It is an area filled with the foreground color, but it depends on the current interior style. The SOLID style depends only on the foreground color. The HATCH and STIPPLE style depend on the foreground color, background color and on the back opacity attribute. The hatch lines drawn with this style do not depend on the other line attributes. The PATTERN style depends only on global canvas attributes.
The filled area includes the line at the edge of the area. So if you draw a filled rectangle, sector or polygon on top of a non filled one using the same coordinates, no style and 1 pixel width, the non filled primitive should be obscured by the filled primitive. But depending on the driver implementation some pixels at the edges may be not included. IMPORTANT: In the Postscript and PDF drivers the line at the edge is not included at all.
If either the background or the foreground color are modified, the hatched and monochromatic fillings must be modified again in order to be updated.
Note that when a Filling Attribute is modified, the active filling style is now that of the modified attribute (hatch, stipple or pattern). Notice that this is not true for the clipping area. When the clipping area is modified, the clipping is only affected if it is active.
Filled Polygons
Filled polygons can be created using cdBegin(CD_FILL)/cdVertex(x,y)/.../cdEnd().
See the documentation of cdBegin/cdVertex/cdEnd.
void cdCanvasBox(cdCanvas* canvas, int xmin, int xmax, int ymin, int ymax); [in C]
void cdfCanvasBox(cdCanvas* canvas, double xmin, double xmax, double ymin, double ymax); [in C]
void wdCanvasBox(cdCanvas* canvas, double xmin, double xmax, double ymin, double ymax); (WC) [in C]
canvas:Box(xmin, xmax, ymin, ymax: number) [in Lua]
canvas:fBox(xmin, xmax, ymin, ymax: number) [in Lua]
canvas:wBox(xmin, xmax, ymin, ymax: number) (WC) [in Lua]
Fills a rectangle according to the current interior style. All points in the interval x_min<=x<=x_max, y_min<=y<=y_max will be painted. When the interior style CD_HOLLOW is defined, the function behaves like its equivalent cdRect.
void cdCanvasSector(cdCanvas* canvas, int xc, int yc, int w, int h, double angle1, double angle2); [in C]
void cdfCanvasSector(cdCanvas* canvas, double xc, double yc, double w, double h, double angle1, double angle2); [in C]
void wdCanvasSector(cdCanvas* canvas, double xc, double yc, double w, double h, double angle1, double angle2); (WC) [in C]
canvas:Sector(xc, yc, w, h, angle1, angle2: number) [in Lua]
canvas:fSector(xc, yc, w, h, angle1, angle2: number) [in Lua]
canvas:wSector(xc, yc, w, h, angle1, angle2: number) (WC) [in Lua]
Fills the arc of an ellipse aligned with the axis, according to the current interior style, in the shape of a pie.
The coordinate (xc,yc) defines the center of the ellipse. Dimensions w and h define the elliptic axes X and Y, respectively.
Angles angle1 and angle2 are in degrees and oriented counter-clockwise. They define the arc start and end, but they are not the angle relative to the center, except when w==h and the ellipse is reduced to a circle. The arc starts at the point (xc+(w/2)*cos(angle1), yc+(h/2)*sin(angle1)) and ends at (xc+(w/2)*cos(angle2), yc+(h/2)*sin(angle2)). A complete ellipse can be drawn using 0 and 360 as the angles. If angle2 is less than angle1 it will be increased by 360 until it is greater than angle1.
The angles are specified so if the size of the ellipse (w x h) is changed, its shape is preserved. So the angles relative to the center are dependent from the ellipse size. The actual angle can be obtained using rangle = atan2((h/2)*sin(angle), (w/2)*cos(angle)).
To specify the angle in radians, you can use the definition CD_RAD2DEG to multiply the value in radians before passing the angle to CD.
When the interior style CD_HOLLOW is defined, the function behaves like its equivalent cdCanvasArc, plus two lines connecting to the center.
Sector Parameters
void cdCanvasChord(cdCanvas* canvas, int xc, int yc, int w, int h, double angle1, double angle2); [in C]
void cdfCanvasChord(cdCanvas* canvas, double xc, double yc, double w, double h, double angle1, double angle2); [in C]
void wdCanvasChord(cdCanvas* canvas, double xc, double yc, double w, double h, double angle1, double angle2); (WC) [in C]
canvas:Chord(xc, yc, w, h, angle1, angle2: number) [in Lua]
canvas:fChord(xc, yc, w, h, angle1, angle2: number) [in Lua]
canvas:wChord(xc, yc, w, h, angle1, angle2: number) (WC) [in Lua]
Fills the arc of an ellipse aligned with the axis, according to the current interior style, the start and end points of the arc are connected. The parameters are the same as the cdSector.
When the interior style CD_HOLLOW is defined, the function behaves like its equivalent cdArc, plus a line connecting the arc start and end points.
Chord Parameters
int cdCanvasBackOpacity(cdCanvas* canvas, int opacity); [in C]
canvas:BackOpacity(opacity: number) -> (old_opacity: number) [in Lua]
Configures the background opacity to filling primitives based on the foreground and background colors. Values: CD_TRANSPARENT or CD_OPAQUE. If it is opaque the primitive will erase whatever is in background with the background color. If it is transparent, only the foreground color is painted. It returns the previous value. Default value: CD_TRANSPARENT. Value CD_QUERY simply returns the current value. In some drivers is always opaque.
