%\card{Rule}{
%This is a test of card rule. This is supposed to contain lots of lines, and
%possibly icons. For example, this is a Mixed (Black or White) King \iMK which is blended with
%the rest of the rule. Note it bumps line heights.\\
%\iWK\iWQ\iWB\iWN\iWR\iWP\\
%\iBK\iBQ\iBB\iBN\iBR\iBP\\
%\iMK\iMQ\iMB\iMN\iMR\iMP\\
%\inoK\iBoard\iWA\iBA\iMA\\
%}{...}{...}

\newcommand{\ET}{Play this card at the end of your turn.}
\newcommand{\CE}{$\circlearrowleft$}

\card{Hopper}{
One of your Rooks can, at the end of its move, continue on its line for two
more squares by hopping over one piece, be it yours or your opponent's. This
move can only happen if it takes a piece.
}{\ET}{\iWR}

\card{Regency}{
You are making your King disappear from the board for the next turn. Before
your next turn, you will have to place him back, by putting it on any square
on the side of the board.
}{\ET}{\iWK}

\card{Tango}{
Move any of your pieces by doing the same exact move you just did (same
direction, same distance), as long as the move is valid. For example, no
other piece should be in the path, except when reproducing knight moves.
This move can take another piece.
}{\ET}{\iWA}

\card{Scrying}{
Write down on a piece of paper your guess of which piece your opponent is
going to play. If you are right, then his move is cancelled, and he will
forfeit his turn.
}{\ET}{}

\card{\CE\ Origins}{
Players can no longer play any card. The effect of this card lasts until one
King is in check.
}{\ET}{}

\card{Apartheid}{
Remove from the board any Black Pawn located on a white square, and any White
Pawn located on a black square.
}{\ET}{\iMP}

\card{\CE\ Trap}{
While playing this card, write down on a piece of paper the location of one
empty square, or occupied by one of your pieces. As soon as an opposite piece
lands on that square, the bomb explodes and the piece is removed from the
board. If it's the King, the bomb explodes but the King is unaffected.
}{\ET}{\iBoard\inoK}

\card{Stable}{
Swap one of your Knights with one of your Rooks.
}{\ET}{\iWN\iWR}

\card{Exile}{
Put a piece of your opponent back to a square it could've started at the
beginning of the game, as long as this square is empty.
}{\ET}{\iBA}

\card{Ambition}{
Replace one of your Pawns by any piece your opponent may have taken from you,
except the Queen.
}{\ET}{\iWP}

\card{\CE\ Black hole}{
Chose one empty square of the board to be removed permanently until the end of
the game. No piece will be able to stop on it or pass over it.
}{\ET}{\iBoard}

\card{\CE\ Ceasefire}{
It is now impossible for any player to take any piece. The effect of this card
lasts until one King is in check.
}{\ET}{}

\card{Shield}{
Your opponent can't take the piece you just moved this turn.
}{\ET}{}

\card{\CE\ Stand-in}{
If the start square of your King is empty, you can spawn another King there.
From now on, you can end a turn with one of your King to be in check, and you
can even have it being taken. You lose the game when your last King is
checkmate.
}{\ET}{\iWK}

\card{Chronometer}{
Your opponent has 15 seconds to play his next turn. Past this time, he will
forfeit his turn.
}{\ET}{}

\card{\CE\ Church}{
Chose an empty square of the board to become the Church. Until the end of the
game, any piece exitting this square can do so as a Bishop.
}{\ET}{\iBoard}

\card{Trash can}{
Discard any card marked with \CE\ that is currently in effect in the game. 
}{\ET}{}

\card{\CE\ Respect}{
As soon as this card starts its effect, any player making negative comments
about the card game immediately looses a Pawn, choosen by his opponent.
}{\ET}{\iMP}

\card{\CE\ Starving}{
The two players now have to take one piece every turn. The effect of this
card lasts until one of the players can't take a piece.
}{\ET}{}

\card{Religulous}{
Swap a Knight of your opponent with one of his Bishop.
}{\ET}{\iBB\iBN}

