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|
/** \file
* \brief Primitives of the Simulation Base Driver
*
* See Copyright Notice in cd.h
*/
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include <memory.h>
#include "cd.h"
#include "cd_private.h"
void cdSimLine(cdCtxCanvas* ctxcanvas, int x1, int y1, int x2, int y2)
{
cdCanvas* canvas = ((cdCtxCanvasBase*)ctxcanvas)->canvas;
cdPoint poly[2];
poly[0].x = x1; poly[0].y = y1;
poly[1].x = x2; poly[1].y = y2;
canvas->cxPoly(canvas->ctxcanvas, CD_OPEN_LINES, poly, 2);
}
void cdfSimLine(cdCtxCanvas* ctxcanvas, double x1, double y1, double x2, double y2)
{
cdCanvas* canvas = ((cdCtxCanvasBase*)ctxcanvas)->canvas;
cdfPoint poly[2];
poly[0].x = x1; poly[0].y = y1;
poly[1].x = x2; poly[1].y = y2;
canvas->cxFPoly(canvas->ctxcanvas, CD_OPEN_LINES, poly, 2);
}
void cdSimRect(cdCtxCanvas* ctxcanvas, int xmin, int xmax, int ymin, int ymax)
{
cdCanvas* canvas = ((cdCtxCanvasBase*)ctxcanvas)->canvas;
cdPoint poly[5]; /* leave room for one more point */
poly[0].x = xmin; poly[0].y = ymin;
poly[1].x = xmin; poly[1].y = ymax;
poly[2].x = xmax; poly[2].y = ymax;
poly[3].x = xmax; poly[3].y = ymin;
canvas->cxPoly(canvas->ctxcanvas, CD_CLOSED_LINES, poly, 4);
}
void cdfSimRect(cdCtxCanvas *ctxcanvas, double xmin, double xmax, double ymin, double ymax)
{
/* can be used only by drivers that implement cxFPoly */
cdCanvas* canvas = ((cdCtxCanvasBase*)ctxcanvas)->canvas;
cdfPoint poly[5]; /* leave room for one more point */
poly[0].x = xmin; poly[0].y = ymin;
poly[1].x = xmin; poly[1].y = ymax;
poly[2].x = xmax; poly[2].y = ymax;
poly[3].x = xmax; poly[3].y = ymin;
canvas->cxFPoly(canvas->ctxcanvas, CD_CLOSED_LINES, poly, 4);
}
void cdSimBox(cdCtxCanvas* ctxcanvas, int xmin, int xmax, int ymin, int ymax)
{
cdCanvas* canvas = ((cdCtxCanvasBase*)ctxcanvas)->canvas;
cdPoint poly[5]; /* leave room for one more point */
poly[0].x = xmin; poly[0].y = ymin;
poly[1].x = xmin; poly[1].y = ymax;
poly[2].x = xmax; poly[2].y = ymax;
poly[3].x = xmax; poly[3].y = ymin;
canvas->cxPoly(canvas->ctxcanvas, CD_FILL, poly, 4);
}
void cdfSimBox(cdCtxCanvas *ctxcanvas, double xmin, double xmax, double ymin, double ymax)
{
/* can be used only by drivers that implement cxFPoly */
cdCanvas* canvas = ((cdCtxCanvasBase*)ctxcanvas)->canvas;
cdfPoint poly[5]; /* leave room for one more point */
poly[0].x = xmin; poly[0].y = ymin;
poly[1].x = xmin; poly[1].y = ymax;
poly[2].x = xmax; poly[2].y = ymax;
poly[3].x = xmax; poly[3].y = ymin;
canvas->cxFPoly(canvas->ctxcanvas, CD_FILL, poly, 4);
}
int cdSimCalcEllipseNumSegments(cdCanvas* canvas, int xc, int yc, int width, int height)
{
int n, dx, dy, hd;
int w2 = width/2;
int h2 = height/2;
int x1 = xc-w2,
y1 = yc-h2,
x2 = xc+w2,
y2 = yc+h2;
if (canvas->use_matrix)
{
cdMatrixTransformPoint(canvas->matrix, x1, y1, &x1, &y1);
cdMatrixTransformPoint(canvas->matrix, x2, y2, &x2, &y2);
}
dx = (x1-x2);
dy = (y1-y2);
hd = (int)(sqrt(dx*dx + dy*dy)/2);
/* Estimation Heuristic:
use half diagonal to estimate the number of segments for 360 degrees.
Use the difference of the half diagonal and its projection to calculate the minimum angle:
cos(min_angle) = hd / (hd + 1) or min_angle = acos(hd / (hd + 1))
The number of segments will be 360 / min_angle.
