From 37a92b86d13e89d0dcec92be6d23ceced29dbc36 Mon Sep 17 00:00:00 2001 From: scuri Date: Mon, 21 Jun 2010 22:55:10 +0000 Subject: *** empty log message *** --- src/ftgl/FTGlyph/FTExtrudeGlyph.cpp | 265 ++++++++++++++++++++++++++++++++++++ 1 file changed, 265 insertions(+) create mode 100644 src/ftgl/FTGlyph/FTExtrudeGlyph.cpp (limited to 'src/ftgl/FTGlyph/FTExtrudeGlyph.cpp') diff --git a/src/ftgl/FTGlyph/FTExtrudeGlyph.cpp b/src/ftgl/FTGlyph/FTExtrudeGlyph.cpp new file mode 100644 index 0000000..df0496e --- /dev/null +++ b/src/ftgl/FTGlyph/FTExtrudeGlyph.cpp @@ -0,0 +1,265 @@ +/* + * FTGL - OpenGL font library + * + * Copyright (c) 2001-2004 Henry Maddocks + * Copyright (c) 2008 Sam Hocevar + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY + * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include "config.h" + +#include + +#include "FTGL/ftgl.h" + +#include "FTInternals.h" +#include "FTExtrudeGlyphImpl.h" +#include "FTVectoriser.h" + + +// +// FTGLExtrudeGlyph +// + + +FTExtrudeGlyph::FTExtrudeGlyph(FT_GlyphSlot glyph, float depth, + float frontOutset, float backOutset, + bool useDisplayList) : + FTGlyph(new FTExtrudeGlyphImpl(glyph, depth, frontOutset, backOutset, + useDisplayList)) +{} + + +FTExtrudeGlyph::~FTExtrudeGlyph() +{} + + +const FTPoint& FTExtrudeGlyph::Render(const FTPoint& pen, int renderMode) +{ + FTExtrudeGlyphImpl *myimpl = dynamic_cast(impl); + return myimpl->RenderImpl(pen, renderMode); +} + + +// +// FTGLExtrudeGlyphImpl +// + + +FTExtrudeGlyphImpl::FTExtrudeGlyphImpl(FT_GlyphSlot glyph, float _depth, + float _frontOutset, float _backOutset, + bool useDisplayList) +: FTGlyphImpl(glyph), + vectoriser(0), + glList(0) +{ + bBox.SetDepth(-_depth); + + if(ft_glyph_format_outline != glyph->format) + { + err = 0x14; // Invalid_Outline + return; + } + + vectoriser = new FTVectoriser(glyph); + + if((vectoriser->ContourCount() < 1) || (vectoriser->PointCount() < 3)) + { + delete vectoriser; + vectoriser = NULL; + return; + } + + hscale = glyph->face->size->metrics.x_ppem * 64; + vscale = glyph->face->size->metrics.y_ppem * 64; + depth = _depth; + frontOutset = _frontOutset; + backOutset = _backOutset; + + if(useDisplayList) + { + glList = glGenLists(3); + + /* Front face */ + glNewList(glList + 0, GL_COMPILE); + RenderFront(); + glEndList(); + + /* Back face */ + glNewList(glList + 1, GL_COMPILE); + RenderBack(); + glEndList(); + + /* Side face */ + glNewList(glList + 2, GL_COMPILE); + RenderSide(); + glEndList(); + + delete vectoriser; + vectoriser = NULL; + } +} + + +FTExtrudeGlyphImpl::~FTExtrudeGlyphImpl() +{ + if(glList) + { + glDeleteLists(glList, 3); + } + else if(vectoriser) + { + delete vectoriser; + } +} + + +const FTPoint& FTExtrudeGlyphImpl::RenderImpl(const FTPoint& pen, + int renderMode) +{ + glTranslatef(pen.Xf(), pen.Yf(), pen.Zf()); + if(glList) + { + if(renderMode & FTGL::RENDER_FRONT) + glCallList(glList + 0); + if(renderMode & FTGL::RENDER_BACK) + glCallList(glList + 1); + if(renderMode & FTGL::RENDER_SIDE) + glCallList(glList + 2); + } + else if(vectoriser) + { + if(renderMode & FTGL::RENDER_FRONT) + RenderFront(); + if(renderMode & FTGL::RENDER_BACK) + RenderBack(); + if(renderMode & FTGL::RENDER_SIDE) + RenderSide(); + } + glTranslatef(-pen.Xf(), -pen.Yf(), -pen.Zf()); + + return advance; +} + + +void FTExtrudeGlyphImpl::RenderFront() +{ + vectoriser->MakeMesh(1.0, 1, frontOutset); + glNormal3d(0.0, 0.0, 1.0); + + const FTMesh *mesh = vectoriser->GetMesh(); + for(unsigned int j = 0; j < mesh->TesselationCount(); ++j) + { + const FTTesselation* subMesh = mesh->Tesselation(j); + unsigned int polygonType = subMesh->PolygonType(); + + glBegin(polygonType); + for(unsigned int i = 0; i < subMesh->PointCount(); ++i) + { + FTPoint pt = subMesh->Point(i); + + glTexCoord2f(pt.Xf() / hscale, + pt.Yf() / vscale); + + glVertex3f(pt.Xf() / 64.0f, + pt.Yf() / 64.0f, + 0.0f); + } + glEnd(); + } +} + + +void FTExtrudeGlyphImpl::RenderBack() +{ + vectoriser->MakeMesh(-1.0, 2, backOutset); + glNormal3d(0.0, 0.0, -1.0); + + const FTMesh *mesh = vectoriser->GetMesh(); + for(unsigned int j = 0; j < mesh->TesselationCount(); ++j) + { + const FTTesselation* subMesh = mesh->Tesselation(j); + unsigned int polygonType = subMesh->PolygonType(); + + glBegin(polygonType); + for(unsigned int i = 0; i < subMesh->PointCount(); ++i) + { + FTPoint pt = subMesh->Point(i); + + glTexCoord2f(subMesh->Point(i).Xf() / hscale, + subMesh->Point(i).Yf() / vscale); + + glVertex3f(subMesh->Point(i).Xf() / 64.0f, + subMesh->Point(i).Yf() / 64.0f, + -depth); + } + glEnd(); + } +} + + +void FTExtrudeGlyphImpl::RenderSide() +{ + int contourFlag = vectoriser->ContourFlag(); + + for(size_t c = 0; c < vectoriser->ContourCount(); ++c) + { + const FTContour* contour = vectoriser->Contour(c); + size_t n = contour->PointCount(); + + if(n < 2) + { + continue; + } + + glBegin(GL_QUAD_STRIP); + for(size_t j = 0; j <= n; ++j) + { + size_t cur = (j == n) ? 0 : j; + size_t next = (cur == n - 1) ? 0 : cur + 1; + + FTPoint frontPt = contour->FrontPoint(cur); + FTPoint nextPt = contour->FrontPoint(next); + FTPoint backPt = contour->BackPoint(cur); + + FTPoint normal = FTPoint(0.f, 0.f, 1.f) ^ (frontPt - nextPt); + if(normal != FTPoint(0.0f, 0.0f, 0.0f)) + { + glNormal3dv(static_cast(normal.Normalise())); + } + + glTexCoord2f(frontPt.Xf() / hscale, frontPt.Yf() / vscale); + + if(contourFlag & ft_outline_reverse_fill) + { + glVertex3f(backPt.Xf() / 64.0f, backPt.Yf() / 64.0f, 0.0f); + glVertex3f(frontPt.Xf() / 64.0f, frontPt.Yf() / 64.0f, -depth); + } + else + { + glVertex3f(backPt.Xf() / 64.0f, backPt.Yf() / 64.0f, -depth); + glVertex3f(frontPt.Xf() / 64.0f, frontPt.Yf() / 64.0f, 0.0f); + } + } + glEnd(); + } +} + -- cgit v1.2.3