Get the source code here: simple.zip.
void SimpleDraw(cdCanvas* canvas)
{
int w, h;
int *dashes;
int irect[8];
double drect[8];
/* Get size in pixels to be used for computing coordinates. */
cdCanvasGetSize(canvas, &w, &h, NULL, NULL);
/* Clear the background to be white */
cdCanvasBackground(canvas, CD_WHITE);
cdCanvasClear(canvas);
/* Draw a reactangle and a polyline at the bottom-left area,
using a thick line with transparency.
Notice that transparency is only supported in a few drivers,
and line join is not supported in the IMAGERGB driver. */
cdCanvasLineWidth(canvas, 3);
cdCanvasLineStyle(canvas, CD_CONTINUOUS);
cdCanvasForeground(canvas, cdEncodeAlpha(CD_DARK_MAGENTA, 128));
cdCanvasRect(canvas, 100, 200, 100, 200);
cdCanvasBegin(canvas, CD_OPEN_LINES);
cdCanvasVertex(canvas, 300, 250);
cdCanvasVertex(canvas, 320, 270);
cdCanvasVertex(canvas, 350, 260);
cdCanvasVertex(canvas, 340, 200);
cdCanvasVertex(canvas, 310, 210);
cdCanvasEnd(canvas);
/* Draw the red diagonal line with a custom line style.Notice that line styles are not supported in the IMAGERGB driver. */
cdCanvasForeground(canvas, CD_RED);
cdCanvasLineWidth(canvas, 3);
dashes = {20, 15, 5, 5};
cdCanvasLineStyleDashes(canvas, dashes, 4);
cdCanvasLineStyle(canvas, CD_CUSTOM);
cdCanvasLine(canvas, 0, 0, w-1, h-1);
/* Draw the blue diagonal line with a pre-defined line style.
Notice that the pre-defined line style is dependent on the driver. */
cdCanvasForeground(canvas, CD_BLUE);
cdCanvasLineWidth(canvas, 10);
cdCanvasLineStyle(canvas, CD_DOTTED);
cdCanvasLine(canvas, 0, h-1, w-1, 0);
/* Reset line style and width */
cdCanvasLineStyle(canvas, CD_CONTINUOUS);
cdCanvasLineWidth(canvas, 1);
/* Draw an arc at bottom-left, and a sector at bottom-right.Notice that counter-clockwise orientation of both. */
cdCanvasInteriorStyle(canvas, CD_SOLID);
cdCanvasForeground(canvas, CD_MAGENTA);
cdCanvasSector(canvas, w-100, 100, 100, 100, 50, 180);
cdCanvasForeground(canvas, CD_RED);
cdCanvasArc(canvas, 100, 100, 100, 100, 50, 180);
/* Draw a solid filled rectangle at center. */
cdCanvasForeground(canvas, CD_YELLOW);
cdCanvasBox(canvas, w/2 - 100, w/2 + 100, h/2 - 100, h/2 + 100);
/* Prepare font for text. */
cdCanvasTextAlignment(canvas, CD_CENTER);
cdCanvasTextOrientation(canvas, 70);
cdCanvasFont(canvas, "Times", CD_BOLD, 24);
/* Draw text at center, with orientation,
and draw its bounding box.
Notice that in some drivers the bounding box is not precise. */
cdCanvasGetTextBounds(canvas, w/2, h/2, "cdMin Draw (ηγν)", irect);
cdCanvasForeground(canvas, CD_RED);
cdCanvasBegin(canvas, CD_CLOSED_LINES);
cdCanvasVertex(canvas, irect[0], irect[1]);
cdCanvasVertex(canvas, irect[2], irect[3]);
cdCanvasVertex(canvas, irect[4], irect[5]);
cdCanvasVertex(canvas, irect[6], irect[7]);
cdCanvasEnd(canvas);
cdCanvasForeground(canvas, CD_BLUE);
cdCanvasText(canvas, w/2, h/2, "cdMin Draw (ηγν)");
/* Prepare World Coordinates */
wdCanvasViewport(canvas, 0,w-1,0,h-1);
if (w>h)
wdCanvasWindow(canvas, 0,(double)w/(double)h,0,1);
else
wdCanvasWindow(canvas, 0,1,0,(double)h/(double)w);
/* Draw a filled blue rectangle in WC */
wdCanvasBox(canvas, 0.20, 0.30, 0.40, 0.50);
cdCanvasForeground(canvas, CD_RED);
/* Draw the diagonal of that rectangle in WC */
wdCanvasLine(canvas, 0.20, 0.40, 0.30, 0.50);
/* Prepare Vector Text in WC. */
wdCanvasVectorCharSize(canvas, 0.07);
/* Draw vector text, and draw its bounding box.