Back Opacity Attribute
int cdCanvasFillMode(cdCanvas* canvas, int mode); [in C]
canvas:FillMode(mode: number) -> (old_mode: number) [in Lua]
Selects a predefined polygon fill rule (CD_EVENODD or CD_WINDING). Returns the previous value. Default value: CD_EVENODD. Value CD_QUERY simply returns the current value.
Fill Modes
int cdCanvasInteriorStyle(cdCanvas* canvas, int style); [in C]
canvas:InteriorStyle(style: number) -> (old_style: number) [in Lua]
Configures the current style for the area filling primitives: CD_SOLID, CD_HOLLOW, CD_HATCH, CD_STIPPLE or CD_PATTERN. Note that CD_HATCH and CD_STIPPLE are affected by the backopacity. It returns the previous value. Default value: CD_SOLID. Value CD_QUERY simply returns the current value.
If a stipple or a pattern were not defined, when they are selected the state of the attribute is not changed.
When the style CD_HOLLOW is defined, functions cdBox and cdSector behave as their equivalent cdRect and cdArc+Lines, and the polygons with style CD_FILL behave like CD_CLOSED_LINES.
int cdCanvasHatch(cdCanvas* canvas, int style); [in C]
canvas:Hatch(style: number) -> (old_style: number) [in Lua]
Selects a predefined hatch style (CD_HORIZONTAL, CD_VERTICAL, CD_FDIAGONAL, CD_BDIAGONAL, CD_CROSS or CD_DIAGCROSS) and sets the interior style to CD_HATCH. The lines are drawn with the foreground color, and the background is drawn with the background color if back opacity is opaque. Returns the previous value. Default value: CD_HORIZONTAL. Value CD_QUERY simply returns the current value. The foreground and background colors must be set before setting the style. In some drivers is always opaque.
Hatch Styles
void cdCanvasStipple(cdCanvas* canvas, int w, int h, const unsigned char *fgbg) [in C]
canvas:Stipple(stipple: cdStipple) [in Lua]
Defines a wxh matrix of zeros (0) and ones (1). The zeros are mapped to the background color or are transparent, according to the background opacity attribute. The ones are mapped to the foreground color. The function sets the interior style to CD_STIPPLE. To avoid having to deal with matrices in C, the element (i,j) of fgbg is stored as fgbg[j*w+i]. The origin is the left bottom corner of the image. It does not need to be stored by the application, as it is internally replicated by the library. In some drivers is always opaque. The foreground and background colors must be set before setting the style.
void wdCanvasStipple(cdCanvas* canvas, int w, int h, const unsigned char *fgbg, double w_mm, double h_mm); [in C]
canvas:wStipple(stipple: cdStipple, w_mm, h_mm: number) [in Lua]
Allows specifying the stipple in world coordinates. Another stipple will be created with the size in pixels corresponding to the specified size in millimeters. The new size in pixels will be an integer factor of the original size that is closets to the size in millimeters. The use of this function may produce very large or very small stipples.
unsigned char* cdCanvasGetStipple(cdCanvas* canvas, int* w, int* h); [in C]
canvas:GetStipple() - > (stipple: cdStipple) [in Lua]
Returns the current stipple and its dimensions. Returns NULL if no stipple was defined.
void cdCanvasPattern(cdCanvas* canvas, int w, int h, const long int *color); [in C]
canvas:Pattern(pattern: cdPattern) [in Lua]
Defines a new wxh color matrix and sets the interior style to CD_PATTERN. To avoid having to deal with matrices in C, the color element (i,j) is stored as color[j*w+i]. The origin is the left bottom corner of the image. It does not need to be stored by the application, as it is internally replicated by the library.
void wdCanvasPattern(cdCanvas* canvas, int w, int h, const long int *color, double w_mm, double h_mm); [in C]
canvas:wPattern(pattern: cdPattern, w_mm, h_mm: number) [in Lua]
Allows specifying the pattern in world coordinates. Another pattern will be created with the size in pixels corresponding to the specified size in millimeters. The new size in pixels will be an integer factor of the original size that is closets to the size in millimeters. The use of this function may produce very large or very small patterns.
long int* cdCanvasGetPattern(cdCanvas* canvas, int* w, int* h); [in C]
canvas:GetPattern() - > (pattern: cdPattern) [in Lua]
Returns the current pattern and its dimensions. Returns NULL if no pattern was defined.
cd.CreatePattern(width, height: number) -> (pattern: cdPattern)
Creates a pattern in Lua.
cd.KillPattern(pattern: cdPattern)
Destroys the created pattern and liberates allocated memory. If this function is not called in Lua, the garbage collector will call it.
cd.CreateStipple(width, height: number) -> (stipple: cdStipple)
Creates a stipple in Lua.
cd.KillStipple(stipple: cdStipple)
Destroys the created stipple and liberates allocated memory. If this function is not called in Lua, the garbage collector will call it.
Data access in Lua is done directly using the operator "[y*width + x]".
All new types can have their values checked or changed directly as if they were Lua tables:
pattern[y*16 + x] = cd.EncodeColor(r, g, b) ... color = pattern[y*16 + x] r, g, b = cd.DecodeColor(color) ... cd.Pattern(pattern)
Notice that the type of value returned or received by pattern[i] is a lightuserdata, the same type used with functions cdEncodeColor, cdDecodeColor, cdPixel, cdForeground and cdBackground. The value returned or received by stipple[i] is a number.