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<!doctype HTML PUBLIC "-//IETF//DTD HTML//EN">
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  <head>
    <title>Clipping</title>
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    <h2 align="center">Clipping</h2>
    <p>The clipping area is an area that limits the available drawing area inside the 
      canvas. Any primitive is drawn only inside the clipping area. It affects all 
      primitives.</p>
    <p>You can set the clipping area by using the function <b>cdClipArea</b>, and 
      retrieve it using <b>cdGetClipArea</b>. The clipping area is a rectangle by 
      default, but it can has other shapes. In some drivers a polygon area can be 
      defined, and in display based drivers a complex region can be defined. The 
      complex region can be a combination of boxes, polygons, sectors, chords and 
      texts.</p>
    <p>The <b>cdClip</b> function activates and deactivaes the clipping.</p>
    <hr>
    <pre class="function"><span class="mainFunction">int&nbsp;cdCanvasClip(cdCanvas* canvas, int mode); [in C]</span>

canvas:Clip(mode: number) -&gt; (old_mode: number) [in Lua]</pre>
    <p>Activates or deactivates clipping. Returns the previous status. Values: <b>CD_CLIPAREA, 
        CD_CLIPPOLYGON, CD_CLIPREGION</b> or <b>CD_CLIPOFF</b>. The value <b>CD_QUERY</b>
      simply returns the current status. Default value: <b>CD_CLIPOFF</b>.</p>
    <p>The value <b>CD_CLIPAREA</b> activates a rectangular area as the clipping 
      region.
    </p>
    <p>The value <b>CD_CLIPPOLYGON</b> activates a polygon as a clipping region, but 
      works only in some drivers (please refer to the notes of each driver). The 
      clipping polygon must be defined before activating the polygon clipping; if it 
      is not defined, the current clipping state remains unchanged. See the 
      documentation of <a href="polygon.html">cdBegin/cdVertex/cdEnd</a> to create a 
      polygon.</p>
    <p>The value <b>CD_CLIPREGION</b> activates a complex clipping region. See the 
      documentation of <a href="region.html">Regions</a>.</p>
    <pre class="function"><span class="mainFunction">void cdCanvasClipArea(cdCanvas* canvas, int xmin, int xmax, int ymin, int ymax); [in C]</span>
void cdfCanvasClipArea(cdCanvas* canvas, double xmin, double xmax, double ymin, double ymax); [in C]
void wdCanvasClipArea(cdCanvas* canvas, double xmin, double xmax, double ymin, double ymax); (WC) [in C]

canvas:ClipArea(xmin, xmax, ymin, ymax: number) [in Lua]
canvas:wClipArea(xmin, xmax, ymin, ymax: number) (WC) [in Lua]</pre>
    <p>Defines a rectangle for clipping. Only the points in the interval <i><b>xmin&lt;= 
          x &lt;= xmax</b></i> and<b> </b><i><b>ymin &lt;= y &lt;= ymax</b></i> will 
      be printed. Default region: (0, w-1, 0, h-1).
    </p>
    <pre class="function"><span class="mainFunction">int&nbsp;cdCanvasGetClipArea(cdCanvas* canvas, int *xmin, int *xmax, int *ymin, int *ymax); [in C]</span>
int cdfCanvasGetClipArea(cdCanvas* canvas, double *xmin, double *xmax, double *ymin, double *ymax); [in C]
int wdCanvasGetClipArea(cdCanvas* canvas, double *xmin, double *xmax, double *ymin, double *ymax); (WC) [in C]

canvas:GetClipArea() -&gt; (xmin, xmax, ymin, ymax, status: number) [in Lua]
canvas:wGetClipArea() -&gt; (xmin, xmax, ymin, ymax, status: number) (WC) [in Lua]</pre>
    <p>Returns the rectangle and the clipping status. It is not necessary to provide 
      all return pointers, you can provide only the desired values and <i><b>NULL</b></i>
      for the others.</p>
    <h4><a name="Polygons">Polygons</a></h4>
    <p>A polygon for clipping can be created using <font face="Courier"><strong>cdBegin(</strong>CD_CLIP<strong>)/cdVertex(x,y)/.../cdEnd()</strong></font>.</p>
    <p>See the documentation of <a href="polygon.html">cdBegin/cdVertex/cdEnd</a>.</p>
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