*/
n = (int)((360.0*CD_DEG2RAD) / acos((double)hd / (hd + 1.0)) + 0.5); /* round up */
/* multiple of 4 */
n = ((n + 3)/4)*4;
/* minimum number is 4 */
if (n < 4) n = 4;
return n;
}
static void sFixAngles(cdCanvas* canvas, double *angle1, double *angle2)
{
if (canvas->invert_yaxis)
{
double temp = 360 - *angle1; // TO CHECK
*angle1 = 360 - *angle2;
*angle2 = temp;
*angle1 *= CD_DEG2RAD;
*angle2 *= CD_DEG2RAD;
}
else
{
*angle1 *= CD_DEG2RAD;
*angle2 *= CD_DEG2RAD;
}
}
static cdPoint* sPolyAddArc(cdCanvas* canvas, cdPoint* poly, int *n, int xc, int yc, int width, int height, double angle1, double angle2)
{
double c, s, sx, sy, x, y, prev_x, prev_y;
double da;
int i, K, k, yc2 = 2*yc, p = 0, new_n;
/* number of segments of equivalent poligonal for a full ellipse */
K = cdSimCalcEllipseNumSegments(canvas, xc, yc, width, height);
sFixAngles(canvas, &angle1, &angle2);
/* number of segments for the arc */
K = cdRound((fabs(angle2-angle1)*K)/(360*CD_DEG2RAD));
if (K < 1) K = 1;
new_n = *n + K+1; /* add room for K+1 samples */
poly = (cdPoint*)realloc(poly, sizeof(cdPoint)*new_n);
if (!poly) return NULL;
i = *n;
/* generates arc points at origin with axis x and y */
da = (angle2-angle1)/K;
c = cos(da);
s = sin(da);
sx = -(width*s)/height;
sy = (height*s)/width;
x = (width/2.0f)*cos(angle1);
y = (height/2.0f)*sin(angle1);
prev_x = x;
prev_y = y;
poly[i].x = _cdRound(x)+xc;
poly[i].y = _cdRound(y)+yc;
if (canvas->invert_yaxis) /* must invert because of the angle orientation */
poly[i].y = yc2 - poly[i].y;
p = i+1;
for (k = 1; k < K+1; k++)
{
x = c*prev_x + sx*prev_y;
y = sy*prev_x + c*prev_y;
poly[p].x = _cdRound(x)+xc;
poly[p].y = _cdRound(y)+yc;
if (canvas->invert_yaxis) /* must invert because of the angle orientation */
poly[p].y = yc2 - poly[p].y;
if (poly[p-1].x != poly[p].x ||
poly[p-1].y != poly[p].y)
p++;
prev_x = x;
prev_y = y;
}
*n = new_n;
return poly;
}
static cdfPoint* sfPolyAddArc(cdCanvas* canvas, cdfPoint* poly, int *n, double xc, double yc, double width, double height, double angle1, double angle2)
{
double c, s, sx, sy, x, y, prev_x, prev_y, da;
int i, k, p, new_n;
/* number of segments of equivalent poligonal for a full ellipse */
int K = cdSimCalcEllipseNumSegments(canvas, (int)xc, (int)yc, (int)width, (int)height);
sFixAngles(canvas, &angle1, &angle2);
/* number of segments for the arc */
K = cdRound((fabs(angle2-angle1)*K)/(360*CD_DEG2RAD));
if (K < 1) K = 1;
new_n = *n + K+1; /* add room for K+1 samples */
poly = (cdfPoint*)realloc(poly, sizeof(cdfPoint)*new_n);
if (!poly) return NULL;
i = *n;
/* generates arc points at origin with axis x and y */
da = (angle2-angle1)/K;
c = cos(da);
s = sin(da);
sx = -(width*s)/height;
sy = (height*s)/width;
x = (width/2.0f)*cos(angle1);
y = (height/2.0f)*sin(angle1);
prev_x = x;
prev_y = y;
poly[i].x = x+xc;
poly[i].y = y+yc;
p = i+1;
for (k = 1; k < K+1; k++) /* K+1 points */
{
x = c*prev_x + sx*prev_y;
y = sy*prev_x + c*prev_y;
poly[p].x = x+xc;
poly[p].y = y+yc;
if (poly[p-1].x != poly[p].x ||
poly[p-1].y != poly[p].y)
p++;
prev_x = x;
prev_y = y;
}
*n = new_n;
return poly;
}
void cdSimArc(cdCtxCanvas* ctxcanvas, int xc, int yc, int width, int height, double angle1, double angle2)
{
cdCanvas* canvas = ((cdCtxCanvasBase*)ctxcanvas)->canvas;
int n;
cdPoint* poly = NULL;
if (canvas->line_width == 1 && canvas->cxFPoly)
{
cdfSimArc(ctxcanvas, (double)xc, (double)yc, (double)width, (double)height, angle1, angle2);
return;
}
poly = sPolyAddArc(canvas, poly, &n, xc, yc, width, height, angle1, angle2);
if (poly)
{
canvas->cxPoly(canvas->ctxcanvas, CD_OPEN_LINES, poly, n);
