOX || + canvas->mark_type == CD_DIAMOND)) + cdCanvasInteriorStyle(canvas, CD_SOLID); + + if (canvas->line_style != CD_CONTINUOUS && + (canvas->mark_type == CD_STAR || + canvas->mark_type == CD_PLUS || + canvas->mark_type == CD_X || + canvas->mark_type == CD_HOLLOW_BOX || + canvas->mark_type == CD_HOLLOW_CIRCLE || + canvas->mark_type == CD_HOLLOW_DIAMOND)) + cdCanvasLineStyle(canvas, CD_CONTINUOUS); + + if (canvas->line_width != 1 && + (canvas->mark_type == CD_STAR || + canvas->mark_type == CD_PLUS || + canvas->mark_type == CD_X || + canvas->mark_type == CD_HOLLOW_BOX || + canvas->mark_type == CD_HOLLOW_CIRCLE || + canvas->mark_type == CD_HOLLOW_DIAMOND)) + cdCanvasLineWidth(canvas, 1); + + switch (canvas->mark_type) + { + case CD_STAR: + canvas->cxLine(canvas->ctxcanvas, left, bottom, right, top); + canvas->cxLine(canvas->ctxcanvas, left, top, right, bottom); + /* continue */ + case CD_PLUS: + canvas->cxLine(canvas->ctxcanvas, left, y, right, y); + canvas->cxLine(canvas->ctxcanvas, x, bottom, x, top); + break; + case CD_X: + canvas->cxLine(canvas->ctxcanvas, left, bottom, right, top); + canvas->cxLine(canvas->ctxcanvas, left, top, right, bottom); + break; + case CD_HOLLOW_CIRCLE: + canvas->cxArc(canvas->ctxcanvas, x, y, size, size, 0, 360); + break; + case CD_HOLLOW_BOX: + canvas->cxRect(canvas->ctxcanvas, left, right, bottom, top); + break; + case CD_CIRCLE: + canvas->cxSector(canvas->ctxcanvas, x, y, size, size, 0, 360); + break; + case CD_BOX: + canvas->cxBox(canvas->ctxcanvas, left, right, bottom, top); + break; + case CD_HOLLOW_DIAMOND: + case CD_DIAMOND: { - /* must set line attributes here, because fill simulation use cxLine */ - int oldwidth = cdCanvasLineWidth(canvas, 1); - int oldstyle = cdCanvasLineStyle(canvas, CD_CONTINUOUS); - int old_use_matrix = canvas->use_matrix; + cdPoint poly[5]; /* leave room for one more point */ + poly[0].x = left; + poly[0].y = y; + poly[1].x = x; + poly[1].y = top; + poly[2].x = right; + poly[2].y = y; + poly[3].x = x; + poly[3].y = bottom; + + if (canvas->mark_type == CD_DIAMOND) + canvas->cxPoly(canvas->ctxcanvas, CD_FILL, poly, 4); + else + canvas->cxPoly(canvas->ctxcanvas, CD_CLOSED_LINES, poly, 4); + } + break; + } - if (canvas->use_matrix && !canvas->invert_yaxis) - { - for(i = 0; i < n; i++) - cdMatrixTransformPoint(canvas->matrix, poly[i].x, poly[i].y, &poly[i].x, &poly[i].y); - } + if (canvas->interior_style != oldinteriorstyle && + (canvas->mark_type == CD_CIRCLE || + canvas->mark_type == CD_BOX || + canvas->mark_type == CD_DIAMOND)) + cdCanvasInteriorStyle(canvas, oldinteriorstyle); + + if (canvas->line_style != oldlinestyle && + (canvas->mark_type == CD_STAR || + canvas->mark_type == CD_PLUS || + canvas->mark_type == CD_X || + canvas->mark_type == CD_HOLLOW_BOX || + canvas->mark_type == CD_HOLLOW_CIRCLE || + canvas->mark_type == CD_HOLLOW_DIAMOND)) + cdCanvasLineStyle(canvas, oldlinestyle); + + if (canvas->line_width != oldlinewidth && + (canvas->mark_type == CD_STAR || + canvas->mark_type == CD_PLUS || + canvas->mark_type == CD_X || + canvas->mark_type == CD_HOLLOW_BOX || + canvas->mark_type == CD_HOLLOW_CIRCLE || + canvas->mark_type == CD_HOLLOW_DIAMOND)) + cdCanvasLineWidth(canvas, oldlinewidth); +} - /* must disable transformation here, because line simulation use cxPixel */ - canvas->use_matrix = 0; +void cdSimPutImageRectRGBA(cdCanvas* canvas, int iw, int ih, const unsigned char *r, const unsigned char *g, const unsigned char *b, const unsigned char *a, int x, int y, int w, int h, int xmin, int xmax, int ymin, int ymax) +{ + int size, i, j, dst, src, *fx, *fy, rw, rh; + unsigned char *ar, *ag, *ab, al; + (void)ih; + + size = w * h; + ar = (unsigned char*)malloc(size*3); + if (!ar) return; + ag = ar + size; + ab = ag + size; + + canvas->cxGetImageRGB(canvas->ctxcanvas, ar, ag, ab, x, y, w, h); + + rw = xmax-xmin+1; + rh = ymax-ymin+1; - simPolyFill(canvas->simulation, poly, n); + fx = cdGetZoomTable(w, rw, xmin); + fy = cdGetZoomTable(h, rh, ymin); - canvas->use_matrix = old_use_matrix; - cdCanvasLineStyle(canvas, oldstyle); - cdCanvasLineWidth(canvas, oldwidth); + for (j = 0; j < h; j++) + { + for (i = 0; i < w; i++) + { + dst = j * w + i; + src = fy[j] * iw + fx[i]; + al = a[src]; + ar[dst] = CD_ALPHA_BLEND(r[src], ar[dst], al); + ag[dst] = CD_ALPHA_BLEND(g[src], ag[dst], al); + ab[dst] = CD_ALPHA_BLEND(b[src], ab[dst], al); } - break; } + + canvas->cxPutImageRectRGB(canvas->ctxcanvas, w, h, ar, ag, ab, x, y, w, h, 0, 0, 0, 0); + + free(ar); + + free(fx); + free(fy); } + +/************************************************************************/ + +#include "cd_truetype.h" +#include "sim.h" + +void cdSimPolyLine(cdCanvas* canvas, const cdPoint* poly, int n) +{ + int i, reset = 1, transform = 0; + int old_use_matrix = canvas->use_matrix; + int x1, y1, x2, y2; + + if (canvas->use_matrix) + transform = 1; + + /* disable line transformation */ + canvas->use_matrix = 0; + + /* prepare the line style for several lines */ + if (simLineStyleNoReset) + { + reset = 0; + simLineStyleNoReset = 1; + } + + x1 = poly[0].x; + y1 = poly[0].y; + + if (transform) + cdMatrixTransformPoint(canvas->matrix, x1, y1, &x1, &y1); + + for (i = 0; i < n-1; i++) + { + x2 = poly[i+1].x; + y2 = poly[i+1].y; + + if (transform) + cdMatrixTransformPoint(canvas->matrix, x2, y2, &x2, &y2); + + if(canvas->line_width > 1) + simLineThick(canvas, x1, y1, x2, y2); + else + simLineThin(canvas, x1, y1, x2, y2); + + x1 = x2; + y1 = y2; + } + + if (reset) simLineStyleNoReset = 0; + canvas->use_matrix = old_use_matrix; +} + +void cdfSimPolyLine(cdCanvas* canvas, const cdfPoint* poly, int n) +{ + int i, reset = 1, transform = 0; + int old_use_matrix = canvas->use_matrix; + double x1, y1, x2, y2; + int last_xi_a = -65535, + last_yi_a = -65535, + last_xi_b = -65535, + last_yi_b = -65535; + + if (canvas->use_matrix) + transform = 1; + + /* disable line transformation */ + canvas->use_matrix = 0; + + /* prepare the line style for several lines */ + if (simLineStyleNoReset) + { + reset = 0; + simLineStyleNoReset = 1; + } + + x1 = poly[0].x; + y1 = poly[0].y; + + if (transform) + cdfMatrixTransformPoint(canvas->matrix, x1, y1, &x1, &y1); + + for (i = 0; i < n-1; i++) + { + x2 = poly[i+1].x; + y2 = poly[i+1].y; + + if (transform) + cdfMatrixTransformPoint(canvas->matrix, x2, y2, &x2, &y2); + + if(canvas->line_width > 1) + simfLineThick(canvas, x1, y1, x2, y2); + else + simfLineThin(canvas, x1, y1, x2, y2, &last_xi_a, &last_yi_a, &last_xi_b, &last_yi_b); + + x1 = x2; + y1 = y2; + } + + if (reset) simLineStyleNoReset = 0; + canvas->use_matrix = old_use_matrix; +} + +static int sCheckIsBox(cdPoint* poly) +{ + if (poly[0].x == poly[1].x && + poly[1].y == poly[2].y && + poly[2].x == poly[3].x && + poly[3].y == poly[0].y) + return 1; + + if (poly[0].y == poly[1].y && + poly[1].x == poly[2].x && + poly[2].y == poly[3].y && + poly[3].x == poly[0].x) + return 1; + + return 0; +} + +void cdSimPolyFill(cdCanvas* canvas, cdPoint* poly, int n) +{ + int old_use_matrix = canvas->use_matrix; + + if (canvas->use_matrix) + { + int i; + for(i = 0; i < n; i++) /* can do that because poly is internal of the CD */ + cdMatrixTransformPoint(canvas->matrix, poly[i].x, poly[i].y, &poly[i].x, &poly[i].y); + } + + /* disable fill transformation */ + canvas->use_matrix = 0; + + if (n == 4 && sCheckIsBox(poly)) + simFillHorizBox(canvas->simulation, poly[0].x, poly[2].x, poly[0].y, poly[2].x); + else + simPolyFill(canvas->simulation, poly, n); + + canvas->use_matrix = old_use_matrix; +} + |