diff options
-rw-r--r-- | cards.tex | 94 |
1 files changed, 49 insertions, 45 deletions
@@ -42,7 +42,7 @@ continues its effect. This card is discarded once it triggers. \card{\CE Starving}{ The two players now have to take one piece every turn. The effect of this -card lasts until one of the players cannot take a piece. +card lasts until one of the players can't take a piece. }{\ET} \card{\CE Origins}{ @@ -64,7 +64,8 @@ color on the board. \card{\CE Pass}{ When you play this card, you pass your turn. Later during the game, after -another of your turns, you may trigger this card, and play again. +another of your turns, you may trigger this card, and play again. Discard +this card after triggering it. }{\TR} % .. bombs @@ -72,14 +73,16 @@ another of your turns, you may trigger this card, and play again. While playing this card, write down on a piece of paper the location of one square, either empty, or occupied by one of your pieces. As soon as an opposite piece lands on that square, a bomb explodes and the piece is removed from the -board. If it's the King, the bomb explodes but the King is unaffected. +board. If it's the King, the bomb explodes but the King is unaffected. Discard this +card after the bomb explodes. }{\ET}{\iBoard\inoK} \card{\CE Attentat}{ While playing this card, write down on a piece of paper the location of one square, either empty, or occupied by one of your pieces. As soon as an opposite piece lands on that square, a bomb explodes and the piece is removed from the -board. If it's the King, the bomb explodes but the King is unaffected. +board. If it's the King, the bomb explodes but the King is unaffected. Discard this +card after the bomb explodes. }{\ET}{\iBoard\inoK} % .. board changers @@ -90,12 +93,13 @@ pieces currently on the board. \card{\CE Church}{ Chose an empty square of the board to become the Church. Until the end of the -game, any piece exitting this square can do so as a Bishop. +game, any piece exitting this square can do so as a Bishop. There can be only +one Church in play. }{\ET}{\iBoard} \card{\CE Barrier}{ Put a two squares-long barrier, straight or in square angle, between any square -on the board. This barrier cannot be crossed, except by pieces which moves are +on the board. This barrier can't be crossed, except by pieces which moves are already naturally jumping above obstacles. }{\ET}{\iBoard} @@ -106,7 +110,7 @@ the game. No piece will be able to stop on it or pass over it. \card{\CE Wormhole}{ Mark any two squares of the board. These are now connected, and any piece standing -on them can, instead of doing a normal move, go to the other square +on them can go to the other square instead of doing a normal move. }{\ET}{\iBoard} % .. piece changers @@ -117,7 +121,7 @@ players. }{\ET}{\iBA\inoK} \card{\CE Inception}{ -One of the pieces of your opponent falls deep asleep, and cannot move anymore, until +One of the pieces of your opponent falls deep asleep, and can't move anymore, until it is taken, or the King of your opponent is in check. }{\ET}{\iBA} @@ -154,19 +158,19 @@ one King left. \card{\CE Fusion}{ Fuse any of your piece with any other (effectively removing one of them from the game). The resulting piece can now move as any of the two pieces. The King -cannot fuse. -}{\TR}{\iWA} +can't fuse. +}{\TR}{\iWA\inoK} \card{\CE Crab}{ Mark one of your Pawns to become a Crab. The Crab moves in diagonal, forward or -backward, as a Bishop, but only one square. Should it arrive on the last row, -it will be promoted, as a normal Pawn. +backward, as a Bishop would, but only one square. Should it arrive on the last +row, it will be promoted, as a normal Pawn would. }{\ET}{\iWP} \card{\CE Kangaroo}{ Mark any Knight to become a Kangaroo. The Kangaroo moves as a Knight, but twice. The first move has to end on an empty square. The -Kangaroo cannot stop after its first move. +Kangaroo can't stop after its first move. }{\ET}{\iMN} \card{\CE Camel}{ @@ -227,7 +231,7 @@ Swap one of your opponent's Knight with one of his Rooks. \card{Phase shift}{ Temporarily remove a piece out of the board for the duration of your turn. Put this piece back where it was after your turn, meaning you can pass through that -square with any of your pieces, but you cannot stay on it. +square with any of your pieces, but you can't stay on it. }{\BT} \card{Olé!}{ @@ -278,7 +282,7 @@ Move one of your Knights on an empty square surrounding your Queen. }{\TR}{\iWN} \card{Favorite}{ -Move any of your pieces (except Pawns) the same way as a Queen. You cannot take +Move any of your pieces (except Pawns) the same way as a Queen. You can't take a piece with this move. }{\TR}{\iWA} @@ -288,7 +292,7 @@ Play this Bishop again. }{\ET}{\iWB} \card{Prayer}{ -Move any of your pieces as if it was a Bishop. You cannot take a piece with this +Move any of your pieces as if it was a Bishop. You can't take a piece with this move. }{\TR}{\iWA} @@ -298,7 +302,7 @@ Play this Knight again. }{\ET}{\iWN} \card{Dub}{ -Move any of your pieces as if it was a Knight. You cannot take a piece with +Move any of your pieces as if it was a Knight. You can't take a piece with this move. }{\TR}{\iWA} @@ -360,14 +364,14 @@ the last row, you can promote it. }{\TR}{\iWA} \card{Chameleon}{ -Move one of your pieces (except a Pawn) in the same manner than the piece -your opponent just moved. This move cannot take a piece with this move. +Move one of your pieces (except a Pawn) in the same manner as the piece +your opponent just moved. You can't take a piece with this move. }{\TR}{\iWA} \card{Checkers}{ Move one of your Pawns as if you were playing checkers, by jumping over any -pieces in diagonal. However, unlike checkers, you don't take the pieces you -have jumped over. +number of pieces in diagonal. However, unlike checkers, you don't take the +pieces you have jumped over. }{\TR}{\iWP} \card{Back up}{ @@ -456,7 +460,7 @@ Move one of your Bishops by making it bounce on the sides of the board. \card{Leapfrog}{ Move any your pieces, following its usual movement rules, but only by jumping -over your own pieces. You cannot take a piece with this move. +over your own pieces. You can't take a piece with this move. }{\TR}{\iWA} \card{Tango}{ @@ -528,7 +532,7 @@ to move at his next turn. }{\ET}{\iBA\inoK} \card{Corruption}{ -Move a piece of your opponent using its normal movement rules. You cannot take +Move a piece of your opponent using its normal movement rules. You can't take a piece with this move. }{\TR}{\iBA} @@ -599,7 +603,7 @@ one or two squares. }{\ET}{\iWQ} \card{Ambition}{ -Replace one of your Pawns by any piece your opponent may have taken from you, +Replace one of your Pawns by any piece your opponent has taken from you, except the Queen. }{\ET}{\iWP} @@ -620,12 +624,12 @@ Bishop. }{\ET}{\iMN} \card{Judas}{ -If your opponent just put your King in check, even mate, then you can play this -card. The piece that put your King in check changes color. +If your opponent just put your King in check, or even checkmate, then you can +play this card. Select a piece that puts your King in check to change color. }{\AT} \card{Shapeshifter}{ -The piece you just moved and took another piece becomes a piece of that type. +The piece you just moved and took another piece with becomes a piece of that type. }{\ET}{\iWA} % .. takers @@ -651,7 +655,7 @@ removing the Pawn of his choice, or undo his move and forfeit his turn. }{\AT}{\iBP} \card{Depression}{ -Remove one Pawn of your opponent which all surrounding squares are empty. +Remove one Pawn of your opponent of which all surrounding squares are empty. }{\ET}{\iBP} \card{Apartheid}{ @@ -720,9 +724,9 @@ effect. }{\OC} \card{Veto}{ -If your opponent just put your King in check, even mate, then you can play this -card. Cancel the move your opponent just did. He will not do another move in -replacement. +If your opponent just put your King in check, even checkmate, then you can play +this card. Cancel the move your opponent just did. He will not do another move +in replacement. }{\AT} \card{Repealed}{ @@ -747,7 +751,7 @@ Remove one of your own pieces from the board. }{\ET}{\iWA} \card{Provocation}{ -During his incoming turn, your opponent has to take one of your pieces. If he cannot, he +During his incoming turn, your opponent has to take one of your pieces. If he can't, he will forfeit his turn. }{\ET} @@ -759,23 +763,24 @@ your opponent just took. % .. card modifiers \card{Vulture}{ -Take the card your opponent just played, and put it in your hand, replacing -this one. +Take the card your opponent just played, and put it in your hand, Do not draw a +new card after playing this card. }{\OC} \card{Flush}{ -You play all the cards from your hand this turn. You will draw five new cards -afterward. +You play all the cards from your hand this turn. You will draw replacement cards +after emptying your hand. }{\BT} \card{Swap}{ -Swap your hand with your opponent. He will draw one card to replace this one. +Swap your hand with your opponent. He will draw one card to replace this one +instead of you. }{\BT} \card{Peeker}{ If your opponent just took one of your pieces (except a Pawn), you can play -this card. Look at the cards from the deck, and choose one card, that you put -in your hand. +this card. Look at the cards from the drawing deck, and choose one card, that +you put in your hand. Do not draw a card in replacement of this one. }{\AT} \card{Mirror}{ @@ -798,7 +803,7 @@ the Kings. }{\BT}{\inoK} \card{Shield}{ -Your opponent cannot take the piece you just moved this turn. +Your opponent can't take the piece you just moved this turn. }{\ET} \card{Scrying}{ @@ -808,14 +813,13 @@ forfeit his turn. }{\ET} \card{Regency}{ -You are making your King disappear from the board for the duration of your opponent's turn. Before -your next turn, you will have to place him back, by putting it on any square -on first or last column or row of the board. +You are making your King disappear from the board for the duration of your +opponent's turn. Before the start of your turn, you will have to place your King +back, by putting it on any square on the first or last column or row of the board. }{\ET}{\iWK} \card{Round Robin}{ Rotate the board 90 degrees in the direction you want. Pawns are still moving -towards their opponent. Any Pawn on the last row automatically gets promoted, +towards your opponent. Any Pawn on the last row automatically gets promoted, and any Pawn on the second row can now move two squares. }{\ET}{\iBoard} - |