free(poly);
}
}
void cdfSimArc(cdCtxCanvas *ctxcanvas, double xc, double yc, double width, double height, double angle1, double angle2)
{
/* can be used only by drivers that implement cxFPoly */
cdCanvas* canvas = ((cdCtxCanvasBase*)ctxcanvas)->canvas;
int n;
cdfPoint* poly = NULL;
poly = sfPolyAddArc(canvas, poly, &n, xc, yc, width, height, angle1, angle2);
if (poly)
{
canvas->cxFPoly(canvas->ctxcanvas, CD_OPEN_LINES, poly, n);
free(poly);
}
}
static void sElipse(cdCtxCanvas* ctxcanvas, int xc, int yc, int width, int height, double angle1, double angle2, int sector)
{
cdCanvas* canvas = ((cdCtxCanvasBase*)ctxcanvas)->canvas;
int n;
cdPoint* poly = NULL;
poly = sPolyAddArc(canvas, poly, &n, xc, yc, width, height, angle1, angle2);
if (poly[n-1].x != poly[0].x ||
poly[n-1].y != poly[0].y)
{
n++;
poly = (cdPoint*)realloc(poly, sizeof(cdPoint)*n);
if (!poly) return;
if (sector) /* cdSector */
{
/* add center */
poly[n-1].x = xc;
poly[n-1].y = yc;
}
else /* cdChord */
{
/* add initial point */
poly[n-1].x = poly[0].x;
poly[n-1].y = poly[0].y;
}
}
if (poly)
{
canvas->cxPoly(canvas->ctxcanvas, CD_FILL, poly, n);
free(poly);
}
}
static void sfElipse(cdCtxCanvas* ctxcanvas, double xc, double yc, double width, double height, double angle1, double angle2, int sector)
{
/* can be used only by drivers that implement cxFPoly */
cdCanvas* canvas = ((cdCtxCanvasBase*)ctxcanvas)->canvas;
int n;
cdfPoint* poly = NULL;
poly = sfPolyAddArc(canvas, poly, &n, xc, yc, width, height, angle1, angle2);
if (poly[n-1].x != poly[0].x ||
poly[n-1].y != poly[0].y)
{
n++;
poly = (cdfPoint*)realloc(poly, sizeof(cdfPoint)*n);
if (!poly) return;
if (sector) /* cdSector */
{
/* add center */
poly[n-1].x = xc;
poly[n-1].y = yc;
}
else /* cdChord */
{
/* add initial point */
poly[n-1].x = poly[0].x;
poly[n-1].y = poly[0].y;
}
}
if (poly)
{
canvas->cxFPoly(canvas->ctxcanvas, CD_FILL, poly, n);
free(poly);
}
}
void cdSimSector(cdCtxCanvas* ctxcanvas, int xc, int yc, int width, int height, double angle1, double angle2)
{
sElipse(ctxcanvas, xc, yc, width, height, angle1, angle2, 1);
}
void cdSimChord(cdCtxCanvas* ctxcanvas, int xc, int yc, int width, int height, double angle1, double angle2)
{
sElipse(ctxcanvas, xc, yc, width, height, angle1, angle2, 0);
}
void cdfSimSector(cdCtxCanvas *ctxcanvas, double xc, double yc, double w, double h, double a1, double a2)
{
sfElipse(ctxcanvas, xc, yc, w, h, a1, a2, 0);
}
void cdfSimChord(cdCtxCanvas *ctxcanvas, double xc, double yc, double w, double h, double a1, double a2)
{
sfElipse(ctxcanvas, xc, yc, w, h, a1, a2, 0);
}
/**************************************************************/
/* Quick and Simple Bezier Curve Drawing --- Robert D. Miller */
/* Graphics GEMS V */
/**************************************************************/
/* Setup Bezier coefficient array once for each control polygon.
*/
static void sBezierForm(cdPoint start, const cdPoint* p, cdfPoint* c)
{
int k;
static int choose[4] = {1, 3, 3, 1};
for (k = 0; k < 4; k++)
{
if (k == 0)
{
c[k].x = start.x * choose[k];
c[k].y = start.y * choose[k];
}
else
{
c[k].x = p[k-1].x * choose[k];
c[k].y = p[k-1].y * choose[k];
}
}
}
static void sfBezierForm(cdfPoint start, const cdfPoint* p, cdfPoint* c)
{
int k;
static int choose[4] = {1, 3, 3, 1};
for (k = 0; k < 4; k++)
{
if (k == 0)
{
c[k].x = start.x * choose[k];
c[k].y = start.y * choose[k];
}
else
{
c[k].x = p[k-1].x * choose[k];
c[k].y = p[k-1].y * choose[k];
}
}
}
/* Return Point pt(t), t <= 0 <= 1 from C.
* sBezierForm must be called once for any given control polygon.
