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#include <stdlib.h>
#include <iup.h>
#include <iupgl.h>
#include <cd.h>
#include "simple.h"
#ifdef USE_OPENGL
#ifdef WIN32
#include <windows.h>
#endif
#include <GL/gl.h>
#include <GL/glu.h>
#endif
int cmdExit(void)
{
return IUP_CLOSE;
}
void simple_loadled (void);
/* USE_OPENGL - add to linker:
iupgl
opengl32
glu32
cdgl
ftgl
*/
int main(int argc, char** argv)
{
IupOpen(&argc, &argv);
#ifdef USE_CONTEXTPLUS
cdInitContextPlus();
#endif
#ifdef USE_OPENGL
IupGLCanvasOpen();
#endif
simple_loadled();
#ifdef USE_OPENGL
{
Ihandle* dialog = IupGetHandle("SimpleDialog");
Ihandle* canvas = IupGetHandle("SimpleCanvas");
IupDestroy(canvas);
canvas = IupGLCanvas("SimpleRepaint");
IupSetHandle("SimpleCanvas", canvas);
IupAppend(dialog, canvas);
}
#endif
IupSetAttribute(IupGetHandle("SimpleDialog"), "PLACEMENT", "MAXIMIZED");
IupShow(IupGetHandle("SimpleDialog"));
SimpleCreateCanvas((char*)IupGetHandle("SimpleCanvas"));
IupSetFunction("cmdExit", (Icallback) cmdExit);
IupSetFunction("SimplePlayClipboard", (Icallback) SimplePlayClipboard);
IupSetFunction("SimplePlayCGMText", (Icallback) SimplePlayCGMText);
IupSetFunction("SimplePlayCGMBin", (Icallback) SimplePlayCGMBin);
IupSetFunction("SimplePlayMetafile", (Icallback) SimplePlayMetafile);
IupSetFunction("SimplePlayWMF", (Icallback) SimplePlayWMF);
IupSetFunction("SimplePlayEMF", (Icallback) SimplePlayEMF);
IupSetFunction("SimpleDrawDebug", (Icallback) SimpleDrawDebug);
IupSetFunction("SimpleDrawWindow", (Icallback) SimpleDrawWindow);
IupSetFunction("SimpleDrawCGMText", (Icallback) SimpleDrawCGMText);
IupSetFunction("SimpleDrawCGMBin", (Icallback) SimpleDrawCGMBin);
IupSetFunction("SimpleDrawDXF", (Icallback) SimpleDrawDXF);
IupSetFunction("SimpleDrawDGN", (Icallback) SimpleDrawDGN);
IupSetFunction("SimpleDrawEMF", (Icallback) SimpleDrawEMF);
IupSetFunction("SimpleDrawMetafile", (Icallback) SimpleDrawMetafile);
IupSetFunction("SimpleDrawPDF", (Icallback) SimpleDrawPDF);
IupSetFunction("SimpleDrawPS", (Icallback) SimpleDrawPS);
IupSetFunction("SimpleDrawEPS", (Icallback) SimpleDrawEPS);
IupSetFunction("SimpleDrawSVG", (Icallback) SimpleDrawSVG);
IupSetFunction("SimpleDrawWMF", (Icallback) SimpleDrawWMF);
IupSetFunction("SimpleDrawPrint", (Icallback) SimpleDrawPrint);
IupSetFunction("SimpleDrawPrintDialog", (Icallback) SimpleDrawPrintDialog);
IupSetFunction("SimpleDrawClipboardBitmap", (Icallback) SimpleDrawClipboardBitmap);
IupSetFunction("SimpleDrawClipboardMetafile", (Icallback) SimpleDrawClipboardMetafile);
IupSetFunction("SimpleDrawClipboardEMF", (Icallback) SimpleDrawClipboardEMF);
IupSetFunction("SimpleDrawImage", (Icallback) SimpleDrawImage);
IupSetFunction("SimpleDrawImageRGB", (Icallback) SimpleDrawImageRGB);
IupSetFunction("SimpleDrawSimulate", (Icallback) SimpleDrawSimulate);
#ifdef USE_OPENGL
IupSetFunction("SimpleDrawGL", (Icallback) SimpleDrawGL);
#endif
IupSetFunction("SimpleNotXor", (Icallback) SimpleNotXor);
IupSetFunction("SimpleXor", (Icallback) SimpleXor);
IupSetFunction("SimpleReplace", (Icallback) SimpleReplace);
IupSetFunction("SimpleClippingOff", (Icallback) SimpleClippingOff);
IupSetFunction("SimpleClippingArea", (Icallback) SimpleClippingArea);
IupSetFunction("SimpleClippingPolygon", (Icallback) SimpleClippingPolygon);
IupSetFunction("SimpleClippingRegion", (Icallback) SimpleClippingRegion);
IupSetFunction("SimpleContextPlus", (Icallback) SimpleContextPlus);
IupSetFunction("SimpleTransform", (Icallback) SimpleTransform);
IupSetFunction("SimpleDrawAll", (Icallback) SimpleDrawAll);
IupSetFunction("SimpleDrawTextAlign", (Icallback) SimpleDrawTextAlign);
IupSetFunction("SimpleDrawTextFonts", (Icallback) SimpleDrawTextFonts);
IupSetFunction("SimpleDrawTest", (Icallback) SimpleDrawTest);
IupSetFunction("SimpleRepaint", (Icallback) SimpleDrawRepaint);
SimpleDrawWindow();
#ifdef USE_OPENGL
{
Ihandle* canvas = IupGetHandle("SimpleCanvas");
int w = IupGetInt(canvas, "RASTERSIZE");
int h = IupGetInt2(canvas, "RASTERSIZE");
IupGLMakeCurrent(canvas);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0, w, 0, h);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
#endif
IupMainLoop();
SimpleKillCanvas();
IupClose();
return EXIT_SUCCESS;
}
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