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# Microsoft Developer Studio Project File - Name="cdx11" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=cdx11 - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "cdx11.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "cdx11.mak" CFG="cdx11 - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "cdx11 - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "cdx11 - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "..\lib"
# PROP BASE Intermediate_Dir "..\obj"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\lib"
# PROP Intermediate_Dir "..\obj"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /I "..\include" /I "..\src" /I "..\src\drv" /I "..\src\iup" /I "..\src\x11" /I "..\src\sim" /I "C:\LNG\x11inc" /I "..\..\iup\include" /Z7 /W4 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "CD_NO_OLD_INTERFACE" /D "_CRT_SECURE_NO_DEPRECATE" /Fp".\..\obj/cdx11.pch" /Fo"$(IntDir)/" /Fd"..\obj\" /GZ /c /GX
# ADD CPP /nologo /MT /I "..\include" /I "..\src" /I "..\src\drv" /I "..\src\iup" /I "..\src\x11" /I "..\src\sim" /I "C:\LNG\x11inc" /I "..\..\iup\include" /Z7 /W4 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "CD_NO_OLD_INTERFACE" /D "_CRT_SECURE_NO_DEPRECATE" /Fp".\..\obj/cdx11.pch" /Fo"$(IntDir)/" /Fd"..\obj\" /GZ /c /GX
# ADD BASE MTL /nologo /win32
# ADD MTL /nologo /win32
# ADD BASE RSC /l 1046
# ADD RSC /l 1046
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\lib\cdx11.lib"
# ADD LIB32 /nologo /out:"..\lib\cdx11.lib"
!ENDIF
# Begin Target
# Name "cdx11 - Win32 Debug"
# Begin Source File
SOURCE=..\src\x11\cdx11.c
# End Source File
# Begin Source File
SOURCE=..\src\x11\cdx11.h
!IF "$(CFG)" == "cdx11 - Win32 Debug"
# PROP Ignore_Default_Tool 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\src\x11\cdxclp.c
# End Source File
# Begin Source File
SOURCE=..\src\x11\cdxdbuf.c
# End Source File
# Begin Source File
SOURCE=..\src\x11\cdximg.c
# End Source File
# Begin Source File
SOURCE=..\src\x11\cdxnative.c
# End Source File
# Begin Source File
SOURCE=..\src\x11\xvertex.c
# End Source File
# Begin Source File
SOURCE=..\src\x11\xvertex.h
!IF "$(CFG)" == "cdx11 - Win32 Debug"
# PROP Ignore_Default_Tool 1
!ENDIF
# End Source File
# End Target
# End Project
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