*/
static void sBezierCurve(const cdfPoint* c, cdfPoint *pt, double t)
{
int k;
double t1, tt, u;
cdfPoint b[4];
u = t;
b[0].x = c[0].x;
b[0].y = c[0].y;
for(k = 1; k < 4; k++)
{
b[k].x = c[k].x * u;
b[k].y = c[k].y * u;
u =u*t;
}
pt->x = b[3].x;
pt->y = b[3].y;
t1 = 1-t;
tt = t1;
for(k = 2; k >= 0; k--)
{
pt->x += b[k].x * tt;
pt->y += b[k].y * tt;
tt =tt*t1;
}
}
static int sBezierNumSegments(cdCanvas* canvas, cdPoint start, const cdPoint* p)
{
int i, K, dx, dy, d,
xmax = start.x,
ymax = start.y,
xmin = start.x,
ymin = start.y;
for (i = 1; i < 4; i++)
{
if (p[i].x > xmax)
xmax = p[i].x;
if (p[i].y > ymax)
ymax = p[i].y;
if (p[i].x < xmin)
xmin = p[i].x;
if (p[i].y < ymin)
ymin = p[i].y;
}
if (canvas->use_matrix)
{
cdMatrixTransformPoint(canvas->matrix, xmin, ymin, &xmin, &ymin);
cdMatrixTransformPoint(canvas->matrix, xmax, ymax, &xmax, &ymax);
}
/* diagonal of the bouding box */
dx = (xmax-xmin);
dy = (ymax-ymin);
d = (int)(sqrt(dx*dx + dy*dy));
K = d / 8;
if (K < 8) K = 8;
return K;
}
static int sfBezierNumSegments(cdCanvas* canvas, cdfPoint start, const cdfPoint* p)
{
int i, K, d;
double dx, dy,
xmax = start.x,
ymax = start.y,
xmin = start.x,
ymin = start.y;
for (i = 1; i < 4; i++)
{
if (p[i].x > xmax)
xmax = p[i].x;
if (p[i].y > ymax)
ymax = p[i].y;
if (p[i].x < xmin)
xmin = p[i].x;
if (p[i].y < ymin)
ymin = p[i].y;
}
if (canvas->use_matrix)
{
cdfMatrixTransformPoint(canvas->matrix, xmin, ymin, &xmin, &ymin);
cdfMatrixTransformPoint(canvas->matrix, xmax, ymax, &xmax, &ymax);
}
/* diagonal of the bouding box */
dx = (xmax-xmin);
dy = (ymax-ymin);
d = (int)(sqrt(dx*dx + dy*dy));
K = d / 8;
if (K < 8) K = 8;
return K;
}
static cdPoint* sPolyAddBezier(cdCanvas* canvas, cdPoint* poly, int *n, cdPoint start, const cdPoint* points)
{
int k, K, new_n, i;
cdfPoint pt;
cdfPoint bezier_control[4];
sBezierForm(start, points, bezier_control);
K = sBezierNumSegments(canvas, start, points);
new_n = *n + K+1; /* add room for K+1 samples */
poly = realloc(poly, sizeof(cdPoint)*new_n);
if (!poly) return NULL;
i = *n;
/* first segment */
sBezierCurve(bezier_control, &pt, 0);
poly[i].x = _cdRound(pt.x);
poly[i].y = _cdRound(pt.y);
for(k = 1; k < K+1; k++)
{
sBezierCurve(bezier_control, &pt, (double)k/(double)K);
poly[i+k].x = _cdRound(pt.x);
poly[i+k].y = _cdRound(pt.y);
}
*n = new_n;
return poly;
}
static cdfPoint* sPolyFAddBezier(cdCanvas* canvas, cdfPoint* poly, int *n, cdPoint start, const cdPoint* points)
{
int k, K, new_n, i;
cdfPoint pt;
cdfPoint bezier_control[4];
sBezierForm(start, points, bezier_control);
K = sBezierNumSegments(canvas, start, points);
new_n = *n + K+1; /* add room for K+1 samples */
poly = realloc(poly, sizeof(cdfPoint)*new_n);
if (!poly) return NULL;
i = *n;
/* first segment */
sBezierCurve(bezier_control, &pt, 0);
poly[i] = pt;
for(k = 1; k < K+1; k++)
{
sBezierCurve(bezier_control, &pt, (double)k/(double)K);
poly[i+k] = pt;
}
*n = new_n;
return poly;
}
static cdfPoint* sfPolyAddBezier(cdCanvas* canvas, cdfPoint* poly, int *n, cdfPoint start, const cdfPoint* points)
{
int k, K, new_n, i;
cdfPoint pt;
cdfPoint bezier_control[4];
sfBezierForm(start, points, bezier_control);
K = sfBezierNumSegments(canvas, start, points);
new_n = *n + K+1; /* add room for K+1 samples */
poly = realloc(poly, sizeof(cdfPoint)*new_n);
if (!poly) return NULL;
i = *n;
/* first segment */
sBezierCurve(bezier_control, &pt, 0);
poly[i] = pt;
for(k = 1; k < K+1; k++)
{
sBezierCurve(bezier_control, &pt, (double)k/(double)K);
poly[i+k] = pt;
}
*n = new_n;
return poly;
}
