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authorscuri <scuri>2008-10-17 06:10:15 +0000
committerscuri <scuri>2008-10-17 06:10:15 +0000
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+<!doctype HTML PUBLIC "-//IETF//DTD HTML//EN">
+<html>
+
+<head>
+<meta http-equiv="Content-Language" content="en-us">
+<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+<title>Capture Guide</title>
+<link rel="stylesheet" type="text/css" href="../style.css">
+</head>
+
+<body bgcolor="#FFFFFF">
+
+<h1>Capture Guide</h1>
+<h3><a name="Using">Using</a></h3>
+
+ <p>You can list the installed capture devices using: </p>
+
+ <pre>int imVideoCaptureDeviceCount(void)
+const char* imVideoCaptureDeviceDesc(int device)</pre>
+
+ <p>If a device was removed or added in run time, you must update the list
+ calling:</p>
+
+ <pre>int imVideoCaptureReloadDevices(void)</pre>
+
+ <p>To handle devices you must create a <b>imVideoCapture</b> structure
+ using the function <b>imVideoCaptureCreate</b>. With this handle you can
+ manage any of the available devices, but only one device. The handle must be
+ destroyed with <b>imVideoCaptureDestroy</b>.</p>
+ <p>If you want to access two or more devices at the same time you must create
+ two different structures, but be aware that this usually work for high quality
+ devices like Firewire and USB 2.0. Webcams that use USB1.x can be used if
+ connected to different USB 2.0 controllers.</p>
+ <p>The next thing is to connect to a specific device, because all the other
+ remaining functions depends on this connection. Just call <b>imVideoCaptureConnect</b> with one of the available capture device numbers.</p>
+ <p>You control when a device start processing frames using <b>imVideoCaptureLive</b>. Once live the frames can be captured using
+ <b>imVideoCaptureFrame</b>. Or you can use <b>imVideoCaptureOneFrame</b>,
+ it will start capturing, returns the captured frame and stop capturing.</p>
+ <p>But before capturing a frame you may want to configure the device. You can
+ do it using Attributes, or at least in Windows you can do it using the
+ configuration dialogs with a call to <b>imVideoCaptureShowDialog</b>.</p>
+ <p>A very simple sequence of operations to capture just one frame from the
+ first device available:</p>
+
+ <pre>imVideoCapture* vc = imVideoCaptureCreate();
+if (!imVideoCaptureConnect(vc, 0))
+ return;
+
+int width, height;
+imVideoCaptureGetImageSize(vc, &amp;width, &amp;height);
+
+// initializes the data pointer
+void* data = malloc(width*height*3);
+
+imVideoCaptureOneFrame(vc, data, IM_RGB);
+imVideoCaptureDestroy(vc);</pre>
+
+ <p>The capture library is completely independent from the other libraries. It
+ just uses the same description of the data buffer used in <b>imFileReadImageData</b>.</p>
+
+<h3><a name="Building">Building</a></h3>
+
+ <p>You should include the &lt;im_capture.h&gt; header and link with the
+ &quot;im_capture.lib&quot; library. This library is independent of all IM libraries.</p>
+ <p>To link with the capture library in Windows using Visual C you will need
+ the file &quot;<a href="../download/strmiids.zip">strmiids.lib</a>&quot;. To link it
+ using Dev-C++ or Mingw 3 you will need the &quot;<b>im_capture.dll</b>&quot;.</p>
+ <p>To compile the capture source code you will need the Direct X 9 SDK. Notice
+ that since Direct X uses COM, CoInitialize(NULL) is called when the devices
+ are enumerated.</p>
+ <p>For more information on Direct X capture, i.e. Direct Show see:</p>
+
+ <p>
+ <a href="http://msdn.microsoft.com/library/en-us/directx9_c/directX/htm/directshow.asp">
+ http://msdn.microsoft.com/library/en-us/directx9_c/directX/htm/directshow.asp</a></p>
+
+
+
+</body>
+
+</html>