We also use this text to show when we are using a contextplus driver. */
cdCanvasForeground(canvas, CD_RED);
if (contextplus)
wdCanvasGetVectorTextBounds(canvas, "WDj-Plus", 0.25, 0.35, drect);
else
wdCanvasGetVectorTextBounds(canvas, "WDj", 0.25, 0.35, drect);
cdCanvasBegin(canvas, CD_CLOSED_LINES);
wdCanvasVertex(canvas, drect[0], drect[1]);
wdCanvasVertex(canvas, drect[2], drect[3]);
wdCanvasVertex(canvas, drect[4], drect[5]);
wdCanvasVertex(canvas, drect[6], drect[7]);
cdCanvasEnd(canvas);
cdCanvasLineWidth(canvas, 2);
cdCanvasLineStyle(canvas, CD_CONTINUOUS);
if (contextplus)
wdCanvasVectorText(canvas, 0.25, 0.35, "WDj-Plus");
else
wdCanvasVectorText(canvas, 0.25, 0.35, "WDj");
/* Reset line width */
cdCanvasLineWidth(canvas, 1);
/* Draw a filled path at center-right (looks like a weird fish).
Notice that in PDF the arc is necessarily a circle arc, and not an ellipse. */
cdCanvasForeground(canvas, CD_GREEN);
cdCanvasBegin(canvas, CD_PATH);
cdCanvasPathSet(canvas, CD_PATH_MOVETO);
cdCanvasVertex(canvas, w/2 + 200, h/2);
cdCanvasPathSet(canvas, CD_PATH_LINETO);
cdCanvasVertex(canvas, w/2 + 230, h/2 + 50);
cdCanvasPathSet(canvas, CD_PATH_LINETO);
cdCanvasVertex(canvas, w/2 + 250, h/2 + 50);
cdCanvasPathSet(canvas, CD_PATH_CURVETO);
cdCanvasVertex(canvas, w/2+150+150, h/2+200-50); /* control point for start */
cdCanvasVertex(canvas, w/2+150+180, h/2+250-50); /* control point for end */
cdCanvasVertex(canvas, w/2+150+180, h/2+200-50); /* end point */
cdCanvasPathSet(canvas, CD_PATH_CURVETO);
cdCanvasVertex(canvas, w/2+150+180, h/2+150-50);
cdCanvasVertex
(canvas, w/2+150+150, h/2+100-50);cdCanvasVertex
(canvas, w/2+150+300, h/2+100-50);cdCanvasPathSet
(canvas, CD_PATH_LINETO);cdCanvasVertex(canvas, w/2+150+300, h/2-50);
cdCanvasPathSet(canvas, CD_PATH_ARC);
cdCanvasVertex(canvas, w/2+300, h/2); /* center */
cdCanvasVertex(canvas, 200, 100); /* width, height */
cdCanvasVertex(canvas, -30*1000, -170*1000); /* start angle, end angle (degrees / 1000) */
cdCanvasPathSet(canvas, CD_PATH_FILL);
cdCanvasEnd(canvas);
/* Draw 3 pixels at center left. */
cdCanvasPixel(canvas, 10, h/2+0, CD_RED);
cdCanvasPixel(canvas, 11, h/2+1, CD_GREEN);
cdCanvasPixel(canvas, 12, h/2+2, CD_BLUE);
/* Draw 4 mark types, distributed near each corner. */
cdCanvasForeground(canvas, CD_RED);
cdCanvasMarkSize(canvas, 30);
cdCanvasMarkType(canvas, CD_PLUS);
cdCanvasMark(canvas, 200, 200);
cdCanvasMarkType(canvas, CD_CIRCLE);
cdCanvasMark(canvas, w - 200, 200);
cdCanvasMarkType(canvas, CD_HOLLOW_CIRCLE);
cdCanvasMark(canvas, 200, h - 200);
cdCanvasMarkType(canvas, CD_DIAMOND);
cdCanvasMark(canvas, w - 200, h - 200);
/* Draw all the line style possibilities at bottom.