static void sPolyFBezier(cdCanvas* canvas, const cdPoint* points, int n)
{
int i = 0, poly_n = 0;
cdfPoint* fpoly = NULL;
n--; /* first n is 4 */
while (n >= 3)
{
fpoly = sPolyFAddBezier(canvas, fpoly, &poly_n, points[i], points+i+1);
n -= 3; i += 3;
}
if (fpoly)
{
canvas->cxFPoly(canvas->ctxcanvas, CD_OPEN_LINES, fpoly, poly_n);
free(fpoly);
}
}
void cdSimPolyBezier(cdCanvas* canvas, const cdPoint* points, int n)
{
int i = 0, poly_n = 0;
cdPoint* poly = NULL;
if (canvas->line_width == 1 && canvas->cxFPoly)
{
sPolyFBezier(canvas, points, n);
return;
}
n--; /* first n is 4 */
while (n >= 3)
{
poly = sPolyAddBezier(canvas, poly, &poly_n, points[i], points+i+1);
n -= 3; i += 3;
}
if (poly)
{
canvas->cxPoly(canvas->ctxcanvas, CD_OPEN_LINES, poly, poly_n);
free(poly);
}
}
void cdfSimPolyBezier(cdCanvas* canvas, const cdfPoint* points, int n)
{
/* can be used only by drivers that implement cxFPoly */
int i = 0, poly_n = 0;
cdfPoint* poly = NULL;
n--; /* first n is 4 */
while (n >= 3)
{
poly = sfPolyAddBezier(canvas, poly, &poly_n, points[i], points+i+1);
n -= 3; i += 3;
}
if (poly)
{
canvas->cxFPoly(canvas->ctxcanvas, CD_OPEN_LINES, poly, poly_n);
free(poly);
}
}
static cdPoint* sPolyAddLine(cdPoint* poly, int *n, cdPoint p1, cdPoint p2)
{
int new_n, i;
new_n = *n + 2;
poly = realloc(poly, sizeof(cdPoint)*new_n);
if (!poly) return NULL;
i = *n;
poly[i] = p1;
poly[i+1] = p2;
*n = new_n;
return poly;
}
static cdfPoint* sfPolyAddLine(cdfPoint* poly, int *n, cdfPoint p1, cdfPoint p2)
{
int new_n, i;
new_n = *n + 2;
poly = realloc(poly, sizeof(cdfPoint)*new_n);
if (!poly) return NULL;
i = *n;
poly[i] = p1;
poly[i+1] = p2;
*n = new_n;
return poly;
}
void cdfSimPolyPath(cdCanvas* canvas, const cdfPoint* poly, int n)
{
int p, i, current_set = 0, path_poly_n;
cdfPoint current;
cdfPoint* path_poly;
current.x = 0;
current.y = 0;
current_set = 0;
/* starts a new path */
path_poly = NULL;
path_poly_n = 0;
i = 0;
for (p=0; p<canvas->path_n; p++)
{
switch(canvas->path[p])
{
case CD_PATH_NEW:
if (path_poly)
free(path_poly);
path_poly = NULL;
path_poly_n = 0;
current_set = 0;
break;
case CD_PATH_MOVETO:
if (i+1 > n) break;
current = poly[i];
current_set = 1;
i++;
break;
case CD_PATH_LINETO:
if (i+1 > n) break;
path_poly = sfPolyAddLine(path_poly, &path_poly_n, current, poly[i]);
current = poly[i];
current_set = 1;
i++;
break;
case CD_PATH_ARC:
{
double xc, yc, w, h;
double a1, a2;
if (i+3 > n) break;
xc = poly[i].x,
yc = poly[i].y,
w = poly[i+1].x,
h = poly[i+1].y,
a1 = poly[i+2].x/1000.0,
a2 = poly[i+2].y/1000.0;
if (current_set)
{
cdfPoint start_angle;
if (canvas->invert_yaxis)
{
start_angle.x = xc + cdRound(w * cos(CD_DEG2RAD * a1) / 2.0);
start_angle.y = yc - cdRound(h * sin(CD_DEG2RAD * a1) / 2.0);
}
else
{
start_angle.x = xc + cdRound(w * cos(CD_DEG2RAD * a2) / 2.0);
start_angle.y = yc + cdRound(h * sin(CD_DEG2RAD * a2) / 2.0);
}
path_poly = sfPolyAddLine(path_poly, &path_poly_n, current, start_angle);
}
path_poly = sfPolyAddArc(canvas, path_poly, &path_poly_n, xc, yc, w, h, a1, a2);
current = path_poly[path_poly_n-1];
current_set = 1;
i += 3;
}
break;
case CD_PATH_CURVETO:
if (i+3 > n) break;
if (!current_set)
{
current.x = poly[i].x;
current.y = poly[i].y;
}
path_poly = sfPolyAddBezier(canvas, path_poly, &path_poly_n, current, poly+i);
current.x = poly[i+2].x;
current.y = poly[i+2].y;
current_set = 1;
i += 3;
break;
case CD_PATH_CLOSE:
if (path_poly[path_poly_n-1].x != path_poly[0].x ||
path_poly[path_poly_n-1].y != path_poly[0].y)
{
path_poly_n++;
path_poly = (cdfPoint*)realloc(path_poly, sizeof(cdfPoint)*path_poly_n);
