To Do
CD
MAC
- Build a native Mac OS X driver using Quartz 2D.
- Macintosh Picture (PICT) file.
X-WIN
- Xp: X Printer Extension driver
- XShm: Double Buffering and MIT-Shared Memory extensions for server images ?
- XIE: X Imaging Extensions ?
- Shape Extension and XShapeCombineMask to implement "WINDOWRGN" attribute
(non rectangular windows from regions)
OpenGL
- Use textures to improve image drawing with transformation
and patter+stipple support.
- Use tesselation to support fillmode and non convex polygons.
Simulation
- Implement line styles, line cap and line join for line with > 1.
PS
- Allow functions cdPutImageMap... to be implemented using indexed color
space.
- Check the possibility of cdHatch and cdStipple,
which are always opaque, having transparency, using shading from PS Version 3 or mask images. Same for
cdPutImageRGBA.
Not likely to be updated anymore, although they are still supported.
DXF
- Implement Arch and Sector functions as DXF primitives, and not as polygons. Update all other primitives according
to the new DXF manual, as there are several limitations in the current implementation.
CGM
- Make cdPlay treat the possibility of
xmax and ymax being 0.
- Check the possibility of implementing function cdTextOrientation.
- Implement World Coordinate functions directly in the driver.
- Correct the cdPlay function, which is generating several extra
lines.
- Correct the cdPlay function, which should not preserve the aspect
ratio.
- Allow cdPutImageRGBA to be partially implemented using
transparent cell color.
DGN
- Improve the driver using the DGNlib third party library.
- Implement the interior style attributes: hatch, stipple and pattern. They depend on the new
DGN specification, which we do not have yet.
- Check the possibility of implementing functions cdTextOrientation and
cdRect.
- Correct function cdKillCanvas, which generates "assertion
failed" when the library is used with debug information and the Seed file is not included.