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Diffstat (limited to 'cards.tex')
-rw-r--r-- | cards.tex | 87 |
1 files changed, 87 insertions, 0 deletions
@@ -9,6 +9,7 @@ %}{...}{...} \newcommand{\ET}{Play this card at the end of your turn.} +\newcommand{\CE}{$\circlearrowleft$} \card{Hopper}{ One of your Rooks can, at the end of its move, continue on its line for two @@ -29,3 +30,89 @@ other piece should be in the path, except when reproducing knight moves. This move can take another piece. }{\ET}{\iWA} +\card{Scrying}{ +Write down on a piece of paper your guess of which piece your opponent is +going to play. If you are right, then his move is cancelled, and he will +forfeit his turn. +}{\ET}{} + +\card{\CE\ Origins}{ +Players can no longer play any card. The effect of this card lasts until one +King is in check. +}{\ET}{} + +\card{Apartheid}{ +Remove from the board any Black Pawn located on a white square, and any White +Pawn located on a black square. +}{\ET}{\iMP} + +\card{\CE\ Trap}{ +While playing this card, write down on a piece of paper the location of one +empty square, or occupied by one of your pieces. As soon as an opposite piece +lands on that square, the bomb explodes and the piece is removed from the +board. If it's the King, the bomb explodes but the King is unaffected. +}{\ET}{\iBoard\inoK} + +\card{Stable}{ +Swap one of your Knights with one of your Rooks. +}{\ET}{\iWN\iWR} + +\card{Exile}{ +Put a piece of your opponent back to a square it could've started at the +beginning of the game, as long as this square is empty. +}{\ET}{\iBA} + +\card{Ambition}{ +Replace one of your Pawns by any piece your opponent may have taken from you, +except the Queen. +}{\ET}{\iWP} + +\card{\CE\ Black hole}{ +Chose one empty square of the board to be removed permanently until the end of +the game. No piece will be able to stop on it or pass over it. +}{\ET}{\iBoard} + +\card{\CE\ Ceasefire}{ +It is now impossible for any player to take any piece. The effect of this card +lasts until one King is in check. +}{\ET}{} + +\card{Shield}{ +Your opponent can't take the piece you just moved this turn. +}{\ET}{} + +\card{\CE\ Stand-in}{ +If the start square of your King is empty, you can spawn another King there. +From now on, you can end a turn with one of your King to be in check, and you +can even have it being taken. You lose the game when your last King is +checkmate. +}{\ET}{\iWK} + +\card{Chronometer}{ +Your opponent has 15 seconds to play his next turn. Past this time, he will +forfeit his turn. +}{\ET}{} + +\card{\CE\ Church}{ +Chose an empty square of the board to become the Church. Until the end of the +game, any piece exitting this square can do so as a Bishop. +}{\ET}{\iBoard} + +\card{Trash can}{ +Discard any card marked with \CE\ that is currently in effect in the game. +}{\ET}{} + +\card{\CE\ Respect}{ +As soon as this card starts its effect, any player making negative comments +about the card game immediately looses a Pawn, choosen by his opponent. +}{\ET}{\iMP} + +\card{\CE\ Starving}{ +The two players now have to take one piece every turn. The effect of this +card lasts until one of the players can't take a piece. +}{\ET}{} + +\card{Religulous}{ +Swap a Knight of your opponent with one of his Bishop. +}{\ET}{\iBB\iBN} + |