if (!path_poly) return;
/* add initial point */
path_poly[path_poly_n-1].x = path_poly[0].x;
path_poly[path_poly_n-1].y = path_poly[0].y;
}
break;
case CD_PATH_FILL:
if (poly)
canvas->cxFPoly(canvas->ctxcanvas, CD_FILL, path_poly, path_poly_n);
break;
case CD_PATH_STROKE:
if (poly)
canvas->cxFPoly(canvas->ctxcanvas, CD_OPEN_LINES, path_poly, path_poly_n);
break;
case CD_PATH_FILLSTROKE:
if (poly)
{
canvas->cxFPoly(canvas->ctxcanvas, CD_FILL, path_poly, path_poly_n);
canvas->cxFPoly(canvas->ctxcanvas, CD_OPEN_LINES, path_poly, path_poly_n);
}
break;
case CD_PATH_CLIP:
if (poly)
canvas->cxFPoly(canvas->ctxcanvas, CD_CLIP, path_poly, path_poly_n);
break;
}
}
if (path_poly)
free(path_poly);
}
void cdSimPolyPath(cdCanvas* canvas, const cdPoint* poly, int n)
{
int p, i, current_set = 0, path_poly_n;
cdPoint current;
cdPoint* path_poly;
current.x = 0;
current.y = 0;
current_set = 0;
/* starts a new path */
path_poly = NULL;
path_poly_n = 0;
i = 0;
for (p=0; p<canvas->path_n; p++)
{
switch(canvas->path[p])
{
case CD_PATH_NEW:
if (path_poly)
free(path_poly);
path_poly = NULL;
path_poly_n = 0;
current_set = 0;
break;
case CD_PATH_MOVETO:
if (i+1 > n) break;
current = poly[i];
current_set = 1;
i++;
break;
case CD_PATH_LINETO:
if (i+1 > n) break;
path_poly = sPolyAddLine(path_poly, &path_poly_n, current, poly[i]);
current = poly[i];
current_set = 1;
i++;
break;
case CD_PATH_ARC:
{
int xc, yc, w, h;
double a1, a2;
if (i+3 > n) break;
xc = poly[i].x,
yc = poly[i].y,
w = poly[i+1].x,
h = poly[i+1].y,
a1 = poly[i+2].x/1000.0,
a2 = poly[i+2].y/1000.0;
if (current_set)
{
cdPoint start_angle;
if (canvas->invert_yaxis)
{
start_angle.x = xc + cdRound(w * cos(CD_DEG2RAD * a1) / 2.0);
start_angle.y = yc - cdRound(h * sin(CD_DEG2RAD * a1) / 2.0);
}
else
{
start_angle.x = xc + cdRound(w * cos(CD_DEG2RAD * a2) / 2.0);
start_angle.y = yc + cdRound(h * sin(CD_DEG2RAD * a2) / 2.0);
}
path_poly = sPolyAddLine(path_poly, &path_poly_n, current, start_angle);
}
path_poly = sPolyAddArc(canvas, path_poly, &path_poly_n, xc, yc, w, h, a1, a2);
current = path_poly[path_poly_n-1];
current_set = 1;
i += 3;
}
break;
case CD_PATH_CURVETO:
if (i+3 > n) break;
if (!current_set)
{
current.x = poly[i].x;
current.y = poly[i].y;
}
path_poly = sPolyAddBezier(canvas, path_poly, &path_poly_n, current, poly+i);
current.x = poly[i+2].x;
current.y = poly[i+2].y;
current_set = 1;
i += 3;
break;
case CD_PATH_CLOSE:
if (path_poly[path_poly_n-1].x != path_poly[0].x ||
path_poly[path_poly_n-1].y != path_poly[0].y)
{
path_poly_n++;
path_poly = (cdPoint*)realloc(path_poly, sizeof(cdPoint)*path_poly_n);
if (!path_poly) return;
/* add initial point */
path_poly[path_poly_n-1].x = path_poly[0].x;
path_poly[path_poly_n-1].y = path_poly[0].y;
}
break;
case CD_PATH_FILL:
if (poly)
canvas->cxPoly(canvas->ctxcanvas, CD_FILL, path_poly, path_poly_n);
break;
case CD_PATH_STROKE:
if (poly)
canvas->cxPoly(canvas->ctxcanvas, CD_OPEN_LINES, path_poly, path_poly_n);
break;
case CD_PATH_FILLSTROKE:
if (poly)
{
canvas->cxPoly(canvas->ctxcanvas, CD_FILL, path_poly, path_poly_n);
canvas->cxPoly(canvas->ctxcanvas, CD_OPEN_LINES, path_poly, path_poly_n);
}
break;
case CD_PATH_CLIP:
if (poly)
canvas->cxPoly(canvas->ctxcanvas, CD_CLIP, path_poly, path_poly_n);
break;
}
}
if (path_poly)
free(path_poly);
}
/************************************************************************/
void cdSimPoly(cdCtxCanvas* ctxcanvas, int mode, cdPoint* poly, int n)
{
cdCanvas* canvas = ((cdCtxCanvasBase*)ctxcanvas)->canvas;
switch(mode)
{
case CD_CLOSED_LINES:
