require"cdlua" require"iuplua" require"iupluacd" cnv = iup.canvas {size = "200x100"} box = iup.vbox{ iup.button { title="Version" }, cnv, iup.button { title="Close" }, } dlg = iup.dialog{box; title="Example IUPLUA/CDLUA"} function cnv:map_cb() local canvas = cd.CreateCanvas(cd.IUP, self) local dbuffer = cd.CreateCanvas(cd.DBUFFERRGB, canvas); -- local dbuffer = cd.CreateCanvas(cd.DBUFFER, canvas); self.canvas = canvas -- store the CD canvas in a IUP attribute self.dbuffer = dbuffer end function cnv:unmap_cb() local canvas = self.canvas -- retrieve the CD canvas from the IUP attribute local dbuffer = self.dbuffer dbuffer:Kill() canvas:Kill() end bt_version = dlg[1][1] function bt_version:action() iup.Message("Version", "CD Version: " .. cd.Version() .. "\nIUP Version: " .. iup.Version() .. "\n" .. _VERSION) end bt_close = dlg[1][3] function bt_close:action() return iup.CLOSE end function Render(dbuffer) dbuffer:Activate() dbuffer:Clear() dbuffer:Foreground (cd.RED) dbuffer:Box (10, 55, 10, 55) dbuffer:Foreground(cd.EncodeColor(255, 32, 140)) dbuffer:Line(0, 0, 300, 100) end function cnv:action() local dbuffer = self.dbuffer -- retrieve the CD canvas from the IUP attribute dbuffer:Flush() end function cnv:button_cb(b, e, x, y, r) print ("Button: " .. "Button="..tostring(b).." Pressed="..tostring(e).." X="..tostring(x).." Y="..tostring(y) ) end function cnv:resize_cb() local dbuffer = self.dbuffer -- retrieve the CD canvas from the IUP attribute -- update size dbuffer:Activate() -- update render Render(dbuffer); end dlg:show() iup.MainLoop()