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/*
* FTGL - OpenGL font library
*
* Copyright (c) 2001-2004 Henry Maddocks <ftgl@opengl.geek.nz>
* Copyright (c) 2008 Sam Hocevar <sam@zoy.org>
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "config.h"
#include <math.h>
#include "FTGL/ftgl.h"
bool operator == (const FTPoint &a, const FTPoint &b)
{
return((a.values[0] == b.values[0]) && (a.values[1] == b.values[1]) && (a.values[2] == b.values[2]));
}
bool operator != (const FTPoint &a, const FTPoint &b)
{
return((a.values[0] != b.values[0]) || (a.values[1] != b.values[1]) || (a.values[2] != b.values[2]));
}
FTPoint FTPoint::Normalise()
{
double norm = sqrt(values[0] * values[0]
+ values[1] * values[1]
+ values[2] * values[2]);
if(norm == 0.0)
{
return *this;
}
FTPoint temp(values[0] / norm, values[1] / norm, values[2] / norm);
return temp;
}
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