poly[n] = poly[0]; /* can do that because poly is internal of the CD */
n++;
/* continue */
case CD_OPEN_LINES:
cdSimPolyLine(canvas, poly, n);
break;
case CD_BEZIER:
cdSimPolyBezier(canvas, poly, n);
break;
case CD_PATH:
cdSimPolyPath(canvas, poly, n);
break;
case CD_FILL:
cdSimPolyFill(canvas, poly, n);
break;
}
}
void cdSimMark(cdCanvas* canvas, int x, int y)
{
int oldinteriorstyle = canvas->interior_style;
int oldlinestyle = canvas->line_style;
int oldlinewidth = canvas->line_width;
int size = canvas->mark_size;
int half_size = size/2;
int bottom = y-half_size;
int top = y+half_size;
int left = x-half_size;
int right = x+half_size;
if (canvas->interior_style != CD_SOLID &&
(canvas->mark_type == CD_CIRCLE ||
canvas->mark_type == CD_BOX ||
canvas->mark_type == CD_DIAMOND))
cdCanvasInteriorStyle(canvas, CD_SOLID);
if (canvas->line_style != CD_CONTINUOUS &&
(canvas->mark_type == CD_STAR ||
canvas->mark_type == CD_PLUS ||
canvas->mark_type == CD_X ||
canvas->mark_type == CD_HOLLOW_BOX ||
canvas->mark_type == CD_HOLLOW_CIRCLE ||
canvas->mark_type == CD_HOLLOW_DIAMOND))
cdCanvasLineStyle(canvas, CD_CONTINUOUS);
if (canvas->line_width != 1 &&
(canvas->mark_type == CD_STAR ||
canvas->mark_type == CD_PLUS ||
canvas->mark_type == CD_X ||
canvas->mark_type == CD_HOLLOW_BOX ||
canvas->mark_type == CD_HOLLOW_CIRCLE ||
canvas->mark_type == CD_HOLLOW_DIAMOND))
cdCanvasLineWidth(canvas, 1);
switch (canvas->mark_type)
{
case CD_STAR:
canvas->cxLine(canvas->ctxcanvas, left, bottom, right, top);
canvas->cxLine(canvas->ctxcanvas, left, top, right, bottom);
/* continue */
case CD_PLUS:
canvas->cxLine(canvas->ctxcanvas, left, y, right, y);
canvas->cxLine(canvas->ctxcanvas, x, bottom, x, top);
break;
case CD_X:
canvas->cxLine(canvas->ctxcanvas, left, bottom, right, top);
canvas->cxLine(canvas->ctxcanvas, left, top, right, bottom);
break;
case CD_HOLLOW_CIRCLE:
canvas->cxArc(canvas->ctxcanvas, x, y, size, size, 0, 360);
break;
case CD_HOLLOW_BOX:
canvas->cxRect(canvas->ctxcanvas, left, right, bottom, top);
break;
case CD_CIRCLE:
canvas->cxSector(canvas->ctxcanvas, x, y, size, size, 0, 360);
break;
case CD_BOX:
canvas->cxBox(canvas->ctxcanvas, left, right, bottom, top);
break;
case CD_HOLLOW_DIAMOND:
case CD_DIAMOND:
{
cdPoint poly[5]; /* leave room for one more point */
poly[0].x = left;
poly[0].y = y;
poly[1].x = x;
poly[1].y = top;
poly[2].x = right;
poly[2].y = y;
poly[3].x = x;
poly[3].y = bottom;
if (canvas->mark_type == CD_DIAMOND)
canvas->cxPoly(canvas->ctxcanvas, CD_FILL, poly, 4);
else
canvas->cxPoly(canvas->ctxcanvas, CD_CLOSED_LINES, poly, 4);
}
break;
}
if (canvas->interior_style != oldinteriorstyle &&
(canvas->mark_type == CD_CIRCLE ||
canvas->mark_type == CD_BOX ||
canvas->mark_type == CD_DIAMOND))
cdCanvasInteriorStyle(canvas, oldinteriorstyle);
if (canvas->line_style != oldlinestyle &&
(canvas->mark_type == CD_STAR ||
canvas->mark_type == CD_PLUS ||
canvas->mark_type == CD_X ||
canvas->mark_type == CD_HOLLOW_BOX ||
canvas->mark_type == CD_HOLLOW_CIRCLE ||
canvas->mark_type == CD_HOLLOW_DIAMOND))
cdCanvasLineStyle(canvas, oldlinestyle);
if (canvas->line_width != oldlinewidth &&
(canvas->mark_type == CD_STAR ||
canvas->mark_type == CD_PLUS ||
canvas->mark_type == CD_X ||
canvas->mark_type == CD_HOLLOW_BOX ||
canvas->mark_type == CD_HOLLOW_CIRCLE ||
canvas->mark_type == CD_HOLLOW_DIAMOND))
cdCanvasLineWidth(canvas, oldlinewidth);
}
void cdSimPutImageRectRGBA(cdCanvas* canvas, int iw, int ih, const unsigned char *r, const unsigned char *g, const unsigned char *b, const unsigned char *a, int x, int y, int w, int h, int xmin, int xmax, int ymin, int ymax)