Notice that they have some small differences between drivers. */
cdCanvasLineWidth(canvas, 1);
cdCanvasLineStyle(canvas, CD_CONTINUOUS);
cdCanvasLine(canvas, 0, 10, w, 10);
cdCanvasLineStyle(canvas, CD_DASHED);
cdCanvasLine(canvas, 0, 20, w, 20);
cdCanvasLineStyle(canvas, CD_DOTTED);
cdCanvasLine(canvas, 0, 30, w, 30);
cdCanvasLineStyle(canvas, CD_DASH_DOT);
cdCanvasLine(canvas, 0, 40, w, 40);
cdCanvasLineStyle(canvas, CD_DASH_DOT_DOT);
cdCanvasLine(canvas, 0, 50, w, 50);
/* Draw all the hatch style possibilities in the top-left corner.
Notice that they have some small differences between drivers. */
cdCanvasHatch(canvas, CD_VERTICAL);
cdCanvasBox
(canvas, 0, 50, h - 60, h);cdCanvasHatch(canvas, CD_FDIAGONAL);
cdCanvasBox
(canvas, 50, 100, h - 60, h);cdCanvasHatch(canvas, CD_BDIAGONAL);
cdCanvasBox
(canvas, 100, 150, h - 60, h);cdCanvasHatch(canvas, CD_CROSS);
cdCanvasBox
(canvas, 150, 200, h - 60, h);cdCanvasHatch(canvas, CD_HORIZONTAL);
cdCanvasBox
(canvas, 200, 250, h - 60, h);cdCanvasHatch(canvas, CD_DIAGCROSS);
cdCanvasBox
(canvas, 250, 300, h - 60, h);
/* Draw 4 regions, in diamond shape,
at top, bottom, left, right,
using different interior styles. */
/* At top, not filled polygon, notice that the last line style is used. */
cdCanvasBegin(canvas, CD_CLOSED_LINES);
cdCanvasVertex(canvas, w/2, h - 100);
cdCanvasVertex
(canvas, w/2 + 50, h - 150);cdCanvasVertex
(canvas, w/2, h - 200);cdCanvasVertex
(canvas, w/2 - 50, h - 150);cdCanvasEnd
(canvas);
/* At left, hatch filled polygon */
cdCanvasHatch(canvas, CD_DIAGCROSS);
cdCanvasBegin
(canvas, CD_FILL);cdCanvasVertex(canvas, 100, h/2);
cdCanvasVertex
(canvas, 150, h/2 + 50);cdCanvasVertex
(canvas, 200, h/2);cdCanvasVertex
(canvas, 150, h/2 - 50);cdCanvasEnd
(canvas);
/* At right, pattern filled polygon */
cdCanvasPattern(canvas, STYLE_SIZE, STYLE_SIZE, pattern);
cdCanvasBegin(canvas, CD_FILL);
cdCanvasVertex(canvas, w - 100, h/2);
cdCanvasVertex
(canvas, w - 150, h/2 + 50);cdCanvasVertex
(canvas, w - 200, h/2);cdCanvasVertex
(canvas, w - 150, h/2 - 50);cdCanvasEnd
(canvas); /* At bottom, stipple filled polygon */cdCanvasStipple(canvas, STYLE_SIZE, STYLE_SIZE, stipple);
cdCanvasBegin(canvas, CD_FILL);
cdCanvasVertex(canvas, w/2, 100);
cdCanvasVertex
(canvas, w/2 + 50, 150);cdCanvasVertex
(canvas, w/2, 200);cdCanvasVertex
(canvas, w/2 - 50, 150);cdCanvasEnd
(canvas);
/* Draw two beziers at bottom-left */
cdCanvasBegin(canvas, CD_BEZIER);
cdCanvasVertex(canvas, 100, 100);
cdCanvasVertex
(canvas, 150, 200);cdCanvasVertex
(canvas, 180, 250);cdCanvasVertex
(canvas, 180, 200);cdCanvasVertex
(canvas, 180, 150);cdCanvasVertex
(canvas, 150, 100);cdCanvasVertex
(canvas, 300, 100);cdCanvasEnd
(canvas);
/* Draw the image on the top-right corner but increasing its actual size, and uses its full area */
cdCanvasPutImageRectRGBA(canvas, IMAGE_SIZE, IMAGE_SIZE, red, green, blue, alpha, w - 400, h - 310, 3*IMAGE_SIZE, 3*IMAGE_SIZE, 0, 0, 0, 0);
/* Adds a new page, or
flushes the file, or
flushes the screen, or
swap the double buffer. */
cdCanvasFlush(canvas);
}