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+++ b/cards.tex
@@ -9,6 +9,7 @@
%}{...}{...}
\newcommand{\ET}{Play this card at the end of your turn.}
+\newcommand{\CE}{$\circlearrowleft$}
\card{Hopper}{
One of your Rooks can, at the end of its move, continue on its line for two
@@ -29,3 +30,89 @@ other piece should be in the path, except when reproducing knight moves.
This move can take another piece.
}{\ET}{\iWA}
+\card{Scrying}{
+Write down on a piece of paper your guess of which piece your opponent is
+going to play. If you are right, then his move is cancelled, and he will
+forfeit his turn.
+}{\ET}{}
+
+\card{\CE\ Origins}{
+Players can no longer play any card. The effect of this card lasts until one
+King is in check.
+}{\ET}{}
+
+\card{Apartheid}{
+Remove from the board any Black Pawn located on a white square, and any White
+Pawn located on a black square.
+}{\ET}{\iMP}
+
+\card{\CE\ Trap}{
+While playing this card, write down on a piece of paper the location of one
+empty square, or occupied by one of your pieces. As soon as an opposite piece
+lands on that square, the bomb explodes and the piece is removed from the
+board. If it's the King, the bomb explodes but the King is unaffected.
+}{\ET}{\iBoard\inoK}
+
+\card{Stable}{
+Swap one of your Knights with one of your Rooks.
+}{\ET}{\iWN\iWR}
+
+\card{Exile}{
+Put a piece of your opponent back to a square it could've started at the
+beginning of the game, as long as this square is empty.
+}{\ET}{\iBA}
+
+\card{Ambition}{
+Replace one of your Pawns by any piece your opponent may have taken from you,
+except the Queen.
+}{\ET}{\iWP}
+
+\card{\CE\ Black hole}{
+Chose one empty square of the board to be removed permanently until the end of
+the game. No piece will be able to stop on it or pass over it.
+}{\ET}{\iBoard}
+
+\card{\CE\ Ceasefire}{
+It is now impossible for any player to take any piece. The effect of this card
+lasts until one King is in check.
+}{\ET}{}
+
+\card{Shield}{
+Your opponent can't take the piece you just moved this turn.
+}{\ET}{}
+
+\card{\CE\ Stand-in}{
+If the start square of your King is empty, you can spawn another King there.
+From now on, you can end a turn with one of your King to be in check, and you
+can even have it being taken. You lose the game when your last King is
+checkmate.
+}{\ET}{\iWK}
+
+\card{Chronometer}{
+Your opponent has 15 seconds to play his next turn. Past this time, he will
+forfeit his turn.
+}{\ET}{}
+
+\card{\CE\ Church}{
+Chose an empty square of the board to become the Church. Until the end of the
+game, any piece exitting this square can do so as a Bishop.
+}{\ET}{\iBoard}
+
+\card{Trash can}{
+Discard any card marked with \CE\ that is currently in effect in the game.
+}{\ET}{}
+
+\card{\CE\ Respect}{
+As soon as this card starts its effect, any player making negative comments
+about the card game immediately looses a Pawn, choosen by his opponent.
+}{\ET}{\iMP}
+
+\card{\CE\ Starving}{
+The two players now have to take one piece every turn. The effect of this
+card lasts until one of the players can't take a piece.
+}{\ET}{}
+
+\card{Religulous}{
+Swap a Knight of your opponent with one of his Bishop.
+}{\ET}{\iBB\iBN}
+