{
int size, i, j, dst, src, *fx, *fy, rw, rh;
unsigned char *ar, *ag, *ab, al;
(void)ih;
size = w * h;
ar = (unsigned char*)malloc(size*3);
if (!ar) return;
ag = ar + size;
ab = ag + size;
canvas->cxGetImageRGB(canvas->ctxcanvas, ar, ag, ab, x, y, w, h);
rw = xmax-xmin+1;
rh = ymax-ymin+1;
fx = cdGetZoomTable(w, rw, xmin);
fy = cdGetZoomTable(h, rh, ymin);
for (j = 0; j < h; j++)
{
for (i = 0; i < w; i++)
{
dst = j * w + i;
src = fy[j] * iw + fx[i];
al = a[src];
ar[dst] = CD_ALPHA_BLEND(r[src], ar[dst], al);
ag[dst] = CD_ALPHA_BLEND(g[src], ag[dst], al);
ab[dst] = CD_ALPHA_BLEND(b[src], ab[dst], al);
}
}
canvas->cxPutImageRectRGB(canvas->ctxcanvas, w, h, ar, ag, ab, x, y, w, h, 0, 0, 0, 0);
free(ar);
free(fx);
free(fy);
}
/************************************************************************/
#include "cd_truetype.h"
#include "sim.h"
void cdSimPolyLine(cdCanvas* canvas, const cdPoint* poly, int n)
{
int i, reset = 1, transform = 0;
int old_use_matrix = canvas->use_matrix;
int x1, y1, x2, y2;
if (canvas->use_matrix)
transform = 1;
/* disable line transformation */
canvas->use_matrix = 0;
/* prepare the line style for several lines */
if (simLineStyleNoReset)
{
reset = 0;
simLineStyleNoReset = 1;
}
x1 = poly[0].x;
y1 = poly[0].y;
if (transform)
cdMatrixTransformPoint(canvas->matrix, x1, y1, &x1, &y1);
for (i = 0; i < n-1; i++)
{
x2 = poly[i+1].x;
y2 = poly[i+1].y;
if (transform)
cdMatrixTransformPoint(canvas->matrix, x2, y2, &x2, &y2);
if(canvas->line_width > 1)
simLineThick(canvas, x1, y1, x2, y2);
else
simLineThin(canvas, x1, y1, x2, y2);
x1 = x2;
y1 = y2;
}
if (reset) simLineStyleNoReset = 0;
canvas->use_matrix = old_use_matrix;
}
void cdfSimPolyLine(cdCanvas* canvas, const cdfPoint* poly, int n)
{
int i, reset = 1, transform = 0;
int old_use_matrix = canvas->use_matrix;
double x1, y1, x2, y2;
int last_xi_a = -65535,
last_yi_a = -65535,
last_xi_b = -65535,
last_yi_b = -65535;
if (canvas->use_matrix)
transform = 1;
/* disable line transformation */
canvas->use_matrix = 0;
/* prepare the line style for several lines */
if (simLineStyleNoReset)
{
reset = 0;
simLineStyleNoReset = 1;
}
x1 = poly[0].x;
y1 = poly[0].y;
if (transform)
cdfMatrixTransformPoint(canvas->matrix, x1, y1, &x1, &y1);
for (i = 0; i < n-1; i++)
{
x2 = poly[i+1].x;
y2 = poly[i+1].y;
if (transform)
cdfMatrixTransformPoint(canvas->matrix, x2, y2, &x2, &y2);
if(canvas->line_width > 1)
simfLineThick(canvas, x1, y1, x2, y2);
else
simfLineThin(canvas, x1, y1, x2, y2, &last_xi_a, &last_yi_a, &last_xi_b, &last_yi_b);
x1 = x2;
y1 = y2;
}
if (reset) simLineStyleNoReset = 0;
canvas->use_matrix = old_use_matrix;
}
static int sCheckIsBox(cdPoint* poly)
{
if (poly[0].x == poly[1].x &&
poly[1].y == poly[2].y &&
poly[2].x == poly[3].x &&
poly[3].y == poly[0].y)
return 1;
if (poly[0].y == poly[1].y &&
poly[1].x == poly[2].x &&
poly[2].y == poly[3].y &&
poly[3].x == poly[0].x)
return 1;
return 0;
}
void cdSimPolyFill(cdCanvas* canvas, cdPoint* poly, int n)
{
int old_use_matrix = canvas->use_matrix;
if (canvas->use_matrix)
{
int i;
for(i = 0; i < n; i++) /* can do that because poly is internal of the CD */
cdMatrixTransformPoint(canvas->matrix, poly[i].x, poly[i].y, &poly[i].x, &poly[i].y);
}
/* disable fill transformation */
canvas->use_matrix = 0;
if (n == 4 && sCheckIsBox(poly))
simFillHorizBox(canvas->simulation, poly[0].x, poly[2].x, poly[0].y, poly[2].x);
else
simPolyFill(canvas->simulation, poly, n);
canvas->use_matrix = old_use_matrix;
}
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